<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://en.wikipedia2197.org/index.php?action=history&amp;feed=atom&amp;title=Mod%3AScripts</id>
	<title>Mod:Scripts - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.wikipedia2197.org/index.php?action=history&amp;feed=atom&amp;title=Mod%3AScripts"/>
	<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;action=history"/>
	<updated>2026-04-27T15:11:29Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.35.2</generator>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67440&amp;oldid=prev</id>
		<title>Anabellebel at 23:56, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67440&amp;oldid=prev"/>
		<updated>2022-09-25T23:56:36Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:56, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot; &gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Display Debrief window and text:&amp;#039;&amp;#039;&amp;#039; Used only at the end of the game.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Display Debrief window and text:&amp;#039;&amp;#039;&amp;#039; Used only at the end of the game.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Zone of death:&amp;#039;&amp;#039;&amp;#039; Instantly kills all entities in a specified zone and in a specified manner (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;). By checking {{False button|Outside location|color=gray}}, it is possible to kill all entities outside the specified zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Zone of death:&amp;#039;&amp;#039;&amp;#039; Instantly kills all entities in a specified zone and in a specified manner (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;). By checking {{False button|Outside location|color=gray}}, it is possible to kill all entities outside the specified zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Bink Movie:&amp;#039;&amp;#039;&amp;#039; Start a &amp;#039;&amp;#039;.bik&amp;#039;&amp;#039; video (created with [[Mod:Editors#The_RAD_Video_Tools|The RAD Video Tools]]) and stored in &amp;#039;&amp;#039;Game/core/movie/&amp;#039;&amp;#039;. The {{False button|Archive Title Key|color=gray}} is a code name (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ex&lt;/del&gt;:&amp;#039;&amp;#039;movie_name_intro&amp;#039;&amp;#039;) that must also be added to the files &amp;#039;&amp;#039;Game/core/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Game/NousAurons/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; under &amp;quot;// FILM NAME&amp;quot; in this way:&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Bink Movie:&amp;#039;&amp;#039;&amp;#039; Start a &amp;#039;&amp;#039;.bik&amp;#039;&amp;#039; video (created with [[Mod:Editors#The_RAD_Video_Tools|The RAD Video Tools]]) and stored in &amp;#039;&amp;#039;Game/core/movie/&amp;#039;&amp;#039;. The {{False button|Archive Title Key|color=gray}} is a code name (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;e.g.&lt;/ins&gt;: &amp;#039;&amp;#039;movie_name_intro&amp;#039;&amp;#039;) that must also be added to the files &amp;#039;&amp;#039;Game/core/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Game/NousAurons/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; under &amp;quot;// FILM NAME&amp;quot; in this way:&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;movie_name_intro = {Introduction}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;movie_name_intro = {Introduction}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67429:rev-67440 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67429&amp;oldid=prev</id>
		<title>Anabellebel at 20:03, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67429&amp;oldid=prev"/>
		<updated>2022-09-25T20:03:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l145&quot; &gt;Line 145:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 145:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team with the Least Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team with the Least Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2}}.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2}}.}}&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67428:rev-67429 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67428&amp;oldid=prev</id>
		<title>Anabellebel at 20:02, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67428&amp;oldid=prev"/>
		<updated>2022-09-25T20:02:50Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:02, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2}}}}&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2}}&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67427:rev-67428 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67427&amp;oldid=prev</id>
		<title>Anabellebel at 20:02, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67427&amp;oldid=prev"/>
		<updated>2022-09-25T20:02:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:02, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039; does not work in &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039; mode.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2}}.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Idea|Each set of actions can be executed only once, or each time the conditions are met. To do so, check {{False button|Preserve|color=black2}} to the right of {{False button|✔&amp;amp;nbsp;Conditions|color=black2}}{{False button|&amp;amp;nbsp;Actions|color=black2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67426:rev-67427 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67426&amp;oldid=prev</id>
		<title>Anabellebel at 20:01, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67426&amp;oldid=prev"/>
		<updated>2022-09-25T20:01:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:01, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l123&quot; &gt;Line 123:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 123:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Team:&amp;#039;&amp;#039;&amp;#039; Change the &amp;quot;team&amp;quot; of a specified &amp;quot;player&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Team:&amp;#039;&amp;#039;&amp;#039; Change the &amp;quot;team&amp;quot; of a specified &amp;quot;player&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Player:&amp;#039;&amp;#039;&amp;#039; Change the &amp;#039;&amp;#039;player&amp;#039;&amp;#039; of a specified &amp;#039;&amp;#039;Unit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Player:&amp;#039;&amp;#039;&amp;#039; Change the &amp;#039;&amp;#039;player&amp;#039;&amp;#039; of a specified &amp;#039;&amp;#039;Unit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Move Unit:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Teleport&amp;#039;&amp;#039; an entity to a specified waypoint.{{Warning|Moving a non-existent entity will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;crash &lt;/del&gt;the game.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Move Unit:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Teleport&amp;#039;&amp;#039; an entity to a specified waypoint.{{Warning|Moving a non-existent entity will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crash&lt;/ins&gt;.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Give Item to NPC:&amp;#039;&amp;#039;&amp;#039; Passes an item with the specified code name from the player characters to a character with the specified code name.{{Warning|When the player is too far away, nothing happens. When the character already has a copy of the item, nothing happens}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Give Item to NPC:&amp;#039;&amp;#039;&amp;#039; Passes an item with the specified code name from the player characters to a character with the specified code name.{{Warning|When the player is too far away, nothing happens. When the character already has a copy of the item, nothing happens}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Give Item from NPC to Human:&amp;#039;&amp;#039;&amp;#039; Passes an item with a specified code name from a character to the player with a specified code name. {{Warning|When the character is too far away, nothing happens. When the player already has a copy of the item, nothing happens}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Give Item from NPC to Human:&amp;#039;&amp;#039;&amp;#039; Passes an item with a specified code name from a character to the player with a specified code name. {{Warning|When the character is too far away, nothing happens. When the player already has a copy of the item, nothing happens}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67425:rev-67426 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67425&amp;oldid=prev</id>
		<title>Anabellebel: /* Conditions */</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67425&amp;oldid=prev"/>
		<updated>2022-09-25T20:00:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Conditions&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l68&quot; &gt;Line 68:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 68:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Player:&amp;#039;&amp;#039;&amp;#039; Number of elements (&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) of the same type of a specified &amp;#039;&amp;#039;player&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Player:&amp;#039;&amp;#039;&amp;#039; Number of elements (&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) of the same type of a specified &amp;#039;&amp;#039;player&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Player Kills:&amp;#039;&amp;#039;&amp;#039; Comparaison, entre deux &amp;#039;&amp;#039;players&amp;#039;&amp;#039;, du nombre de personnages tués.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Player Kills:&amp;#039;&amp;#039;&amp;#039; Comparaison, entre deux &amp;#039;&amp;#039;players&amp;#039;&amp;#039;, du nombre de personnages tués.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Unit:&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nombre d&amp;#039;éléments &lt;/del&gt;(&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ou &lt;/del&gt;&amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d&amp;#039;un même &lt;/del&gt;type &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;d&amp;#039;une entité spécifiée&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Quantity - Unit:&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Number of elements &lt;/ins&gt;(&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;&amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of the same &lt;/ins&gt;type &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of a specified entity&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Object Script State:&amp;#039;&amp;#039;&amp;#039; State (&amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;off&amp;#039;&amp;#039;&amp;#039;) of an interactive object, such as a switch or a door.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Object Script State:&amp;#039;&amp;#039;&amp;#039; State (&amp;#039;&amp;#039;&amp;#039;on&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;off&amp;#039;&amp;#039;&amp;#039;) of an interactive object, such as a switch or a door.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;WeaponMode is:&amp;#039;&amp;#039;&amp;#039; These modes are not used in &amp;#039;&amp;#039;The Sum&amp;#039;&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;WeaponMode is:&amp;#039;&amp;#039;&amp;#039; These modes are not used in &amp;#039;&amp;#039;The Sum&amp;#039;&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67424&amp;oldid=prev</id>
		<title>Anabellebel at 20:00, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67424&amp;oldid=prev"/>
		<updated>2022-09-25T20:00:08Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:00, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l51&quot; &gt;Line 51:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 51:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Accessing scripts ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Accessing scripts ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scripts are stored and coded in the [[Mod:Editors#Level_editor|Level Editor]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scripts are stored and coded in the [[Mod:Editors#Level_editor|Level Editor]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on the {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Level|color=black2}} tab.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on the {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Level|color=black2}} tab.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on the {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Triggers...|color=gray|bord=black}} tab at the bottom left.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;# Click on the {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Triggers...|color=gray|bord=black}} tab at the bottom left.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Add a script ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Add a script ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l110&quot; &gt;Line 110:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 110:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Toggle Exit Grids:&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;Exit Grids&amp;#039;&amp;#039; are always functional in &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Toggle Exit Grids:&amp;#039;&amp;#039;&amp;#039; The &amp;#039;&amp;#039;Exit Grids&amp;#039;&amp;#039; are always functional in &amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Click Speech:&amp;#039;&amp;#039;&amp;#039; Assigns a dialogue (added in the tab {{Fake Button|Level|color=black2}} and button {{Fake Button|Speech...|color=gray|border=black}}) to a specified entity. This one is triggered when the player clicks on it.{{Idea|Using &amp;#039;&amp;#039;Set Click Speech&amp;#039;&amp;#039; on a specified entity with the parameter &amp;quot;None&amp;quot; removes a dialog already programmed.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Click Speech:&amp;#039;&amp;#039;&amp;#039; Assigns a dialogue (added in the tab {{Fake Button|Level|color=black2}} and button {{Fake Button|Speech...|color=gray|border=black}}) to a specified entity. This one is triggered when the player clicks on it.{{Idea|Using &amp;#039;&amp;#039;Set Click Speech&amp;#039;&amp;#039; on a specified entity with the parameter &amp;quot;None&amp;quot; removes a dialog already programmed.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Set Random Speech:&amp;#039;&amp;#039; Assigns a dialogue (added in the tab {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Level|color=black2}} and button {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Speech...|color=gray|border=black}}) floating above the head of a specified entity. This one is displayed from time to time.{{Idea|Using &amp;#039;&amp;#039;Set Random Speech&amp;#039;&amp;#039; on a specified entity with the parameter &amp;quot;None&amp;quot; removes an already programmed dialog.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;Set Random Speech:&amp;#039;&amp;#039; Assigns a dialogue (added in the tab {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Level|color=black2}} and button {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Speech...|color=gray|border=black}}) floating above the head of a specified entity. This one is displayed from time to time.{{Idea|Using &amp;#039;&amp;#039;Set Random Speech&amp;#039;&amp;#039; on a specified entity with the parameter &amp;quot;None&amp;quot; removes an already programmed dialog.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Wav:&amp;#039;&amp;#039;&amp;#039; Plays a &amp;#039;&amp;#039;.wav&amp;#039;&amp;#039; file from the &amp;#039;&amp;#039;Game/core/sound/&amp;#039;&amp;#039; folder. The {{False button|Sound Id|color=gray}} must be unique. If the code name of an entity is specified, the sound can only be heard near this entity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Wav:&amp;#039;&amp;#039;&amp;#039; Plays a &amp;#039;&amp;#039;.wav&amp;#039;&amp;#039; file from the &amp;#039;&amp;#039;Game/core/sound/&amp;#039;&amp;#039; folder. The {{False button|Sound Id|color=gray}} must be unique. If the code name of an entity is specified, the sound can only be heard near this entity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Kill Entity:&amp;#039;&amp;#039;&amp;#039; Instantly kill an entity in a specified way (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Kill Entity:&amp;#039;&amp;#039;&amp;#039; Instantly kill an entity in a specified way (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot; &gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 120:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Add Experience:&amp;#039;&amp;#039;&amp;#039; Adds a specified number of [[Autonomy Points]] to the main character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Add Experience:&amp;#039;&amp;#039;&amp;#039; Adds a specified number of [[Autonomy Points]] to the main character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Add Experience to Player:&amp;#039;&amp;#039;&amp;#039; Adds a specified number of Autonomy Points to all characters in a specified player.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Add Experience to Player:&amp;#039;&amp;#039;&amp;#039; Adds a specified number of Autonomy Points to all characters in a specified player.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Force Speech:&amp;#039;&amp;#039;&amp;#039; Triggers the dialog (added in the {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Level|color=black2}} tab and {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Speech...|color=gray|edge=black}} button) of a specified entity and automatically centers the view on it.{{Avertissement|Specifying a non-existent entity will make the game crash.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Force Speech:&amp;#039;&amp;#039;&amp;#039; Triggers the dialog (added in the {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Level|color=black2}} tab and {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Speech...|color=gray|edge=black}} button) of a specified entity and automatically centers the view on it.{{Avertissement|Specifying a non-existent entity will make the game crash.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Team:&amp;#039;&amp;#039;&amp;#039; Change the &amp;quot;team&amp;quot; of a specified &amp;quot;player&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Team:&amp;#039;&amp;#039;&amp;#039; Change the &amp;quot;team&amp;quot; of a specified &amp;quot;player&amp;quot;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Player:&amp;#039;&amp;#039;&amp;#039; Change the &amp;#039;&amp;#039;player&amp;#039;&amp;#039; of a specified &amp;#039;&amp;#039;Unit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Change Player:&amp;#039;&amp;#039;&amp;#039; Change the &amp;#039;&amp;#039;player&amp;#039;&amp;#039; of a specified &amp;#039;&amp;#039;Unit&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l132&quot; &gt;Line 132:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 132:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Display Debrief window and text:&amp;#039;&amp;#039;&amp;#039; Used only at the end of the game.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Display Debrief window and text:&amp;#039;&amp;#039;&amp;#039; Used only at the end of the game.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Zone of death:&amp;#039;&amp;#039;&amp;#039; Instantly kills all entities in a specified zone and in a specified manner (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;). By checking {{False button|Outside location|color=gray}}, it is possible to kill all entities outside the specified zone.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Zone of death:&amp;#039;&amp;#039;&amp;#039; Instantly kills all entities in a specified zone and in a specified manner (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;). By checking {{False button|Outside location|color=gray}}, it is possible to kill all entities outside the specified zone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Bink Movie:&amp;#039;&amp;#039;&amp;#039; Start a &amp;#039;&amp;#039;.bik&amp;#039;&amp;#039; video (created with [[Mod:Editors#The_RAD_Video_Tools|The RAD Video Tools]]) and stored in &amp;#039;&amp;#039;Game/core/movie/&amp;#039;&amp;#039;. The {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Archive Title Key|color=gray}} is a code name (ex:&amp;#039;&amp;#039;movie_name_intro&amp;#039;&amp;#039;) that must also be added to the files &amp;#039;&amp;#039;Game/core/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Game/NousAurons/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; under &amp;quot;// FILM NAME&amp;quot; in this way:&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Play Bink Movie:&amp;#039;&amp;#039;&amp;#039; Start a &amp;#039;&amp;#039;.bik&amp;#039;&amp;#039; video (created with [[Mod:Editors#The_RAD_Video_Tools|The RAD Video Tools]]) and stored in &amp;#039;&amp;#039;Game/core/movie/&amp;#039;&amp;#039;. The {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Archive Title Key|color=gray}} is a code name (ex:&amp;#039;&amp;#039;movie_name_intro&amp;#039;&amp;#039;) that must also be added to the files &amp;#039;&amp;#039;Game/core/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Game/NousAurons/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; under &amp;quot;// FILM NAME&amp;quot; in this way:&amp;lt;syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;movie_name_intro = {Introduction}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;movie_name_intro = {Introduction}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l138&quot; &gt;Line 138:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 138:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Add items to QuarterMaster list:&amp;#039;&amp;#039;&amp;#039; Used by general scripts to put items in the cooler.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Add items to QuarterMaster list:&amp;#039;&amp;#039;&amp;#039; Used by general scripts to put items in the cooler.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Mission State:&amp;#039;&amp;#039;&amp;#039; Hides ({{Fake Button|Covered|color=black2}}), reveals ({{Fake Button|UnCovered|color=black2}}), or shows the location ({{Fake Button|Visited|color=black2}}) of a specified location on the [[Worldmap]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Mission State:&amp;#039;&amp;#039;&amp;#039; Hides ({{Fake Button|Covered|color=black2}}), reveals ({{Fake Button|UnCovered|color=black2}}), or shows the location ({{Fake Button|Visited|color=black2}}) of a specified location on the [[Worldmap]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Open Mission:&amp;#039;&amp;#039;&amp;#039; Use {{False &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Button&lt;/del&gt;|Set Mission State|color=black2}} instead.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Open Mission:&amp;#039;&amp;#039;&amp;#039; Use {{False &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;button&lt;/ins&gt;|Set Mission State|color=black2}} instead.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mission Complete:&amp;#039;&amp;#039;&amp;#039; Turns a location (specified by its code name) gray on the [[We&amp;#039;ll:Map|Map]], indicating it as visited.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Mission Complete:&amp;#039;&amp;#039;&amp;#039; Turns a location (specified by its code name) gray on the [[We&amp;#039;ll:Map|Map]], indicating it as visited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Random Encounter Enable:&amp;#039;&amp;#039;&amp;#039; Enables or disables (check {{False button|Enabled to|color=black2}} or not) a specified random encounter.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Set Random Encounter Enable:&amp;#039;&amp;#039;&amp;#039; Enables or disables (check {{False button|Enabled to|color=black2}} or not) a specified random encounter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67423:rev-67424 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67423&amp;oldid=prev</id>
		<title>Anabellebel at 19:59, 25 September 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67423&amp;oldid=prev"/>
		<updated>2022-09-25T19:59:28Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;amp;diff=67423&amp;amp;oldid=67422&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67422&amp;oldid=prev</id>
		<title>Anabellebel: /* Player */</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67422&amp;oldid=prev"/>
		<updated>2022-09-25T18:35:26Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Player&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 18:35, 25 September 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Player ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Player ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each entity (character or interactive object) is associated with a &amp;quot;player&amp;quot;, whether controlled by the player or not. Each player is linked to a team, and several players can have the same team. There is an unlimited number of players.{{Idea|It is possible to assign special behaviors (AI) to each player, such as running away from the player.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;}&lt;/del&gt;}}In &amp;#039;&amp;#039;[[Wikipedia 2197|The Sum]]&amp;#039;&amp;#039;, the basic players are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each entity (character or interactive object) is associated with a &amp;quot;player&amp;quot;, whether controlled by the player or not. Each player is linked to a team, and several players can have the same team. There is an unlimited number of players.{{Idea|It is possible to assign special behaviors (AI) to each player, such as running away from the player.}}In &amp;#039;&amp;#039;[[Wikipedia 2197|The Sum]]&amp;#039;&amp;#039;, the basic players are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Scenary :&amp;#039;&amp;#039;&amp;#039; Everything that is part of the &amp;#039;&amp;#039;decor&amp;#039;&amp;#039; and does not have a particular behavior. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; passive.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Scenary :&amp;#039;&amp;#039;&amp;#039; Everything that is part of the &amp;#039;&amp;#039;decor&amp;#039;&amp;#039; and does not have a particular behavior. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; passive.&amp;lt;/li&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67420:rev-67422 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67420&amp;oldid=prev</id>
		<title>Anabellebel: Created page with &quot;This tutorial shows the basics of scripting in &#039;&#039;The Sum&#039;&#039;. To code dialogues, it is best to Mod:Create_a_dialogue#Scripting dialogue (advanced)|follow th...&quot;</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=Mod:Scripts&amp;diff=67420&amp;oldid=prev"/>
		<updated>2022-09-25T18:34:40Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;This tutorial shows the basics of scripting in &amp;#039;&amp;#039;&lt;a href=&quot;/wiki/Wikipedia_2197&quot; title=&quot;Wikipedia 2197&quot;&gt;The Sum&lt;/a&gt;&amp;#039;&amp;#039;. To code dialogues, it is best to Mod:Create_a_dialogue#Scripting dialogue (advanced)|follow th...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;This tutorial shows the basics of scripting in &amp;#039;&amp;#039;[[Wikipedia 2197|The Sum]]&amp;#039;&amp;#039;. To code dialogues, it is best to [[Mod:Create_a_dialogue#Scripting dialogue (advanced)|follow the steps in this tutorial]].&lt;br /&gt;
[[file:Ecran Scripts.jpg|thumb|Preview of the script page.]]&lt;br /&gt;
&lt;br /&gt;
== Outils requis ==&lt;br /&gt;
[[file:Ecran Level Editor.jpg|thumb|This tutorial uses mainly the Level editor.]]&lt;br /&gt;
* [[Mod:Éditeurs#.C3.89diteur_de_niveaux_.28Level_editor.29|&amp;#039;&amp;#039;Level editor&amp;#039;&amp;#039;.]]&lt;br /&gt;
&lt;br /&gt;
== Before You Begin ==&lt;br /&gt;
Please take some time to read the &amp;quot;Scripting&amp;quot; section of the [http://10projets.org/nousaurons/editor_readme.html#Levelsection7 readme file of the Fallout Tactics editor].&lt;br /&gt;
&lt;br /&gt;
== Terms to learn ==&lt;br /&gt;
=== Entity ===&lt;br /&gt;
Character (&amp;#039;&amp;#039;actor&amp;#039;&amp;#039;) and/or object, an entity is an interactive element of the game. Most of the scripts concern and affect entities.&lt;br /&gt;
&lt;br /&gt;
=== Player ===&lt;br /&gt;
Each entity (character or interactive object) is associated with a &amp;quot;player&amp;quot;, whether controlled by the player or not. Each player is linked to a team, and several players can have the same team. There is an unlimited number of players.{{Idea|It is possible to assign special behaviors (AI) to each player, such as running away from the player.}}}In &amp;#039;&amp;#039;[[Wikipedia 2197|The Sum]]&amp;#039;&amp;#039;, the basic players are:&lt;br /&gt;
&amp;lt;ol start=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Scenary :&amp;#039;&amp;#039;&amp;#039; Everything that is part of the &amp;#039;&amp;#039;decor&amp;#039;&amp;#039; and does not have a particular behavior. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; passive.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Joueur :&amp;#039;&amp;#039;&amp;#039; Any entity controlled by the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Animaux :&amp;#039;&amp;#039;&amp;#039; Animals on the map. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Friendly by default, hostile if the player skins an animal or has raw meat on them without bones to &amp;#039;&amp;#039;distract&amp;#039;&amp;#039; the animals.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Humains :&amp;#039;&amp;#039;&amp;#039; Various entities. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Neutral by default, hostile if injured in the presence of the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Ennemis :&amp;#039;&amp;#039;&amp;#039; Various entities. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Hostile by default, friendly under certain scripted circumstances.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Amis :&amp;#039;&amp;#039;&amp;#039; Various entities. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Friendly by default, hostile if injured in the presence of the player.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;&amp;#039;&amp;#039;&amp;#039;Banque :&amp;#039;&amp;#039;&amp;#039; Scripted Entities. &amp;#039;&amp;#039;&amp;#039;Behavior:&amp;#039;&amp;#039;&amp;#039; Never hostile.&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ol&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Team ===&lt;br /&gt;
Each &amp;#039;&amp;#039;team&amp;#039;&amp;#039; determines the alignment (from hostile to friendly) of a &amp;#039;&amp;#039;player&amp;#039;&amp;#039; towards others teams. This alignment goes from -10 (complete hostility, red dot in the minimap) to 10 (complete friendliness, green dot in the minimap). 0 indicate the neutrality (gray dot in the minimap).&lt;br /&gt;
&lt;br /&gt;
=== Quantity ===&lt;br /&gt;
&amp;#039;&amp;#039;Quantity&amp;#039;&amp;#039; refers to a large list of possible conditions for entities, pretty much everything that is part of their entity file (&amp;#039;&amp;#039;&amp;#039;.ent&amp;#039;&amp;#039;&amp;#039;) (e.g. Strength, Dexterity, Age, Sex, % of Life Points, Living or Dead, Perks, Electricity, etc.) can be checked (counted) in one of the conditions starting with: &amp;#039;&amp;#039;Quantity -&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Waypoint ===&lt;br /&gt;
A &amp;#039;&amp;#039;waypoint&amp;#039;&amp;#039; is an invisible marker added to a location with the [[Mod:Editors#Level_editor|Level_editor]]. Each waypoint has a code name and an index, and several waypoints can share the same name. It is possible to program a movement of characters by programming a series of waypoints.&lt;br /&gt;
&lt;br /&gt;
=== Zone ===&lt;br /&gt;
Areas are rectangular prisms (with a width, length and height) with a unique code name in a location. Several conditions determine the presence or characteristics of entities in zones. They are created and used in the [[Mod:Editors#Level_editor|Level_editor]].&lt;br /&gt;
&lt;br /&gt;
=== Exit Grid ===&lt;br /&gt;
A green area at the edges of a location that allows, when walking in the middle of it, to leave the current location to access the [[The Sum:Worldmap|Worldmap]].&lt;br /&gt;
&lt;br /&gt;
== Créer un script ==&lt;br /&gt;
=== Ouvrir le fichier du lieu (éditeur de niveaux) ===&lt;br /&gt;
# Ouvrez le dossier &amp;#039;&amp;#039;Game&amp;#039;&amp;#039;/ puis &amp;#039;&amp;#039;&amp;#039;FT Improver.EXE&amp;#039;&amp;#039;&amp;#039;.{{Avertissement|Utiliser &amp;#039;&amp;#039;&amp;#039;FT Tools.exe&amp;#039;&amp;#039;&amp;#039; à la place résultera en une erreur.}}&lt;br /&gt;
# Passez les vidéos en cliquant dessus.&lt;br /&gt;
# Cliquez sur {{Faux bouton|MORE|couleur=noir|bouton=oui}}.&lt;br /&gt;
# Cliquez sur {{Faux bouton|LEVEL EDITOR|couleur=noir|bouton=oui}}.&lt;br /&gt;
# Accédez au menu {{Faux bouton|File|couleur=gris|bordure=noir}} puis {{Faux bouton|Open|couleur=gris3}}.&lt;br /&gt;
# Ouvrez le fichier du lieu précédemment créé qui doit se terminer par &amp;#039;&amp;#039;&amp;#039;.mis&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
=== Accéder aux scripts ===&lt;br /&gt;
Les scripts sont stockés et codés dans l&amp;#039;[[Mod:Éditeurs#.C3.89diteur_de_niveaux_.28Level_editor.29|Éditeur de niveaux]].&lt;br /&gt;
# Cliquez sur l&amp;#039;onglet {{Faux bouton|Level|couleur=noir2}}.&lt;br /&gt;
# Cliquez sur {{Faux bouton|Triggers...|couleur=gris|bordure=noir}} en bas à gauche.&lt;br /&gt;
&lt;br /&gt;
=== Ajouter un script ===&lt;br /&gt;
Dans l&amp;#039;[[Mod:Éditeurs#.C3.89diteur_de_niveaux_.28Level_editor.29|Éditeur de niveaux]], un script est une série de &amp;#039;&amp;#039;&amp;#039;conditions&amp;#039;&amp;#039;&amp;#039; menant (si elles sont &amp;#039;&amp;#039;&amp;#039;toutes&amp;#039;&amp;#039;&amp;#039; vraies) à une série d&amp;#039;&amp;#039;&amp;#039;&amp;#039;actions&amp;#039;&amp;#039;&amp;#039;. &amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Attention: Il n&amp;#039;existe pas de &amp;quot;ou&amp;quot; (&amp;#039;&amp;#039;or&amp;#039;&amp;#039;) dans l&amp;#039;Éditeur&amp;lt;/font&amp;gt;. Vous pouvez créer autant de scripts que nécessaire, mais ceux-ci ne fonctionnent que dans le lieu dans lequel ils ont été ajoutés.{{Idée|Pour chaque script, ajoutez une courte description qui est facile à comprendre (exemple: &amp;#039;&amp;#039;FUITE ENNEMIS - 1 mort)&amp;#039;&amp;#039;.}}&lt;br /&gt;
&lt;br /&gt;
==== Conditions ====&lt;br /&gt;
Il existe 20 conditions. Celles qui ne sont pas recommandées sont barrées.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Always:&amp;#039;&amp;#039;&amp;#039; Condition par défaut, elle est toujours vraie. Pratique quand on veut produire une action qui démarre automatiquement, comme l&amp;#039;assignation de variables.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Never:&amp;#039;&amp;#039;&amp;#039; Elle est toujours fausse. Utile pour désactiver un script temporairement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Speech Occured:&amp;#039;&amp;#039;&amp;#039; Une fenêtre de dialogue au nom de code spécifié s&amp;#039;est ouverte. Peut être déclenchée par scripts en utilisant l&amp;#039;action &amp;#039;&amp;#039;Force Speech&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Skill Use Occured:&amp;#039;&amp;#039;&amp;#039; Un personnage au nom de code spécifié a utilisé une [[Compétence]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Variable:&amp;#039;&amp;#039;&amp;#039; Une variable spécifiée a une valeur déterminée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Timer:&amp;#039;&amp;#039;&amp;#039; Un compteur au nom de code spécifié a atteint une valeur déterminée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quantity - Team:&amp;#039;&amp;#039;&amp;#039; Nombre d&amp;#039;éléments (&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; ou &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) d&amp;#039;un même type d&amp;#039;une &amp;#039;&amp;#039;team&amp;#039;&amp;#039; spécifiée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quantity - Player:&amp;#039;&amp;#039;&amp;#039; Nombre d&amp;#039;éléments (&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; ou &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) d&amp;#039;un même type d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; spécifié.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quantity - Player Kills:&amp;#039;&amp;#039;&amp;#039; Comparaison, entre deux &amp;#039;&amp;#039;players&amp;#039;&amp;#039;, du nombre de personnages tués.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Quantity - Unit:&amp;#039;&amp;#039;&amp;#039; Nombre d&amp;#039;éléments (&amp;#039;&amp;#039;&amp;#039;&amp;lt;&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;&amp;gt;&amp;#039;&amp;#039;&amp;#039; ou &amp;#039;&amp;#039;&amp;#039;=&amp;#039;&amp;#039;&amp;#039;) d&amp;#039;un même type d&amp;#039;une entité spécifiée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Object Script State:&amp;#039;&amp;#039;&amp;#039; État (activé ou non) d&amp;#039;un objet interactif, comme un interrupteur ou une porte.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;WeaponMode is:&amp;#039;&amp;#039;&amp;#039; Ces modes ne sont pas utilisés dans &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;World mode of play is:&amp;#039;&amp;#039;&amp;#039; Le mode de jeu de &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; est toujours &amp;#039;&amp;#039;CTB&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Gui Open:&amp;#039;&amp;#039;&amp;#039; Fenêtre ouverte par le joueur. &amp;#039;&amp;#039;&amp;#039;Inv&amp;#039;&amp;#039;&amp;#039; (Sac), &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Main&amp;#039;&amp;#039;&amp;#039;&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;, &amp;#039;&amp;#039;&amp;#039;Char&amp;#039;&amp;#039;&amp;#039; (État), &amp;#039;&amp;#039;&amp;#039;Loot&amp;#039;&amp;#039;&amp;#039; (Fouille), &amp;#039;&amp;#039;&amp;#039;Steal&amp;#039;&amp;#039;&amp;#039; (Vol), &amp;#039;&amp;#039;&amp;#039;Barter&amp;#039;&amp;#039;&amp;#039; (Échange), &amp;#039;&amp;#039;&amp;#039;Options&amp;#039;&amp;#039;&amp;#039; (Options), &amp;#039;&amp;#039;&amp;#039;Skilldex&amp;#039;&amp;#039;&amp;#039; (Agir), &amp;#039;&amp;#039;&amp;#039;Pipboy&amp;#039;&amp;#039;&amp;#039; (GPSP) et &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Speech&amp;#039;&amp;#039;&amp;#039; (Dialogue)&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Right Click on Tab:&amp;#039;&amp;#039;&amp;#039; Inutile.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;All Alive at Exit Grid:&amp;#039;&amp;#039;&amp;#039; Vraie si tous les personnages encore vivants dans l&amp;#039;équipe du joueur sont dans des &amp;#039;&amp;#039;Exit Grid&amp;#039;&amp;#039;, les zones vertes en bordure du lieu servant à atteindre la carte du jeu.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Can See:&amp;#039;&amp;#039;&amp;#039; Vraie si le personnage d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; est capable d&amp;#039;en &amp;#039;&amp;#039;voir&amp;#039;&amp;#039; un d&amp;#039;un autre &amp;#039;&amp;#039;player&amp;#039;&amp;#039;. Les personnages qui utilisent la Compétence &amp;#039;&amp;#039;Discrétion&amp;#039;&amp;#039; ne déclenchent pas cette condition.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Brain Extraction Complete:&amp;#039;&amp;#039;&amp;#039; Inutile.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Game Timed Out:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; ne fonctionne pas en mode &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Main Actor Alive:&amp;#039;&amp;#039;&amp;#039; Comme la partie s&amp;#039;arrête quand le personnage principal meurt, cette condition équivaut à &amp;#039;&amp;#039;Always&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Actions ====&lt;br /&gt;
Il existe 61 conditions. Celles qui ne sont pas recommandées sont barrées.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Center view:&amp;#039;&amp;#039;&amp;#039; Centre la vue sur une entité spécifiée. Le reste du temps, [[Nous_Aurons:À_propos/2#Vue|la vue peut être changée librement par le joueur]].&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Retreat Zone:&amp;#039;&amp;#039;&amp;#039; Assigne une &amp;#039;&amp;#039;Retreat Zone&amp;#039;&amp;#039; à un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; (zone dans laquelle les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; se rendront si gravement blessés).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Deactivate:&amp;#039;&amp;#039;&amp;#039; Désactive un &amp;#039;&amp;#039;player&amp;#039;&amp;#039;. Il disparaît.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Stationary:&amp;#039;&amp;#039;&amp;#039; Hors combat, rend les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; statiques. Si désactivés, ils apparaissent.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Perimeter:&amp;#039;&amp;#039;&amp;#039; Hors combat, assigne une zone à un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; (zone dans laquelle les personnages essaient de rester).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Wander:&amp;#039;&amp;#039;&amp;#039; Hors combat, assigne une zone à un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; (zone dans laquelle il erre).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Follow:&amp;#039;&amp;#039;&amp;#039; Hors combat, assigne le nom de code d&amp;#039;un personnage à un &amp;#039;&amp;#039;player&amp;#039;&amp;#039;. Les personnages de ce &amp;#039;&amp;#039;player&amp;#039;&amp;#039; essaient de le suivre.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - WayPoint:&amp;#039;&amp;#039;&amp;#039; Hors combat, assigne le premier &amp;#039;&amp;#039;WayPoint&amp;#039;&amp;#039; (index 0) d&amp;#039;un nom spécifié aux personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039;. Ils marcheront (dépendamment de leur &amp;#039;&amp;#039;Priority&amp;#039;&amp;#039;) vers ce premier &amp;#039;&amp;#039;WayPoint&amp;#039;&amp;#039; puis d&amp;#039;autres &amp;#039;&amp;#039;WayPoints&amp;#039;&amp;#039; du même nom s&amp;#039;ils existent.{{Avertissement|Si le script est marqué comme {{Faux bouton|✔ Preserve|couleur=noir2}}, les personnages ne marcheront jamais au delà de l&amp;#039;index 0.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Move State - Flee:&amp;#039;&amp;#039;&amp;#039; Donne l&amp;#039;ordre aux personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; de se sauver dans une zone spécifiée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Move State:&amp;#039;&amp;#039;&amp;#039; Chance que les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; se déplacent quand un script leur demande. À 10, ils abandonnent tout et se déplacent. Au dessus de 8, ils courent au lieu de marcher.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Aggression:&amp;#039;&amp;#039;&amp;#039; Chance que les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; en attaquent un autre quand un script leur demande.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Communication:&amp;#039;&amp;#039;&amp;#039; Distance à laquelle les personnages d&amp;#039;un même &amp;#039;&amp;#039;player&amp;#039;&amp;#039; se rendent compte qu&amp;#039;un autre est attaqué. À 0, ils ne réagissent pas, à 10, ils &amp;#039;&amp;#039;communiquent&amp;#039;&amp;#039; sur toute la carte.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Mobility:&amp;#039;&amp;#039;&amp;#039; Hors combat, fréquence à laquelle les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; se déplacent. À 1, ils arrêtent à chaque pas ou presque, à 10, ils sont toujours en mouvement.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Kill Player:&amp;#039;&amp;#039;&amp;#039; Chance que les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; attaquent un autre &amp;#039;&amp;#039;player&amp;#039;&amp;#039; quand un script leur demande.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Player Priority - Kill Unit:&amp;#039;&amp;#039;&amp;#039; Chance que les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; attaquent une entité spécifiée quand un script leur demande.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Variable:&amp;#039;&amp;#039;&amp;#039; Assigne une valeur (textuelle) à une variable. Il est possible de cocher l&amp;#039;option {{Faux bouton|Campaign|couleur=gris}} pour que la variable soit lue dans d&amp;#039;autres lieux.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Timer:&amp;#039;&amp;#039;&amp;#039; Détermine et démarre un compteur ascendant ou descendant (si la case {{Faux bouton|Decending|couleur=gris}} est cochée.{{Avertissement|Un compteur laissé en fonction peut parfois faire planter le jeu.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Stop Timer:&amp;#039;&amp;#039;&amp;#039; Arrête un compteur spécifié.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Show Timer:&amp;#039;&amp;#039;&amp;#039; Affiche un compteur spécifié en haut de l&amp;#039;écran, visible par le joueur.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wait:&amp;#039;&amp;#039;&amp;#039; Attend un nombre de secondes spécifiées avant d&amp;#039;accomplir les actions suivantes dans la liste.{{Avertissement|&amp;#039;&amp;#039;Wait&amp;#039;&amp;#039; fonctionne uniquement quand la case {{Faux bouton|✔ Blocking|couleur=noir2}} est cochée dans les paramètres de l&amp;#039;action.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Add Objective:&amp;#039;&amp;#039;&amp;#039; Ajoute une tâche (parmi les entrées du fichier &amp;#039;&amp;#039;&amp;#039;.txt&amp;#039;&amp;#039;&amp;#039; du lieu) à la liste de tâches du joueur (écran &amp;#039;&amp;#039;&amp;#039;GPSP&amp;#039;&amp;#039;&amp;#039;). Si la case {{Faux bouton|with popup box|couleur=gris}} est cochée, une notification de tâche apparaît sur l&amp;#039;écran principal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Complete Objective:&amp;#039;&amp;#039;&amp;#039; Complète (change en gris) une tâche spécifiée (parmi les entrées du fichier &amp;#039;&amp;#039;&amp;#039;.txt&amp;#039;&amp;#039;&amp;#039; du lieu) à la liste de tâches du joueur (écran &amp;#039;&amp;#039;&amp;#039;GPSP&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Set Death Text:&amp;#039;&amp;#039;&amp;#039; Non utilisé.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;End Mission:&amp;#039;&amp;#039;&amp;#039; Quitte le jeu ({{Faux bouton|Main Menu|couleur=noir2}}), Rejoint la carte ({{Faux bouton|World Map|couleur=noir2}}), &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;Tue le personnage principal ({{Faux bouton|Death Screen|couleur=noir2}}), mène à l&amp;#039;écran d&amp;#039;échec ({{Faux bouton|Fail Screen|couleur=noir2}}) ou de victoire ({{Faux bouton|Win Screen|couleur=noir2}}).&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Goto Mission:&amp;#039;&amp;#039;&amp;#039; Déplace instantanément le joueur et tous ses personnages dans un lieu (spécifié par son nom de code).&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Toggle Exit Grids:&amp;#039;&amp;#039;&amp;#039; Les &amp;#039;&amp;#039;Exit Grids&amp;#039;&amp;#039; sont toujours fonctionnelles dans &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Click Speech:&amp;#039;&amp;#039;&amp;#039; Assigne un dialogue (ajouté dans l&amp;#039;onglet {{Faux bouton|Level|couleur=noir2}} et bouton {{Faux bouton|Speech...|couleur=gris|bordure=noir}}) à une entité spécifiée. Celui-ci se déclenche quand le joueur clique dessus.{{Idée|Utiliser &amp;#039;&amp;#039;Set Click Speech&amp;#039;&amp;#039; sur une entité spécifiée avec le paramètre &amp;quot;None&amp;quot; enlève un dialogue déjà programmé.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Random Speech:&amp;#039;&amp;#039;&amp;#039; Assigne un dialogue (ajouté dans l&amp;#039;onglet {{Faux bouton|Level|couleur=noir2}} et bouton {{Faux bouton|Speech...|couleur=gris|bordure=noir}}) flottant au dessus de la tête d&amp;#039;une entité spécifiée. Celui-ci s&amp;#039;affiche de temps en temps.{{Idée|Utiliser &amp;#039;&amp;#039;Set Random Speech&amp;#039;&amp;#039; sur une entité spécifiée avec le paramètre &amp;quot;None&amp;quot; enlève un dialogue déjà programmé.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play Wav:&amp;#039;&amp;#039;&amp;#039; Fait jouer un fichier &amp;#039;&amp;#039;&amp;#039;.wav&amp;#039;&amp;#039;&amp;#039; du dossier &amp;#039;&amp;#039;Game/core/sound/&amp;#039;&amp;#039;. Le {{Faux bouton|Sound Id|couleur=gris}} doit être unique. Si le nom de code d&amp;#039;une entité est spécifié, le son ne pourra être entendu qu&amp;#039;à proximité de cette entité.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Kill Entity:&amp;#039;&amp;#039;&amp;#039; Tue instantanément une entité d&amp;#039;une manière spécifiée (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;).&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set object script state:&amp;#039;&amp;#039;&amp;#039; Actionne un objet interactif spécifié. Par exemple, si c&amp;#039;est une porte, il est possible de l&amp;#039;ouvrir ou de la fermer.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Team Alignment Matrix:&amp;#039;&amp;#039;&amp;#039; Détermine l&amp;#039;alignement d&amp;#039;une &amp;#039;&amp;#039;team&amp;#039;&amp;#039;. Affecte tous les &amp;#039;&amp;#039;players&amp;#039;&amp;#039; de cette &amp;#039;&amp;#039;team&amp;#039;&amp;#039;.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Display World Text:&amp;#039;&amp;#039;&amp;#039; Affiche un texte (parmi les entrées du fichier &amp;#039;&amp;#039;&amp;#039;.txt&amp;#039;&amp;#039;&amp;#039; du lieu) sous forme d&amp;#039;une fenêtre jaune au milieu de la page. La fenêtre interrompt le jeu, il faut appuyer sur {{Faux bouton|OK|couleur=blanc|bouton=oui}} pour continuer.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Start Combat Mode:&amp;#039;&amp;#039;&amp;#039; Le mode de jeu de &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; est toujours &amp;#039;&amp;#039;CTB&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Add Reputation:&amp;#039;&amp;#039;&amp;#039; Utilisé par les scripts généraux pour déterminer l&amp;#039;électricité disponible.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Add Experience:&amp;#039;&amp;#039;&amp;#039; Ajoute un nombre spécifié de [[Points d&amp;#039;Autonomie]] au personnage principal.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Add Experience to Player:&amp;#039;&amp;#039;&amp;#039; Ajoute un nombre spécifié de [[Points d&amp;#039;Autonomie]] à tous les personnages d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; spécifié.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Force Speech:&amp;#039;&amp;#039;&amp;#039; Déclenche le dialogue (ajouté dans l&amp;#039;onglet {{Faux bouton|Level|couleur=noir2}} et bouton {{Faux bouton|Speech...|couleur=gris|bordure=noir}}) d&amp;#039;une entité spécifiée et centre automatiquement la vue dessus.{{Avertissement|Spécifier une entité inexistante fera planter le jeu.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Change Team:&amp;#039;&amp;#039;&amp;#039; Change la &amp;#039;&amp;#039;team&amp;#039;&amp;#039; d&amp;#039;un &amp;#039;&amp;#039;player&amp;#039;&amp;#039; spécifié.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Change Player:&amp;#039;&amp;#039;&amp;#039; Change le &amp;#039;&amp;#039;player&amp;#039;&amp;#039; d&amp;#039;une entité (&amp;#039;&amp;#039;Unit&amp;#039;&amp;#039;) spécifiée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Move Unit:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Téléporte&amp;#039;&amp;#039; une entité à un &amp;#039;&amp;#039;waypoint&amp;#039;&amp;#039; spécifié.{{Avertissement|Déplacer une entité inexistante fera planter le jeu.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Give Item to NPC:&amp;#039;&amp;#039;&amp;#039; Fait passer un item au nom de code spécifié des personnages du joueur à un personnage au nom de code spécifié.{{Avertissement|Quand le joueur est trop loin, il ne se passe rien. Quand le personnage a déjà une copie de l&amp;#039;item, il ne se passe rien.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Give Item from NPC to Human:&amp;#039;&amp;#039;&amp;#039; Fait passer un item au nom de code spécifié d&amp;#039;un personnage au nom de code spécifié au joueur.{{Avertissement|Quand le personnage est trop loin, il ne se passe rien. Quand le joueur a déjà une copie de l&amp;#039;item, il ne se passe rien.}}&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Lock/Unlock Door:&amp;#039;&amp;#039;&amp;#039; Barre ({{Faux bouton|LockState|couleur=gris}} coché) ou débarre ({{Faux bouton|LockState|couleur=gris}} décoché) une porte au nom de code spécifié.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Jam/Unjam Minimap:&amp;#039;&amp;#039;&amp;#039; Utilisé par les scripts généraux en fonction de l&amp;#039;électricité disponible.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Ping Minimap:&amp;#039;&amp;#039;&amp;#039; Marque un emplacement spécifié (nom de code d&amp;#039;un &amp;#039;&amp;#039;waypoint&amp;#039;&amp;#039;) dans la minicarte. Le joueur doit avoir assez d&amp;#039;électricité pour que ça fonctionne.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Add text to Debrief text list:&amp;#039;&amp;#039;&amp;#039; Utilisé seulement à la fin du jeu.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Display Debrief window and text:&amp;#039;&amp;#039;&amp;#039; Utilisé seulement à la fin du jeu.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Zone of death:&amp;#039;&amp;#039;&amp;#039; Tue instantanément toutes les entités dans une zone spécifiée et d&amp;#039;une manière spécifiée (&amp;#039;&amp;#039;Normal&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Explode&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Cutinhalf&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Electrify&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Melt&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Fire&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Riddled&amp;#039;&amp;#039;, &amp;#039;&amp;#039;Bighole&amp;#039;&amp;#039;). En cochant {{Faux bouton|Outside location|couleur=gris}}, il est possible de tuer toutes les entités à l&amp;#039;extérieur de la zone spécifiée.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Play Bink Movie:&amp;#039;&amp;#039;&amp;#039; Démarre une vidéo &amp;#039;&amp;#039;&amp;#039;.bik&amp;#039;&amp;#039;&amp;#039; (créée avec [[Mod:Éditeurs#The_RAD_Video_Tools|The RAD Video Tools]]) et stockée dans &amp;#039;&amp;#039;Game/core/movie/&amp;#039;&amp;#039;. L&amp;#039;{{Faux bouton|Archive Title Key|couleur=gris}} est un nom de code (ex:&amp;#039;&amp;#039;movie_name_intro&amp;#039;&amp;#039;) qui doit aussi être ajouté aux fichiers &amp;#039;&amp;#039;Game/core/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; et &amp;#039;&amp;#039;Game/NousAurons/locale/game/&amp;#039;&amp;#039;&amp;#039;generic_mission.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; sous &amp;quot;// NOM DES FILMS&amp;quot; de cette façon:&amp;lt;syntaxhighlight&amp;gt;&lt;br /&gt;
movie_name_intro = {Introduction}&lt;br /&gt;
&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Modify RecruitPool list:&amp;#039;&amp;#039;&amp;#039; Appelle une action à appliquer à la liste des compagnons disponibles au joueur, à partir d&amp;#039;un nom de code présent dans &amp;#039;&amp;#039;Game/core/campaigns/&amp;#039;&amp;#039;&amp;#039;campaign.txt&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;. Habituellement, l&amp;#039;action consiste à ajouter un personnage.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Add items to QuarterMaster list:&amp;#039;&amp;#039;&amp;#039; Utilisé par les scripts généraux pour mettre des objets dans la glacière.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Mission State:&amp;#039;&amp;#039;&amp;#039; Cache ({{Faux bouton|Covered|couleur=noir2}}), révèle ({{Faux bouton|UnCovered|couleur=noir2}}) ou indique l&amp;#039;emplacement ({{Faux bouton|Visited|couleur=noir2}}) d&amp;#039;un lieu spécifié.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Open Mission:&amp;#039;&amp;#039;&amp;#039; Utiliser plutôt {{Faux bouton|Set Mission State|couleur=noir2}}.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Mission Complete:&amp;#039;&amp;#039;&amp;#039; Tourne un lieu (spécifié par son nom de code) en gris sur la [[Nous Aurons:Carte|carte]], ce qui l&amp;#039;indique comme visité.&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Set Random Encounter Enable:&amp;#039;&amp;#039;&amp;#039; Active ou désactive (cochez {{Faux bouton|Enabled to|couleur=noir2}} ou non) une rencontre aléatoire spécifiée.&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;Brain Extraction:&amp;#039;&amp;#039;&amp;#039; Inutile&amp;lt;/s&amp;gt;&lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team with the Most Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; ne fonctionne pas en mode &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team with the Least Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; ne fonctionne pas en mode &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Meeting Condition Wins:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; ne fonctionne pas en mode &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt; &lt;br /&gt;
* &amp;lt;font color=&amp;quot;grey&amp;quot;&amp;gt;&amp;lt;s&amp;gt;&amp;#039;&amp;#039;&amp;#039;MP - Team Victory:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Nous Aurons&amp;#039;&amp;#039; ne fonctionne pas en mode &amp;#039;&amp;#039;Multiplayer&amp;#039;&amp;#039;.&amp;lt;/s&amp;gt;&amp;lt;/font&amp;gt;  &lt;br /&gt;
{{Idée|Chaque série d&amp;#039;actions peut être exécutée une seule fois, ou à chaque fois que les conditions sont remplies. Pour se faire, cochez {{Faux bouton|Preserve|couleur=noir2}} à droite de {{Faux bouton|✔&amp;amp;nbsp;Conditions|couleur=noir2}}{{Faux bouton|&amp;amp;nbsp;&amp;amp;nbsp;Actions|couleur=noir2}}.}}&lt;/div&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
</feed>