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	<id>https://en.wikipedia2197.org/index.php?action=history&amp;feed=atom&amp;title=The_Sum%3AStrategy_guide</id>
	<title>The Sum:Strategy guide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://en.wikipedia2197.org/index.php?action=history&amp;feed=atom&amp;title=The_Sum%3AStrategy_guide"/>
	<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;action=history"/>
	<updated>2026-04-30T08:54:15Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67499&amp;oldid=prev</id>
		<title>Anabellebel at 03:08, 4 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67499&amp;oldid=prev"/>
		<updated>2022-10-04T03:08:19Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;amp;diff=67499&amp;amp;oldid=67498&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67498&amp;oldid=prev</id>
		<title>Anabellebel at 22:52, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67498&amp;oldid=prev"/>
		<updated>2022-10-03T22:52:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:52, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As noted before, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is not a military game. You&amp;#039;ll need some martial skill to hunt game for food, but for most characters a Pistols score of 100-125 and no other development of fighting skills at all will be sufficient for the entire game. You don&amp;#039;t need to be a sniper when playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; {{--}} most often while you are hunting animals in the wasteland, they are also hunting YOU and won&amp;#039;t be far off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As noted before, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is not a military game. You&amp;#039;ll need some martial skill to hunt game for food, but for most characters a Pistols score of 100-125 and no other development of fighting skills at all will be sufficient for the entire game. You don&amp;#039;t need to be a sniper when playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; {{--}} most often while you are hunting animals in the wasteland, they are also hunting YOU and won&amp;#039;t be far off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is awash with relics of the old civilization which existed before the apocalypse, and this includes a wide availability of Skill Books to raise skill values. There are actually two sorts of these {{--}} books, which raise skills instantly, and USB keys, which represent training course lessons stored in electronic format. In any case, the Read skill will be important for your character&amp;#039;s future. Low Read skills can be raised, but you want to be quite concerned about any character who has a trait called &amp;quot;Illiterate,&amp;quot; which means their Read score &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is 0 and cannot be raised. If a character with Illiterate joins your team, I suggest you use the Changed perk (called Mutate in FOT) &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get rid of Illiterate at the first opportunity&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is awash with relics of the old civilization which existed before the apocalypse, and this includes a wide availability of Skill Books to raise skill values. There are actually two sorts of these {{--}} books, which raise skills instantly, and USB keys, which represent training course lessons stored in electronic format. In any case, the Read skill will be important for your character&amp;#039;s future. Low Read skills can be raised, but you want to be quite concerned about any character who has a trait called &amp;quot;Illiterate,&amp;quot; which means their Read score &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;does not allow them &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;find books&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;: The &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; skill are still there. They are by far the two most important skills in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Raise both to very high levels {{--}} 150 to 200 {{--}} as soon as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;: The &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; skill are still there. They are by far the two most important skills in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Raise both to very high levels {{--}} 150 to 200 {{--}} as soon as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67497&amp;oldid=prev</id>
		<title>Anabellebel at 22:50, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67497&amp;oldid=prev"/>
		<updated>2022-10-03T22:50:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 22:50, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l31&quot; &gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Values to keep in check===&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===Values to keep in check===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two important new values in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s survival simulation are [[Diet]] (Hunger % resistance) and [[Antibodies]]. The [[Mod:Hunger_mechanics#Hunger_effects|Hunger score]] represents how close your character is to starvation. If the character&amp;#039;s Diet score is less than 100, the character will eventually get hungry (their Hunger score will increase) and suffer gameplay penalties. A [[Diet]] score over 100 indicates the character has means to feed or sustain themselves (like farming skills) and will not need to eat. With a Hunger score of 100 and more, the character&amp;#039;s belly is empty and grumbling. The Hunger score is constantly incrementing during gameplay, meaning one&amp;#039;s character must eat frequently to keep the score low. A typical food item replenishes about 100-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;150 &lt;/del&gt;Hunger points. Expect each character in your adventuring party to consume at least 1 to 3 food items per map visited in order to remain well-fed.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Two important new values in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s survival simulation are [[Diet]] (Hunger % resistance) and [[Antibodies]]. The [[Mod:Hunger_mechanics#Hunger_effects|Hunger score]] represents how close your character is to starvation. If the character&amp;#039;s Diet score is less than 100, the character will eventually get hungry (their Hunger score will increase) and suffer gameplay penalties. A [[Diet]] score over 100 indicates the character has means to feed or sustain themselves (like farming skills) and will not need to eat. With a Hunger score of 100 and more, the character&amp;#039;s belly is empty and grumbling. The Hunger score is constantly incrementing during gameplay, meaning one&amp;#039;s character must eat frequently to keep the score low. A typical food item replenishes about 100-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;200 &lt;/ins&gt;Hunger points &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(on a total of 400)&lt;/ins&gt;. Expect each character in your adventuring party to consume at least 1 to 3 food items per map visited in order to remain well-fed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunger score is also updated after any travel, so be careful not to travel for long periods of time unless you have sufficient food reserves in your character&amp;#039;s bag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hunger score is also updated after any travel, so be careful not to travel for long periods of time unless you have sufficient food reserves in your character&amp;#039;s bag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot; &gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As noted before, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is not a military game. You&amp;#039;ll need some martial skill to hunt game for food, but for most characters a Pistols score of 100-125 and no other development of fighting skills at all will be sufficient for the entire game. You don&amp;#039;t need to be a sniper when playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; {{--}} most often while you are hunting animals in the wasteland, they are also hunting YOU and won&amp;#039;t be far off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As noted before, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is not a military game. You&amp;#039;ll need some martial skill to hunt game for food, but for most characters a Pistols score of 100-125 and no other development of fighting skills at all will be sufficient for the entire game. You don&amp;#039;t need to be a sniper when playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; {{--}} most often while you are hunting animals in the wasteland, they are also hunting YOU and won&amp;#039;t be far off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is awash with relics of the old civilization which existed before the apocalypse, and this includes a wide availability of Skill Books to raise skill values. There are actually two sorts of these {{--}} books, which raise skills instantly, and USB keys, which represent training course lessons stored in electronic format &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and which take a bit of time before their benefits are conferred (USB use probably represents something like watching an entire 50 episode documentary series about a particular subject)&lt;/del&gt;. In any case, the Read skill will be important for your character&amp;#039;s future. Low Read skills can be raised, but you want to be quite concerned about any character who has a trait called &amp;quot;Illiterate,&amp;quot; which means their Read score is 0 and cannot be raised. If a character with Illiterate joins your team, I suggest you use the Changed perk (called Mutate in FOT) to get rid of Illiterate at the first opportunity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is awash with relics of the old civilization which existed before the apocalypse, and this includes a wide availability of Skill Books to raise skill values. There are actually two sorts of these {{--}} books, which raise skills instantly, and USB keys, which represent training course lessons stored in electronic format. In any case, the Read skill will be important for your character&amp;#039;s future. Low Read skills can be raised, but you want to be quite concerned about any character who has a trait called &amp;quot;Illiterate,&amp;quot; which means their Read score is 0 and cannot be raised. If a character with Illiterate joins your team, I suggest you use the Changed perk (called Mutate in FOT) to get rid of Illiterate at the first opportunity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;: The &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; skill are still there. They are by far the two most important skills in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Raise both to very high levels {{--}} 150 to 200 {{--}} as soon as possible.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039;: The &amp;#039;&amp;#039;&amp;#039;Lockpicking&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Traps&amp;#039;&amp;#039;&amp;#039; skill are still there. They are by far the two most important skills in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Raise both to very high levels {{--}} 150 to 200 {{--}} as soon as possible.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67496&amp;oldid=prev</id>
		<title>Anabellebel at 19:36, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67496&amp;oldid=prev"/>
		<updated>2022-10-03T19:36:23Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;amp;diff=67496&amp;amp;oldid=67495&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67495&amp;oldid=prev</id>
		<title>Anabellebel at 19:22, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67495&amp;oldid=prev"/>
		<updated>2022-10-03T19:22:53Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:22, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l140&quot; &gt;Line 140:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_pancor.jpg|thumb|Quite useful|link=Special:FilePath/SM_pancor.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_pancor.jpg|thumb|Quite useful|link=Special:FilePath/SM_pancor.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though there isn&amp;#039;t much occasion in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; to use [[Big Guns]] {{--}} somehow hunting deer with a rocket launcher just doesn&amp;#039;t seem sporting {{--}} to be thorough I will add that the finest weapon in the game is a [[Big Gun]]. It&amp;#039;s called [[Pulse Rifle]]. This &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electric Gun up to 34 &lt;/del&gt;damage per shot (rising &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to 44 &lt;/del&gt;per shot with two levels of Bonus Ranged Damage {{--}} called Specialized in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;), and has relatively low AP cost for a large weapon. The best aspect of this weapon, however, is that it does Electrical damage {{--}} which almost no enemies in the game world are able to resist, so it&amp;#039;s usually a one-shot kill when using this weapon. The bad news is, of course, that in scouring the game world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I only found two &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electrical &lt;/del&gt;Rifles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;Pulse Rifle&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;Though there isn&amp;#039;t much occasion in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; to use [[Big Guns]] {{--}} somehow hunting deer with a rocket launcher just doesn&amp;#039;t seem sporting {{--}} to be thorough I will add that the finest weapon in the game is a [[Big Gun]]. It&amp;#039;s called [[Pulse Rifle]]. This &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;electric gun does high &lt;/ins&gt;damage per shot (rising &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;even more &lt;/ins&gt;per shot with two levels of Bonus Ranged Damage {{--}} called Specialized in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;), and has relatively low AP cost for a large weapon. The best aspect of this weapon, however, is that it does Electrical damage {{--}} which almost no enemies in the game world are able to resist, so it&amp;#039;s usually a one-shot kill when using this weapon. The bad news is, of course, that in scouring the game world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I only found two &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Pulse Rifle|Pulse &lt;/ins&gt;Rifles&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One important change in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; when compared to the regular Fallout Tactics game is that by utilizing the dynamic patching of the recent Fallout Tactics Scripting Engine mod, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; delivers full functionality of the Sniper perk. I looked carefully while playing, and Sniper is active with all ranged weapons {{--}} a character with Sniper inflicts Critical Hits (Luck + Critical Chance) percent of the time. Sniper is no longer an obscure element of the game, reserved only for single shot Small Guns, and when paired with the Without Mercy (Better Criticals) perk, the results are devastating to opponents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;Sniper perk&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;One important change in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; when compared to the regular Fallout Tactics game is that by utilizing the dynamic patching of the recent Fallout Tactics Scripting Engine mod, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; delivers full functionality of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Sniper&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;perk. I looked carefully while playing, and Sniper is active with all ranged weapons {{--}} a character with Sniper inflicts Critical Hits (Luck + Critical Chance) percent of the time. Sniper is no longer an obscure element of the game, reserved only for single shot Small Guns, and when paired with the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;Without Mercy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039; &lt;/ins&gt;(Better Criticals) perk, the results are devastating to opponents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the generous provision of Skill Books in the world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I recommend that if you are going to raise any combat skill, raise only your Pistols skill. If for some reason you&amp;#039;d like to utilize Guns or Big Guns for a particular character, there are plenty of Skill Books available to raise their skills without directly investing any points at all in these skills.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Due to the generous provision of Skill Books in the world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I recommend that if you are going to raise any combat skill, raise only your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Pistols&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;skill. If for some reason you&amp;#039;d like to utilize &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;for a particular character, there are plenty of Skill Books available to raise their skills without directly investing any points at all in these skills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==10) Quick, to the Batmobile!==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==10) Quick, to the Batmobile!==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of gameplay in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is to find a new home for your character. In most cases, this means you&amp;#039;ll need to do some travelling about in order to see what options for a new home are available to your character.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The objective of gameplay in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is to find a new home for your character. In most cases, this means you&amp;#039;ll need to do some travelling about in order to see what options for a new home are available to your character.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a great many abandoned vehicles to be found and claimed in this wasteland. Jeeps, buggies, APCs, trucks, Camaros, tanks, sedans {{--}} if a character&amp;#039;s ambition were to become a used car salesman, they could accumulate quite an inventory of vehicles to fill their lot. I recommend a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Drive &lt;/del&gt;skill of around 125 for your primary vehicle driver, as this will allow your vehicle to drive over or through many small obstacles that would cause damage to your vehicle if piloted by a person with less skill. In case you&amp;#039;re wondering, there are at least eight tanks available in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and plenty of shells for the cannon {{--}} though it&amp;#039;s difficult to imagine any spot in the wasteland of The Sum where you would actually need a tank and a cannon.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Vehicles===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are a great many abandoned vehicles to be found and claimed in this wasteland. Jeeps, buggies, APCs, trucks, Camaros, tanks, sedans {{--}} if a character&amp;#039;s ambition were to become a used car salesman, they could accumulate quite an inventory of vehicles to fill their lot. I recommend a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[DRive]] &lt;/ins&gt;skill of around 125 for your primary vehicle driver, as this will allow your vehicle to drive over or through many small obstacles that would cause damage to your vehicle if piloted by a person with less skill. In case you&amp;#039;re wondering, there are at least eight tanks available in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and plenty of shells for the cannon {{--}} though it&amp;#039;s difficult to imagine any spot in the wasteland of The Sum where you would actually need a tank and a cannon.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a practical matter, a word of warning must be issued to those who wish to zoom about the wasteland in vehicles. Development of The Sum project is ongoing, and one of the major issues still to be ironed out is spawn points on maps. While I was playing, I found some maps I could not enter at all in a vehicle, because there is simply no room to place the vehicle outside of the exit grid upon map entry. On many maps, there is barely room to get out the vehicle. I don&amp;#039;t recommend ever trying to use more than one vehicle, or large vehicles like the APC or the Pickup Truck {{--}} you&amp;#039;ll find yourself locked out of many maps if you try. A way around this is to leave your vehicle behind on an already explored map and walk to the unvisited map you&amp;#039;re not able to explore in a vehicle. Just don&amp;#039;t forget where you parked your car.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{Warning|&lt;/ins&gt;As a practical matter, a word of warning must be issued to those who wish to zoom about the wasteland in vehicles. Development of The Sum project is ongoing, and one of the major issues still to be ironed out is spawn points on maps. While I was playing, I found some maps I could not enter at all in a vehicle, because there is simply no room to place the vehicle outside of the exit grid upon map entry. On many maps, there is barely room to get out the vehicle. I don&amp;#039;t recommend ever trying to use more than one vehicle, or large vehicles like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;APC&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;or the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Pickup Truck&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;{{--}} you&amp;#039;ll find yourself locked out of many maps if you try. A way around this is to leave your vehicle behind on an already explored map and walk to the unvisited map you&amp;#039;re not able to explore in a vehicle. Just don&amp;#039;t forget where you parked your car.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are using a vehicle, and if your style of play includes lots of combat, then I recommend you always leave one party member (set on Aggressive) behind and in the vehicle to guard your vehicle while the other teammates advance into the map. I saw several instances where previously unseen enemies near the spawn point tried to attack my vehicle while most of my team was on the other side of the map. Luckily I always left a guard at the vehicle to take care of this situation {{--}} otherwise, the enemies would have destroyed the vehicle, and I as a player would have been forced to spend likely an hour trying to empty out the inventory of the destroyed vehicle and transfer it to a new ride.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you are using a vehicle, and if your style of play includes lots of combat, then I recommend you always leave one party member (set on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;Aggressive&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&lt;/ins&gt;) behind and in the vehicle to guard your vehicle while the other teammates advance into the map. I saw several instances where previously unseen enemies near the spawn point tried to attack my vehicle while most of my team was on the other side of the map. Luckily I always left a guard at the vehicle to take care of this situation {{--}} otherwise, the enemies would have destroyed the vehicle, and I as a player would have been forced to spend likely an hour trying to empty out the inventory of the destroyed vehicle and transfer it to a new ride.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Traveling hunger===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When travelling, always be aware of the Hunger status of your player characters. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I never had a party member die of hunger while travelling on the world map, but often &lt;/del&gt;characters &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with a Hunger score of 300 or 400 would be hungry &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hunger &lt;/del&gt;below 100) when arriving at a new map, meaning I had to feed them immediately upon arrival&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When travelling, always be aware of the Hunger status of your player characters. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Often &lt;/ins&gt;characters (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diet &lt;/ins&gt;below 100) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would be hungry &lt;/ins&gt;when arriving at a new map, meaning I had to feed them immediately upon arrival.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In general I as player did not find &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s hunger system to be too onerous {{--}} which is a very good thing. A general rule of good game design is that no player should ever be forced to perform repetitive tasks merely for the sake of performing repetitive tasks or catering to any designer&amp;#039;s fetish, and in many games which attempt to simulate basic daily tasks like eating there&amp;#039;s a slippery slope that quickly devolves into drudgery and disdain. In my opinion &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s system is fairly well balanced between thematic imperative (the game is a survival simulation) and player entertainment (i.e. not being forced to waste hours of one&amp;#039;s life pretending to feed some pixels on a screen). However, there are two important items to keep an eye out for while exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. One is called a GECK, the other a Cheat Sheet. A character with either of these items in his inventory will see the rate of decline in his Hunger rate drop noticeably. A character with &amp;#039;&amp;#039;both&amp;#039;&amp;#039; a GECK &amp;#039;&amp;#039;and&amp;#039;&amp;#039; a Cheat Sheet in his inventory can go a very long time indeed without eating. There are perhaps 12 to 15 GECKS {{--}} though half of them are on one particular map {{--}} to be found in the game world, and about half as many Cheat Sheets. Some recruits from farm areas (mainly, Federated towns) also have the Farmer perk, which is the equivalent of having either a GECK or a Cheat Sheet. If as a player you&amp;#039;re not enthusiastic about the Hunger element of gameplay, these bonuses will greatly increase your enjoyment of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In general I as player did not find &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s hunger system to be too onerous {{--}} which is a very good thing. A general rule of good game design is that no player should ever be forced to perform repetitive tasks merely for the sake of performing repetitive tasks or catering to any designer&amp;#039;s fetish, and in many games which attempt to simulate basic daily tasks like eating there&amp;#039;s a slippery slope that quickly devolves into drudgery and disdain. In my opinion &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s system is fairly well balanced between thematic imperative (the game is a survival simulation) and player entertainment (i.e. not being forced to waste hours of one&amp;#039;s life pretending to feed some pixels on a screen).{{Idea|There are two important items to keep an eye out for while exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. One is called a [[GECK]], the other a [[Cheat Sheet]]. A character with either of these items in his inventory will see the rate of Hunger rate incrementation drop noticeably. A character with &amp;#039;&amp;#039;both&amp;#039;&amp;#039; a GECK &amp;#039;&amp;#039;and&amp;#039;&amp;#039; a Cheat Sheet in his inventory can go a very long time indeed without eating. There are perhaps 12 to 15 &amp;quot;GECKS&amp;quot; {{--}} though half of them are on one particular map {{--}} to be found in the game world, and about half as many &amp;quot;Cheat Sheets&amp;quot;. Some recruits from farm areas (mainly, Federated towns) also have the Farmer perk, which is the equivalent of having either a GECK or a Cheat Sheet. If as a player you&amp;#039;re not enthusiastic about the Hunger element of gameplay, these bonuses will greatly increase your enjoyment of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;.}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Various tools===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many useful gadgets to be found in the forgotten places of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s wasteland. Usually you&amp;#039;ll know if you found such an item because &amp;quot;That&amp;#039;s handy&amp;quot; or &amp;quot;A curious device&amp;quot; will appear as a float text over the head of the character picking up the item. Many of these items require electrical power to function. The way this is implemented is that if your main player character has access to electricity, then everyone on your team also has access to electricity. Sources of electricity include wireless transmission on many maps (Nikola Tesla would be proud), batteries that can be carried in inventory, and Solar Satchels that are basically backpacks with solar panels and provide electricity when carried in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are many useful gadgets to be found in the forgotten places of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;&amp;#039;s wasteland. Usually you&amp;#039;ll know if you found such an item because &amp;quot;That&amp;#039;s handy&amp;quot; or &amp;quot;A curious device&amp;quot; will appear as a float text over the head of the character picking up the item. Many of these items require electrical power to function. The way this is implemented is that if your main player character has access to electricity, then everyone on your team also has access to electricity. Sources of electricity include wireless transmission on many maps (Nikola Tesla would be proud), batteries that can be carried in inventory, and Solar Satchels that are basically backpacks with solar panels and provide electricity when carried in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some gadgets work automatically when carried in your inventory, while others must be placed in an active hand slot to be used. You can easily experiment to discover which is which. Some provide skill, stat, or pseudo-perk bonuses, while others do something you can see, such as flashlights which will light up a dark map at night. Some of the more useful items for which one should be on the lookout while looting dusty shelves in abandoned places are:&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some gadgets work automatically when carried in your inventory, while others must be placed in an active hand slot to be used. You can easily experiment to discover which is which. Some provide skill, stat, or pseudo-perk bonuses, while others do something you can see, such as flashlights which will light up a dark map at night. Some of the more useful items for which one should be on the lookout while looting dusty shelves in abandoned places are:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Bioscanner&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Provides the character carrying it with the equivalent of the Awareness Perk (called Informed in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Bioscanner&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;Provides the character carrying it with the equivalent of the Awareness Perk (called Informed in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Boots&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Whether Rubber Boots or Work Boots, either will allow you to walk over all the broken glass littering the wasteland without suffering any penalties. Provides a temporary perk called &amp;quot;Shod.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Boots&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;Whether Rubber Boots or Work Boots, either will allow you to walk over all the broken glass littering the wasteland without suffering any penalties. Provides a temporary perk called &amp;quot;Shod.&amp;quot;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Helmet&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;Provides a temporary perk called &amp;quot;Helmeted,&amp;quot; reducing by half the chance the affected character will be knocked unconscious. Also an inherent component of some heavy armors, such as Powered Carmor.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Helmet&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;Provides a temporary perk called &amp;quot;Helmeted,&amp;quot; reducing by half the chance the affected character will be knocked unconscious. Also an inherent component of some heavy armors, such as Powered Carmor.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Kitsac&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;A bag full of useful survivor gear. Provides bonuses to Survival, Doctor, Repair, Scavenge, and Travel skills {{--}} not bad for one little bag o&amp;#039; stuff.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Kitsac&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;A bag full of useful survivor gear. Provides bonuses to Survival, Doctor, Repair, Scavenge, and Travel skills {{--}} not bad for one little bag o&amp;#039; stuff.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gas Mask&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;There are a wide variety of masks in the game, with different functions. Some are simply masks to hide one&amp;#039;s face for purposes of anonymity. Gas masks provide this function as well as a bonus to the important Antibodies derived stat. There are many types of Gas Masks as well, but the best sort provide an automatic 40 point bonus to Antibodies simply by having the item in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Gas Mask&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;There are a wide variety of masks in the game, with different functions. Some are simply masks to hide one&amp;#039;s face for purposes of anonymity. Gas masks provide this function as well as a bonus to the important Antibodies derived stat. There are many types of Gas Masks as well, but the best sort provide an automatic 40 point bonus to Antibodies simply by having the item in your inventory.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Soap &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Toilet paper. &lt;/del&gt;These work as modestly effective anti-venom items, allowing you to overcome poisoning. Though not as effective as the Antivenom syringes mentioned earlier, both soap and toilet paper are much more plentiful in the game world.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Soap&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;These work as modestly effective anti-venom items, allowing you to overcome poisoning. Though not as effective as the Antivenom syringes mentioned earlier, both soap and toilet paper are much more plentiful in the game world.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mother&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;If this jar of liquid is in your inventory, as well as tea leaves, sugar, and water, your main character will automatically produce a buff beverage called Kombucha any time you enter a new map. The beverage will appear in your cooler.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Mother&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;If this jar of liquid is in your inventory, as well as tea leaves, sugar, and water, your main character will automatically produce a buff beverage called Kombucha any time you enter a new map. The beverage will appear in your cooler.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Rope&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. &lt;/del&gt;There are a few maps where you can place a rope and gain access to special areas. Keeping half a dozen ropes at your disposal should be enough to last the entire game.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&lt;/ins&gt;Rope&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;#039;&amp;#039;&amp;#039;: &lt;/ins&gt;There are a few maps where you can place a rope and gain access to special areas. Keeping half a dozen ropes at your disposal should be enough to last the entire game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Did I mention before that Effraction (Lockpicking) and Traps are the two very most important skills for exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;? I think I mentioned that, but in case I didn&amp;#039;t: Effraction (Lockpicking) and Traps are the two Very Most Important Skills for successfully exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Did I mention before that Effraction (Lockpicking) and Traps are the two very most important skills for exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;? I think I mentioned that, but in case I didn&amp;#039;t: Effraction (Lockpicking) and Traps are the two Very Most Important Skills for successfully exploring the wasteland of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67494:rev-67495 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67494&amp;oldid=prev</id>
		<title>Anabellebel: /* 7) I came here to chew bubblegum and kick ass, and I&#039;m all out of bubblegum. */</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67494&amp;oldid=prev"/>
		<updated>2022-10-03T19:06:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;7) I came here to chew bubblegum and kick ass, and I&amp;#039;m all out of bubblegum.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:06, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l102&quot; &gt;Line 102:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 102:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Environmental Armor&amp;#039;&amp;#039;&amp;#039;: The Environmental Armor in the game looks exactly like the standard [https://fallout.fandom.com/wiki/Environmental_armor Enviro Armor] from Fallout Tactics. It offers superior Gas Damage Reduction.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Environmental Armor&amp;#039;&amp;#039;&amp;#039;: The Environmental Armor in the game looks exactly like the standard [https://fallout.fandom.com/wiki/Environmental_armor Enviro Armor] from Fallout Tactics. It offers superior Gas Damage Reduction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==7) I came here to chew bubblegum and kick ass, and I&amp;#039;m all out of bubblegum.==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==7) I came here to chew bubblegum and kick ass, and I&amp;#039;m all out of bubblegum.==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless your own characters regularly choose the path of violence when dealing with other people, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is a game with little or no fighting gameplay required. Rare indeed are any situations where your characters cannot simply flee to safety when confronted by violence from npcs, and &amp;quot;pacifist&amp;quot; or &amp;quot;diplomat&amp;quot; styles of play are meant to be the normal experience in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Nonetheless because most potential players of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are players of classic Fallout games and in particular Fallout Tactics, let&amp;#039;s be honest {{--}} the game you as a player experience is probably going to tell a story with lots of violent action scenes. In my own playthrough of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, my character developed into a sort of Raider warlord {{--}} if there was anything at all he wanted in the wasteland, no amount of armed guards were going to prevent him from having it.{{Idea|&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is meant to played in the game engine&amp;#039;s CTB mode. This means you should keep your tactics simple, keep your people together to mass their offensive fires against enemies in detail, and clear an entire area of the map (a field, a floor of a building, etc) before advancing into a new area.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless your own characters regularly choose the path of violence when dealing with other people, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is a game with little or no fighting gameplay required. Rare indeed are any situations where your characters cannot simply flee to safety when confronted by violence from npcs, and &amp;quot;pacifist&amp;quot; or &amp;quot;diplomat&amp;quot; styles of play are meant to be the normal experience in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;. Nonetheless because most potential players of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are players of classic Fallout games and in particular Fallout Tactics, let&amp;#039;s be honest {{--}} the game you as a player experience is probably going to tell a story with lots of violent action scenes. In my own playthrough of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, my character developed into a sort of Raider warlord {{--}} if there was anything at all he wanted in the wasteland, no amount of armed guards were going to prevent him from having it.{{Idea|&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is meant to played in the game engine&amp;#039;s CTB mode. This means you should keep your tactics simple, keep your people together to mass their offensive fires against enemies in detail, and clear an entire area of the map (a field, a floor of a building, etc) before advancing into a new area.}}{{Warning|While playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, take care to actively manage the activity mode of your squad. If you allow your characters to generally explore maps on Aggressive mode when no identifiable enemies are in sight, the inevitable and unfortunate result will be that your characters automatically destroy a great many computers, generators, and other machinery that would be quite useful for you to interact with in some constructive way.}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Warning|While playing &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, take care to actively manage the activity mode of your squad. If you allow your characters to generally explore maps on Aggressive mode when no identifiable enemies are in sight, the inevitable and unfortunate result will be that your characters automatically destroy a great many computers, generators, and other machinery that would be quite useful for you to interact with in some constructive way.}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==8) Snug as a bug in a rug==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==8) Snug as a bug in a rug==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; has countless forms of armor, many of them intended to represent civilian clothing. For role-playing purposes, giving one&amp;#039;s characters an everyday appearance in some way reflecting their personality can be fun. But when the dogs of war are unleashed, you&amp;#039;ll want your people in military grade armor. Armor values vary widely in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and even specific types of armor which have the same name and description can have significantly different protective ratings. I suggest you have one of your characters try wearing each piece of armor you find to determine just how good that particular suit of armor performs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; has countless forms of armor, many of them intended to represent civilian clothing. For role-playing purposes, giving one&amp;#039;s characters an everyday appearance in some way reflecting their personality can be fun. But when the dogs of war are unleashed, you&amp;#039;ll want your people in military grade armor. Armor values vary widely in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and even specific types of armor which have the same name and description can have significantly different protective ratings. I suggest you have one of your characters try wearing each piece of armor you find to determine just how good that particular suit of armor performs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key i4983207_mw8-mw_:diff::1.12:old-67493:rev-67494 --&gt;
&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67493&amp;oldid=prev</id>
		<title>Anabellebel at 19:05, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67493&amp;oldid=prev"/>
		<updated>2022-10-03T19:05:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:05, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l107&quot; &gt;Line 107:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 107:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; has countless forms of armor, many of them intended to represent civilian clothing. For role-playing purposes, giving one&amp;#039;s characters an everyday appearance in some way reflecting their personality can be fun. But when the dogs of war are unleashed, you&amp;#039;ll want your people in military grade armor. Armor values vary widely in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and even specific types of armor which have the same name and description can have significantly different protective ratings. I suggest you have one of your characters try wearing each piece of armor you find to determine just how good that particular suit of armor performs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; has countless forms of armor, many of them intended to represent civilian clothing. For role-playing purposes, giving one&amp;#039;s characters an everyday appearance in some way reflecting their personality can be fun. But when the dogs of war are unleashed, you&amp;#039;ll want your people in military grade armor. Armor values vary widely in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, and even specific types of armor which have the same name and description can have significantly different protective ratings. I suggest you have one of your characters try wearing each piece of armor you find to determine just how good that particular suit of armor performs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===Types of armors===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;: For scouts, some type of leather armor is usually preferred, as this doesn&amp;#039;t impair their Sneak abilities. Most of the leather armors in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are called [[Hockey Armor]]. The sort I preferred most looks just like [https://fallout.fandom.com/wiki/Leather_armor_Mk_II_(Fallout_Tactics) Leather Armor Mk 2] in regular Fallout Tactics, although the sort of Hockey Armor that looks like a large white and black plastic jacket works good as well.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &amp;#039;&amp;#039;&amp;#039;Leather&amp;#039;&amp;#039;&amp;#039;: For scouts, some type of leather armor is usually preferred, as this doesn&amp;#039;t impair their Sneak abilities. Most of the leather armors in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are called [[Hockey Armor]]. The sort I preferred most looks just like [https://fallout.fandom.com/wiki/Leather_armor_Mk_II_(Fallout_Tactics) Leather Armor Mk 2] in regular Fallout Tactics, although the sort of Hockey Armor that looks like a large white and black plastic jacket works good as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l120&quot; &gt;Line 120:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_rip.jpg|thumb|The Ripper knife.|link=Special:FilePath/SM_rip.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_rip.jpg|thumb|The Ripper knife.|link=Special:FilePath/SM_rip.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;===Firearms===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* &amp;#039;&amp;#039;&amp;#039;Firearms&amp;#039;&amp;#039;&amp;#039;: &lt;/del&gt;Firearms in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are grouped in three broad categories, each with its own proficiency Skill. Pistols, be they revolvers, semi-autos, or lasers, use the [[Pistol]] skill. Most rifles, including fully automatic military rifles, use the [[Guns]] skill. Advanced weaponry clearly meant for military battlefield use only, such as heavy machine guns, miniguns, and rocket launchers use the [[Big Guns]] skill.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Firearms in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; are grouped in three broad categories, each with its own proficiency Skill. Pistols, be they revolvers, semi-autos, or lasers, use the [[Pistol]] skill. Most rifles, including fully automatic military rifles, use the [[Guns]] skill. Advanced weaponry clearly meant for military battlefield use only, such as heavy machine guns, miniguns, and rocket launchers use the [[Big Guns]] skill.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is a survival simulation rather than a military simulation, there are few battles to be found that cannot be won with weapons in the Pistol category, and which use the Pistol skill. Therefore unless you have specialized interests, there&amp;#039;s not much reason to invest skill points in Guns and Big Guns. Every pistol in the game has a sufficient range to use in hunting game as well as in gunfighting with enemies, and there are many pistols that do significantly more damage (nearly twice as much) as the military assault rifles in the Guns group.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; is a survival simulation rather than a military simulation, there are few battles to be found that cannot be won with weapons in the Pistol category, and which use the Pistol skill. Therefore unless you have specialized interests, there&amp;#039;s not much reason to invest skill points in Guns and Big Guns. Every pistol in the game has a sufficient range to use in hunting game as well as in gunfighting with enemies, and there are many pistols that do significantly more damage (nearly twice as much) as the military assault rifles in the Guns group.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l139&quot; &gt;Line 139:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 140:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_pancor.jpg|thumb|Quite useful|link=Special:FilePath/SM_pancor.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[File:SM_pancor.jpg|thumb|Quite useful|link=Special:FilePath/SM_pancor.jpg]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though there isn&amp;#039;t much occasion in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; to use Big Guns {{--}} somehow hunting deer with a rocket launcher just doesn&amp;#039;t seem sporting {{--}} to be thorough I will add that the finest weapon in the game is a Big Gun. It&amp;#039;s called &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Electric Rifle, and looks like a Plasma &lt;/del&gt;Rifle &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from regular FOT&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The &lt;/del&gt;Electric Gun &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;does &lt;/del&gt;34 damage per shot (rising to 44 per shot with two levels of Bonus Ranged Damage {{--}} called Specialized in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;), and has relatively low AP cost for a large weapon. The best aspect of this weapon, however, is that it does Electrical damage {{--}} which almost no enemies in the game world are able to resist, so it&amp;#039;s usually a one-shot kill when using this weapon. The bad news is, of course, that in scouring the game world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I only found two Electrical Rifles.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Though there isn&amp;#039;t much occasion in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; to use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Guns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;{{--}} somehow hunting deer with a rocket launcher just doesn&amp;#039;t seem sporting {{--}} to be thorough I will add that the finest weapon in the game is a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Big Gun&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. It&amp;#039;s called &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Pulse &lt;/ins&gt;Rifle&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;Electric Gun &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up to &lt;/ins&gt;34 damage per shot (rising to 44 per shot with two levels of Bonus Ranged Damage {{--}} called Specialized in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;), and has relatively low AP cost for a large weapon. The best aspect of this weapon, however, is that it does Electrical damage {{--}} which almost no enemies in the game world are able to resist, so it&amp;#039;s usually a one-shot kill when using this weapon. The bad news is, of course, that in scouring the game world of &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039;, I only found two Electrical Rifles.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One important change in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; when compared to the regular Fallout Tactics game is that by utilizing the dynamic patching of the recent Fallout Tactics Scripting Engine mod, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; delivers full functionality of the Sniper perk. I looked carefully while playing, and Sniper is active with all ranged weapons {{--}} a character with Sniper inflicts Critical Hits (Luck + Critical Chance) percent of the time. Sniper is no longer an obscure element of the game, reserved only for single shot Small Guns, and when paired with the Without Mercy (Better Criticals) perk, the results are devastating to opponents.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One important change in &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; when compared to the regular Fallout Tactics game is that by utilizing the dynamic patching of the recent Fallout Tactics Scripting Engine mod, &amp;#039;&amp;#039;&amp;#039;The Sum&amp;#039;&amp;#039;&amp;#039; delivers full functionality of the Sniper perk. I looked carefully while playing, and Sniper is active with all ranged weapons {{--}} a character with Sniper inflicts Critical Hits (Luck + Critical Chance) percent of the time. Sniper is no longer an obscure element of the game, reserved only for single shot Small Guns, and when paired with the Without Mercy (Better Criticals) perk, the results are devastating to opponents.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67492&amp;oldid=prev</id>
		<title>Anabellebel: /* 13) Survey Said!? */</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67492&amp;oldid=prev"/>
		<updated>2022-10-03T19:01:54Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;13) Survey Said!?&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:01, 3 October 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l215&quot; &gt;Line 215:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 215:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hugo Nadeau has almost single-handedly made The Sum, a huge game larger than the original FOT single player campaign, and he’s given it to all of us so we can enjoy it {{--}} for free! The game is still an ongoing project, and while playing you will encounter some bugs. You’ll sometimes have to reload because things happened which weren’t supposed to, or because things were supposed to happen and didn’t. And yes, The Sum is an English translation of a game made in French, so there are many spelling, grammar, and vocabulary rough spots in the translated version. None of these problems are showstoppers, however. Except a few of the bugs, but you’ll figure it out. It&amp;#039;s a game about anarchy, so anything less would be disappointing in some way. In any case, The Sum truly offers many hours of entertainment exploring this novel wasteland and its eccentric inhabitants. If you enjoy the classic Fallouts, or games about exploration, or games about green goo puddle filled landscapes, or games about deer hunting, I feel confident in saying you’ll certainly enjoy playing The Sum.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Hugo Nadeau has almost single-handedly made The Sum, a huge game larger than the original FOT single player campaign, and he’s given it to all of us so we can enjoy it {{--}} for free! The game is still an ongoing project, and while playing you will encounter some bugs. You’ll sometimes have to reload because things happened which weren’t supposed to, or because things were supposed to happen and didn’t. And yes, The Sum is an English translation of a game made in French, so there are many spelling, grammar, and vocabulary rough spots in the translated version. None of these problems are showstoppers, however. Except a few of the bugs, but you’ll figure it out. It&amp;#039;s a game about anarchy, so anything less would be disappointing in some way. In any case, The Sum truly offers many hours of entertainment exploring this novel wasteland and its eccentric inhabitants. If you enjoy the classic Fallouts, or games about exploration, or games about green goo puddle filled landscapes, or games about deer hunting, I feel confident in saying you’ll certainly enjoy playing The Sum.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==13) Survey Said!?==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==13) Survey Said!?==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have you discovered any good tactics, tips, techniques, or other helpful hints for playing The Sum? Use this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;section &lt;/del&gt;to comment and share your revelations with others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Have you discovered any good tactics, tips, techniques, or other helpful hints for playing The Sum? Use this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Wikipedia 2197|wiki]] &lt;/ins&gt;to comment and share your revelations with others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67491&amp;oldid=prev</id>
		<title>Anabellebel at 18:59, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67491&amp;oldid=prev"/>
		<updated>2022-10-03T18:59:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;amp;diff=67491&amp;amp;oldid=67490&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
	<entry>
		<id>https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67490&amp;oldid=prev</id>
		<title>Anabellebel at 18:57, 3 October 2022</title>
		<link rel="alternate" type="text/html" href="https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;diff=67490&amp;oldid=prev"/>
		<updated>2022-10-03T18:57:12Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://en.wikipedia2197.org/index.php?title=The_Sum:Strategy_guide&amp;amp;diff=67490&amp;amp;oldid=67481&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Anabellebel</name></author>
	</entry>
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