Mod:Edit a main character

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This tutorial explains how to edit your starting character in The Sum.

This tutorial uses the Entity Editor.

Required tools[edit | edit source]

Before you start[edit | edit source]

Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.

Alert.png  Characters are referred to as "Actors" in the document. 



Choosing your starting character[edit | edit source]

Character selection screen
  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  PLAY 
    then
    ⦿  NEW 
    .
  4. Click
     < 
     > 
    to choose a character. Keep their name in mind for later.


Bulb.png  The start position and story are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.) 



Opening the starting character file[edit | edit source]

  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click
    ⦿  ENTITY EDITOR 
    .
  5. Navigate to the
     File 
    menu then
     Open 
    .
  6. Open the desired starting character which must end with .ent (stored in Game/core/entities/Actors/prefab).
Character name Picture File name Character name Picture File name
Mara Mara small portrait.png prefab1.ent Marais Marais small portrait.png prefab2.ent
Veille Veille small portrait.png prefab3.ent Dann Dann small portrait.png prefab4.ent
Chance Chance small portrait.png prefab5.ent Monréal Monréal small portrait.png prefab6.ent
Nouvelle Nouvelle small portrait.png prefab7.ent Basque Basque small portrait.png prefab8.ent
Franche Franche small portrait.png prefab9.ent Hiverse Hiverse small portrait.png prefab10.ent
Isabette Isabette small portrait.png prefab11.ent Géorgy Georgy small portrait.png prefab12.ent
Kadi Kadi small portrait.png prefab13.ent Tempo Tempo small portrait.png prefab14.ent
Épi Epi small portrait.png prefab15.ent Brave Brave small portrait.png prefab16.ent
Amérique Amerique small portrait.png prefab17.ent Leg Leg small portrait.png prefab18.ent
Talée Talee small portrait.png prefab19.ent Read Read small portrait.png prefab20.ent
Mercie Mercie small portrait.png prefab21.ent Vaillant Vaillant small portrait.png prefab22.ent

Editing the character[edit | edit source]

Change the portrait[edit | edit source]

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Click
     < 
     > 
    on the top right corner to browser through various portraits.

Manually[edit | edit source]

Using the code name (or file name) of your character, it is easy to change their portrait.

Bulb.png  This method give access to ALL the game's 1000+ portraits. 



  1. Open the folder Game/core/gui/char/ then choose a portrait in the list.
    Bulb.png  If you can't see the portraits by double-clicking on them, install Red!Viewer 


  2. Delete or rename the .zar associated with your starting character: ex: prefab1.zar.
  3. Copy/paste the portrait .zar file you want for a portrait, renaming it "prefabX.zar". ex: prefab1.zar.

Rename the character[edit | edit source]

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Click on their name on the top left corner and change it.
  4. Click on
    ⦿  OK 
    .

Manually[edit | edit source]

  1. Open the file characters.txt located in Game/core/locale/game/.
    1. Press
       ctrl 
      +
       f 
      and search for name_prefabX (X being the number in your prefab character code name).
    2. Change the name between the "{}" brackets
      name_prefab1 = {character name}
  2. Go to the
     File 
    menu and then
     Save 
    .

Change characteristics[edit | edit source]

There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting Level of autonomy.

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Use the
     + 
    and
     - 
    buttons to relocate the stats, or the and buttons to reassign the traits.
    Alert.png  There is a maximum of two traits at all time, and sometimes one is hidden, letting you only reasign the visible one. 


  4. Click on
    ⦿  OK 
    .

Manually[edit | edit source]

Manually altering the starting character offers the most possibilities of change. Instead of relocating the points, perks and skill points, you can choose them freely, and modify many other character's elements like the Level au autonomy. Keep in mind that you can make a God-like character, but it might spoil the game.

  1. Choose your starting character.
  2. Open the character file.
  3. Expand any tab (
     XXXX 
    ) to the left to edit its values (
     XXXX 
     #       
    ). Follow the steps below for more specific modifications.
  4. Navigate to the
     File 
    menu and then
     Save 
    .

Tips on character customization[edit | edit source]

  • Do not modify the values under - Modifiers - field.
  • Do not change the character's equipment or inventory there. To give your starting character items or weapons, use this method instead.
  •  Stats 
    :
    Stats can be set from 1 to 10.
    Alert.png  • Most armors need at least 2 of Charisma to be worn, and weapons 2 of Intelligence.
    Luck = Instinct (In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Traits 
    :
    Only change
     age 
    and
     sex 
    there.
  •  Derived 
    :
    If you add
     maxHitPoints 
    , your actual Life points stays the same. Follow these steps to change that.
    •  maxCarryWeight 
      can be negative.
      Alert.png  It is not recommanded to change any other
       Derived 
      values.
       


  •  Skills 
    :
    You can add or substract any value to any skill skills.
    Alert.png  In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Tag Skills 
    :
    They are not used for any starting character in The Sum, so using them is not recommended.
  •  Optional Traits 
    :

    Alert.png  • Do not uncheck
     Human 
    ,
     Ghoul 
    ,
     Mutant 
    and
     Deathclaw 

    • In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Perks 
    :
    Perks can be applied multiple times.
    Alert.png  In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


Add levels[edit | edit source]

To add levels of autonomy to the starting character:

  1. Open the character file.
  2. Click the
     Level 
    button to the right of the menu at the top.
  3. Press the
     + 
    button to the right of "Autonomy" the number of times you want.
  4. Select a Perk when prompted.
  5. Assign all points earned from the Skills on the right using the
     + 
    and
     - 
    buttons.
    Bulb.png  Holding down the
     shift 
    key by clicking on these buttons adds or subtracts 10 points for each click
     


  6. Ajust the starting character's Life points (see below)
  7. Press
    ⦿  OK 
    .

Life points[edit | edit source]

If you added Autonomy Levels to your character, it is important to adjust their Life points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.

  1. Calculate the number of Life Points the character needs using the following form.
    Bulb.png  Get the character's Strength, Endurance and Autonomy Level by clicking the
     Level 
    button at the top of the page in the Entity Editor.
     


  2. In the Entity Editor, expand the very last tab
     ActorStatus 
    .
  3. To the right of
     hitPoints 
    , replace the current number with the calculated number of Life Points.
  4. Go to the
     File 
    menu then
     Save 
    .

Change the character colors[edit | edit source]

  1. Open the character file.
  2. Expand the
     Image 
    tab.
  3. 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.
    Alert.png  Changing the first color (
     Base 
    ) will affect the character blood color...
     


Equipment (Entity editor)[edit | edit source]

To give your starting character items or weapons, see Mod:Starting items.