Difference between revisions of "Convince a community to build a wall"

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{{Infobox|type=quest|image=Sell_a_wall.jpg|caption=Screenshot from [[Wikipedia 2197|''The Sum'']].|by=[[Naomi]]|at=[[Carmor]]|locations=<p>
 
{{Infobox|type=quest|image=Sell_a_wall.jpg|caption=Screenshot from [[Wikipedia 2197|''The Sum'']].|by=[[Naomi]]|at=[[Carmor]]|locations=<p>
 
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In [[Carmor]], [[Naomi]] asks the player to convince a nearby community ([[Coral]], [[Sumbridge]], or [[Win-Win]]) to call on Carmor to build a wall for them to defend themselves. This [[The_Sum:Contents#Quests|quest]] reads:{{Quest|Convince a community to build a wall for itself|index=Communicate with Win-Win, Sumbridge or Coral}}
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In [[Carmor]], [[Naomi]] asks the player to convince a nearby community ([[Coral]], [[Sumbridge]], or [[Win-Win]]) to call on Carmor to build a wall for them to defend themselves. This [[The_Sum:Contents#Quests|quest]] reads:{{Quest|Convince a community to build a wall for itself|clue=Communicate with Win-Win, Sumbridge or Coral}}
  
 
<h2>Context</h2>
 
<h2>Context</h2>
 
[[Carmor]] is a walled community, some would say closed in on itself, but it paradoxically still often intervenes in outside conflicts. It is true that it considers this ''outside'' as a potential threat, and its numerous preparations (imposing armors and fortifications, mannequins simulating guards at the entrances, underground palace) prove it. However, it has never been directly attacked. Seeking to assist its neighbors and also to get into their good graces, [[Carmor]] wishes to build fortifications for them, mainly designed from carcasses. To do this, she sends several negotiators, the player being only one of them.
 
[[Carmor]] is a walled community, some would say closed in on itself, but it paradoxically still often intervenes in outside conflicts. It is true that it considers this ''outside'' as a potential threat, and its numerous preparations (imposing armors and fortifications, mannequins simulating guards at the entrances, underground palace) prove it. However, it has never been directly attacked. Seeking to assist its neighbors and also to get into their good graces, [[Carmor]] wishes to build fortifications for them, mainly designed from carcasses. To do this, she sends several negotiators, the player being only one of them.

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Quest
Name Convince a community to build a wall
Given by Naomi
Reward

Location
At Carmor
To visit

In Carmor, Naomi asks the player to convince a nearby community (Coral, Sumbridge, or Win-Win) to call on Carmor to build a wall for them to defend themselves. This quest reads:

Convince a community to build a wall for itself
Communicate with Win-Win, Sumbridge or Coral

Context

Carmor is a walled community, some would say closed in on itself, but it paradoxically still often intervenes in outside conflicts. It is true that it considers this outside as a potential threat, and its numerous preparations (imposing armors and fortifications, mannequins simulating guards at the entrances, underground palace) prove it. However, it has never been directly attacked. Seeking to assist its neighbors and also to get into their good graces, Carmor wishes to build fortifications for them, mainly designed from carcasses. To do this, she sends several negotiators, the player being only one of them.