Editing Mod:Create a dialogue

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# Click on the {{False button|Center View|color=black2}} tab and select {{False button|Set Click Speech|color=black2}}.
 
# Click on the {{False button|Center View|color=black2}} tab and select {{False button|Set Click Speech|color=black2}}.
 
# Under {{False button|Set Click Speech for Unit|color=gray}}, click {{False button|list...|color=gray|bord=black}} and select the code name of the character you want to speak. If you have not added a character already, [[Mod:Create_a_location#Add_a_character|follow these steps]].
 
# Under {{False button|Set Click Speech for Unit|color=gray}}, click {{False button|list...|color=gray|bord=black}} and select the code name of the character you want to speak. If you have not added a character already, [[Mod:Create_a_location#Add_a_character|follow these steps]].
# Under {{False button|to:|color=gray3}}, select the dialog code you previously embedded.
+
# Under {{False button|to|color=gray}}, select the dialog code you previously embedded.
 
# Click {{False button|Ok|color=gray|bord=black}}{{Idea|At any time, double-clicking on an item in the trigger list allows you to open it to edit it}}
 
# Click {{False button|Ok|color=gray|bord=black}}{{Idea|At any time, double-clicking on an item in the trigger list allows you to open it to edit it}}
  
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# Click on the {{False button|Center View|color=black2}} tab and select {{False button|Set Click Speech|color=black2}}.
 
# Click on the {{False button|Center View|color=black2}} tab and select {{False button|Set Click Speech|color=black2}}.
 
# Under {{False button|Set Click Speech for Unit|color=gray}}, click {{False button|list...|color=gray|bord=black}} and select the code name of the character you want to re-speak.
 
# Under {{False button|Set Click Speech for Unit|color=gray}}, click {{False button|list...|color=gray|bord=black}} and select the code name of the character you want to re-speak.
# Under {{False button|to:|color=gray3}}, select the code for the next section of the dialog.
+
# Under {{False button|to|color=gray}}, select the code for the next section of the dialog.
 
# Press {{False button|Ok|color=gray|edge=black}}{{Idea|This step completed, after the first dialog, clicking on the character again will start a new dialog.}}
 
# Press {{False button|Ok|color=gray|edge=black}}{{Idea|This step completed, after the first dialog, clicking on the character again will start a new dialog.}}
  

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