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=== View ===
 
=== View ===
 
The game locations are presented in a [[Wikipedia:Isometric perspective|isometric]] manner.
 
The game locations are presented in a [[Wikipedia:Isometric perspective|isometric]] manner.
No matter where you are, use the keyboard arrows ({{False button| ↑ |color=white}} {{False button|→|color=white}} {{False button| ↓ |color=white}} {{False button|←|color=white}}), or move the [[file:Curseur-Doigts.png|20x20px]] at the edge of the window to move the view in the desired direction.{{Idea|If a character is selected (tab at the bottom with his name on it), you can click on his tab to center the view on him.}}
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No matter where you are, use the keyboard arrows ({{False button| ↑ |color=white}} {{False button|→|color=white}} {{False button| ↓ |color=white}} {{False button|←|color=white}}), or move the [[file:Cursor-Fingers.png|20x20px]] at the edge of the window to move the view in the desired direction.{{Idea|If a character is selected (tab at the bottom with his name on it), you can click on his tab to center the view on him.}}
  
 
=== Selection ===
 
=== Selection ===
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* [[file:Barre controle-Amical.png|20px]][[file:Barre controle-Prudent.png|20px]][[file:Barre controle-Agressif.png|20px]] : The ''Friendly'', ''Cautious'' and ''Aggressive!'' buttons determine how the selected character will behave when faced with a hostile character.{{Warning|The ''Aggressive!'' mode may lead the character to attack some characters (or even objects...) without provocation.}}
 
* [[file:Barre controle-Amical.png|20px]][[file:Barre controle-Prudent.png|20px]][[file:Barre controle-Agressif.png|20px]] : The ''Friendly'', ''Cautious'' and ''Aggressive!'' buttons determine how the selected character will behave when faced with a hostile character.{{Warning|The ''Aggressive!'' mode may lead the character to attack some characters (or even objects...) without provocation.}}
 
* [[file:Barre controle-Debout.png|20px]][[file:Barre controle-Accroupi.png|20px]][[file:Barre controle-Couche.png|24px]] : The buttons ''Standing'', ''Crouching'' and ''Lying down'' determine the mode of movement of the selected character.{{Idea|Squatting near a water source allows you to collect water continuously.}}
 
* [[file:Barre controle-Debout.png|20px]][[file:Barre controle-Accroupi.png|20px]][[file:Barre controle-Couche.png|24px]] : The buttons ''Standing'', ''Crouching'' and ''Lying down'' determine the mode of movement of the selected character.{{Idea|Squatting near a water source allows you to collect water continuously.}}
* {{Faux bouton|DO|couleur=black|bordure=oui}} : Displays the buttons ''Stay here'', ''Live here'' and the panel of special actions, such as ''Sneak'' and ''Lockpick''.
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* {{Faux bouton|AGIR|couleur=black|bordure=oui}} : Displays the buttons ''Stay here'', ''Live here'' and the panel of special actions, such as ''Sneak'' and ''Lockpick''.
* {{Faux bouton|BAG|couleur=black|bordure=oui}} : Displays the items and equipment carried by the selected character or vehicle. These items can be dragged and dropped out of the bag or into a hand.{{Idea|Dragging an item onto another character's tab will drop it into their bag. Both characters must be in close proximity to swap an item}}
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* {{Faux bouton|SAC|couleur=black|bordure=oui}} : Displays the items and equipment carried by the selected character or vehicle. These items can be dragged and dropped out of the bag or into a hand.{{Idea|Dragging an item onto another character's tab will drop it into their bag. Both characters must be in close proximity to swap an item}}
* {{Faux bouton|CHAR|couleur=black|bordure=oui}} : Displays the general status of the selected character and his skills. After obtaining an [[Autonomy Level]], it is possible to assign new [[Skill Points]] in this window.
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* {{Faux bouton|ÉTAT|couleur=black|bordure=oui}} : Displays the general status of the selected character and his skills. After obtaining an [[Autonomy Level]], it is possible to assign new [[Skill Points]] in this window.
 
* {{Faux bouton|GPSP|couleur=black|bordure=oui}} : Displays the screen with the tasks to do, past conversations, some recorded notes, the satellite map of the surroundings and some videos.{{Avertissement|What is displayed in the GPSP (e.g. tasks to be performed) depends on where the character is, and therefore varies from place to place}}
 
* {{Faux bouton|GPSP|couleur=black|bordure=oui}} : Displays the screen with the tasks to do, past conversations, some recorded notes, the satellite map of the surroundings and some videos.{{Avertissement|What is displayed in the GPSP (e.g. tasks to be performed) depends on where the character is, and therefore varies from place to place}}
 
* {{Faux bouton|MENU|couleur=black|bordure=oui}} : Displays the game menu.
 
* {{Faux bouton|MENU|couleur=black|bordure=oui}} : Displays the game menu.
  
 
== Survival ==
 
== Survival ==
[[The Sum:About|The Sum]] has a ''survival'' element, which means that you can't discover all the content the game has to offer without surviving to experience it!
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[The Sum:About|The Sum]] has a ''survival'' part, which means that you can't discover all the content the game has to offer without surviving to experience it!
  
 
It is essential, for example, to find enough food, because if you don't eat, you will eventually starve.
 
It is essential, for example, to find enough food, because if you don't eat, you will eventually starve.
  
 
=== Useful tools for survival ===
 
=== Useful tools for survival ===
* '''[[Knife (item)|Knife]]''': not just for fighting, but (especially) for butchering hunted animals.{{Idea|Most [[Random Encounters|Random encounters]] containing a shore have [[Knife|Shells]], which can be used as an improvised knife. In some random encounter locations, you can find a [[Knife|Wood Shard]], which can be used as a knife. The [[Knife|Steel Knives]] may be rare for most characters at first}}
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* ''[[Knife (item)|Knife]]''': not just for fighting, but (especially) for butchering hunted animals.{{Idea|Most [[Random Encounters|Random encounters]] containing a shore have [[Knife|Shells]], which can be used as an improvised knife. In some random encounter locations, you can find a [[Knife|Wood Shard]], which can be used as a knife. The [[Knife|Steel Knives]] may be rare for most characters at first}}
 
* '''[[Clothing|Clothing]]''': wearing clothing helps you avoid dying from heat or cold. Each garment also protects you physically, some better than others.
 
* '''[[Clothing|Clothing]]''': wearing clothing helps you avoid dying from heat or cold. Each garment also protects you physically, some better than others.
* '''[[Lighter (item)|Lighter]]''': You need a lighter or enough [[Survival (skill)|Survival skill]] to start a [[Campfire|Campfire]] (as well as [[Wood|Wood]] or [[Paper|any paper]] for fuel).
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* ''[[Lighter (item)|Lighter]]'': You need a lighter or enough [[Survival (skill)|Survival skill]] to start a [[Campfire|Campfire]] (as well as [[Wood|Wood]] or [[Paper|any paper]] for fuel).
 
* '''[[Wood|Wood]]''': abundant in any natural place, wood fuels a campfire that allows you to cook food or boil water. Cooked food keeps indefinitely while boiled water is healthy and non-toxic.
 
* '''[[Wood|Wood]]''': abundant in any natural place, wood fuels a campfire that allows you to cook food or boil water. Cooked food keeps indefinitely while boiled water is healthy and non-toxic.
* '''[[Sleeping bag (item)|Sleeping bag / Skin]]''': Sleeping helps you heal from wounds and recover [[Life Points]]. The chance of recovering Life points depends on your [[Survival (skill)|Survival skill]].{{Idea|The skin of a large skinned animal can be used as an improvised sleeping bag}}
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* ''[[Sleeping bag (item)|Sleeping bag / Skin]]'': Sleeping helps you heal from wounds and recover [[Life Points]]. The chance of recovering Life points depends on your [[Survival (skill)|Survival skill]].{{Idea|The skin of a large skinned animal can be used as an improvised sleeping bag}}
 
* '''[[Fishing Rod (item)|Fishing Rod/Spear]]''': having this tool in hand while standing near a stream or other body of water allows you to fish automatically. The caught fish appears in your cooler.
 
* '''[[Fishing Rod (item)|Fishing Rod/Spear]]''': having this tool in hand while standing near a stream or other body of water allows you to fish automatically. The caught fish appears in your cooler.
  
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Investing points in the following skills will help you survive longer:
 
Investing points in the following skills will help you survive longer:
  
* '''[[Scavenge(skill)|Scavenge]]''': Experience with scavenging and fishing. Changes the speed of fishing and the chance of finding hidden objects ('''[[Fishing Rod (item)|Fishing Rod or Spear]]''' required as a fishing tool).{{Idea|With 50 or more Skill, it is possible to find fruit tales and mushrooms on the [[Map]].}}
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* ''[[Scavenge(skill)|Scavenge]]'' Experience with scavenging and fishing. Changes the speed of fishing and the chance of finding hidden objects ('''[[Fishing Rod (item)|Fishing Rod or Spear]]''' required as a fishing tool).{{Idea|With 50 or more Skill, it is possible to find fruit tales and mushrooms on the [[Map]].}}
  
* '''[[Traps (skill)|Traps]]''': Detection and removal of booby traps, dangerous junk (such as broken glass) or construction weaknesses. Assists in the use of explosives for demolition purposes.{{Idea|With 50 or more Skill, it is possible to (automatically) trap animals in the wilds while traveling on the [[Map]].}}
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* ''[[Traps (skill)|Traps]]'' Detection and removal of booby traps, dangerous junk (such as broken glass) or construction weaknesses. Assists in the use of explosives for demolition purposes.{{Idea|With 50 or more Skill, it is possible to (automatically) trap animals in the wilds while traveling on the [[Map]].}}
  
* '''[[Survival (skill)|Survival]]''': Experience preparing a shelter to recover from wounds and toxins (You need a sleeping bag or animal skin to be able to sleep).{{Idea|With 50 or more Skill, it is possible to start a fire without a lighter.}}
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* ''[[Survival (skill)|Survival]]'' Experience preparing a shelter to recover from wounds and toxins (You need a sleeping bag or animal skin to be able to sleep).{{Idea|With 50 or more Skill, it is possible to start a fire without a lighter.}}
  
 
== Progression ==
 
== Progression ==
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== What to do first ==
 
== What to do first ==
 
# Stay away from fights at the beginning of the game!
 
# Stay away from fights at the beginning of the game!
# Find a food source {{Idea|Some [[Encounters (Locations)|Random Encounters]] contain food (''[[Food|Mushrooms, Fruits, Roots]]''): If you find such a place, notice the position of the square you found and visit it again by clicking on that square when your food supply is exhausted}}
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# Find a food source {{Idea|Some [[Encounters (Locations)|Random Encounters]] contain food (''Food|Mushrooms, Fruits, Roots]''): If you find such a place, notice the position of the square you found and visit it again by clicking on that square when your food supply is exhausted}}
 
# If you have found fishing equipment, look for river or lake spaces suitable for fishing, as most have bodies of water where you can fish.
 
# If you have found fishing equipment, look for river or lake spaces suitable for fishing, as most have bodies of water where you can fish.
 
# Avoid crossing open water areas, or save your game before doing so.
 
# Avoid crossing open water areas, or save your game before doing so.
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== Recommended items / equipments ==
 
== Recommended items / equipments ==
* '''[[Rope|Rope]]''': Can be used to climb down (and out) of specific areas (holes and elevator shafts that offer a firm grip). It is possible to remove a rope to use it elsewhere.
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* ''[[Rope|Rope]]''': Can be used to climb down (and out) of specific areas (holes and elevator shafts that offer a firm grip). It is possible to remove a rope to use it elsewhere.
* '''[[Battery|Battery]]''': Any battery will fill your portable power supply, to be used by various tools (such as a flashlight). Double-click a battery in the bag to recharge your electricity.
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* ''[[Battery|Battery]]''': Any battery will fill your portable power supply, to be used by various tools (such as a flashlight). Double-click a battery in the bag to recharge your electricity.
* '''[[Flashlight|Flashlight]]''': Most places don't have electricity, so it's dark at night. A flashlight will come in handy (as long as you have the electricity to run it!)
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* ''[[Flashlight|Flashlight]]'': Most places don't have electricity, so it's dark at night. A flashlight will come in handy (as long as you have the electricity to run it!)
* '''[[Kit|Kits]]''': Various kits can come in handy on your travels! A first aid kit allows you to heal yourself ([[Medicine (skill)|Medicine skill]]). A toolbox allows you to repair, among other things, electrical controllers ([[Repair (skill)|Repair skill]]).
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* ''[[Kit|Kits]]''': Various kits can come in handy on your travels! A first aid kit allows you to heal yourself ([[Medicine (skill)|Medicine skill]]). A toolbox allows you to repair, among other things, electrical controllers ([[Repair (skill)|Repair skill]]).
* '''[[GPS|GPS Watch]]''': Activating a GPS tool (if of course you have enough electricity), allows you to instantly leave the map you are in. It's more convenient and you save a lot of time.
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* ''[[GPS|GPS Watch]]''': Activating a GPS tool (if of course you have enough electricity), allows you to instantly leave the map you are in. It's more convenient and you save a lot of time.
* '''[[GES|GES Module]]''': Activating a GES module (if of course you have enough electricity), allows you to know the toxicity level of an area, and thus avoid the most dangerous places. A GES module also warns you automatically in case of an emergency or immediate danger.
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* ''[[GES|GES Module]]'': Activating a GES module (if of course you have enough electricity), allows you to know the toxicity level of an area, and thus avoid the most dangerous places. A GES module also warns you automatically in case of an emergency or immediate danger.

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