Editing Mod:Modify the worldmap

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# Click on the {{False button|Core|color=black2}} tab.
 
# Click on the {{False button|Core|color=black2}} tab.
 
# Select your location from the list on the left, then click on the chosen location on the [[Worldmap]] to place it.
 
# Select your location from the list on the left, then click on the chosen location on the [[Worldmap]] to place it.
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.
+
# Navigate to the {{False button|File|Color=Gray|Border=Black}} menu and then {{False button|Save|Color=Gray3}}.
  
 
== Move a location ==
 
== Move a location ==
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# Click on the tab {{Fake button|Core|color=black2}}.
 
# Click on the tab {{Fake button|Core|color=black2}}.
 
# Select the location to be moved from the list on the left, then click on the new location you have chosen on the [[Worldmap]].
 
# Select the location to be moved from the list on the left, then click on the new location you have chosen on the [[Worldmap]].
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.
+
# Navigate to the {{False button|File|Color=Gray|Border=Black}} menu and then {{False button|Save|Color=Gray3}}.
  
 
== Add a random encounter ==
 
== Add a random encounter ==
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* '''active :''' Encounter active or not (true = active; false = requires a script to work)
 
* '''active :''' Encounter active or not (true = active; false = requires a script to work)
 
* '''A :''' Unused. Leave at "A".
 
* '''A :''' Unused. Leave at "A".
* '''entity_name:''' File name of the character to be added, stored in ''Game/core/entities/Actors/___RANDOM/'' in '''.ent''' format.
+
* '''entity_name:'' File name of the character to be added, stored in ''Game/core/entities/Actors/___RANDOM/'' in '''.ent''' format.
 
* '''number:''' Number of characters appearing if the ''luck'' check succeeds.
 
* '''number:''' Number of characters appearing if the ''luck'' check succeeds.
 
* '''chance:''' Chance in 100 that a number of characters determined by ''number'' will appear. The number of attempts is randomly determined between "min" and "max".
 
* '''chance:''' Chance in 100 that a number of characters determined by ''number'' will appear. The number of attempts is randomly determined between "min" and "max".
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# Open the file ''bos.cam'' located in ''core/campaigns/''.
 
# Open the file ''bos.cam'' located in ''core/campaigns/''.
 
# Go to the menu {{Fake button|Tools|color=gray|border=black}} then {{Fake button|Import Random|color=gray3}} (the meeting will be added).
 
# Go to the menu {{Fake button|Tools|color=gray|border=black}} then {{Fake button|Import Random|color=gray3}} (the meeting will be added).
# To the right of the tabs, change the {{False button|5 |color=black2}}{{False button|5 |color=black2}}{{False button|5 |color=black2}} boxes to choose your placement "brush" ({{1st}} number = length boxes; 2{{nd}} number = height boxes; 3{{rd}} number = chance to trigger the encounter) {{Warning|Keep the 3{{rd}} digit low (less than 5) to prevent the game from being interrupted too often by random encounters.}}
+
# To the right of the tabs, change the {{False button|5 |color=black2}}{{False button|5 |color=black2}} boxes to choose your placement "brush" ({{1st}} number = length boxes; 2{{nd}} number = height boxes; 3{{rd}} number = chance to trigger the encounter) {{Warning|Keep the 3{{rd}}} digit low (less than 5) to prevent the game from being interrupted too often by random encounters.}}
 
# Click on the {{False button|Random|color=black2}} tab.
 
# Click on the {{False button|Random|color=black2}} tab.
 
# Select your encounter from the list on the left, then click on the chosen location on the map to place it. Each time you click, an encounter chance is added according to the "brush" chosen above.{{Idea|You can display the total encounter chance for each box by checking the "Show Totals" option in the "View" menu}}
 
# Select your encounter from the list on the left, then click on the chosen location on the map to place it. Each time you click, an encounter chance is added according to the "brush" chosen above.{{Idea|You can display the total encounter chance for each box by checking the "Show Totals" option in the "View" menu}}
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# Open the file ''bos.cam'' located in ''core/campaigns/''.
 
# Open the file ''bos.cam'' located in ''core/campaigns/''.
 
# Go to the menu {{Fake button|Tools|color=gray|border=black}} then {{Fake button|Import Special|color=gray3}} (the special meeting will be added).
 
# Go to the menu {{Fake button|Tools|color=gray|border=black}} then {{Fake button|Import Special|color=gray3}} (the special meeting will be added).
# To the right of the tabs, change the {{False button|5 |color=black2}}{{False button|5 |color=black2}}{{False button|5 |color=black2}} boxes to choose your placement "brush" ({{1st}} number = length boxes; 2{{th}} number = height boxes; 3{{th}} number = chance to trigger the encounter) {{Idea|Place the 3{{rd}} digit at "25" or less.}}
+
# To the right of the tabs, change the {{False button|5 |color=black2}}{{False button|5 |color=black2}} boxes to choose your placement "brush" ({{1st}} number = length boxes; 2{{th}} number = height boxes; 3{{th}} number = chance to trigger the encounter) {{Idea|Place the 3{{e}} digit at "25" or less.}}
 
# Click on the {{False button|Special|color=black2}} tab.
 
# Click on the {{False button|Special|color=black2}} tab.
 
# Select your special encounter from the list on the left, then click on the chosen location on the card to place it. Each time you click, an encounter chance is added according to the "brush" chosen above.{{Idea|You can display the total encounter chance for each box by checking the "Show Totals" option in the "View" menu}}
 
# Select your special encounter from the list on the left, then click on the chosen location on the card to place it. Each time you click, an encounter chance is added according to the "brush" chosen above.{{Idea|You can display the total encounter chance for each box by checking the "Show Totals" option in the "View" menu}}
 
# Go to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.
 
# Go to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.

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