Difference between revisions of "Mod:Create a character"
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− | + | This tutorial explains how to create and modify a character in ''[[Wikipedia 2197|The Sum]]''. | |
− | [[file: | + | [[file:Entity Editor.jpg|thumb|This tutorial uses mainly the ''Entity Editor''. |
− | == | + | == Required tools == |
− | * [[Mod: | + | * [[Mod:Editors#Entity_editor|Entity Editor]] |
− | * [[Mod: | + | * [[Mod:Editors#Level_editor|Level Editor]] |
− | * [[Mod: | + | * [[Mod:Editors#Notepad.2B.2B|Notepad++]] |
− | == | + | == Before you start == |
− | + | Take some time to learn how the Entity Editor works by checking out the [http://10projets.org/nousaurons/editor_readme.html#Section3 "readme" file of the Fallout Tactics Editor].{{Warning|Characters are referred to as "Actors" in the document.}} | |
− | == | + | == Create a new character == |
− | {{ | + | {{Idea|Characters including several characteristics necessary for the game to function properly in general (along with a number of basic items in their bag), it is recommended that you create a character from an existing character taken at random from the characters in the ''Game/core/entities/Actors/'' folder }} |
− | === | + | === Existing character as a base === |
− | # | + | # Open the ''Game''/ folder then '''FT Improver.EXE''' {{Warning|Using '''FT Tools.exe''' instead will result in an error}}. |
− | # | + | # Pass the videos by clicking on them. |
− | # | + | # Click on {{False button|MORE|color=black|button=yes}}. |
− | # | + | # Click {{False button|ENTITY EDITOR|color=black|button=yes}}. |
− | # | + | # Navigate to the {{False Button|File|color=gray|bordure=black}} menu then {{False Button|Open|color=gray}}. |
− | # | + | # Open the desired file which must end with '''.ent''' (stored in ''Game/core/entities/Actors/''). |
− | # | + | # Go to the menu {{False button|File|color=gray|border=black}} then {{False button|Save As|color=gray}}. |
− | # | + | # Save this character under a different name in the same folder.{{Idea|The character should be stored in a folder corresponding to the location where it appears. If the filename of this location does not appear in "___HABITANTS", create this folder first with "Windows Explorer" and then save your character in it.}} |
− | == | + | == Editing a character == |
− | === | + | === Open the file (Entity editor) === |
− | # | + | # Open the ''Game''/ folder then '''FT Improver.EXE''' {{Warning|Use '''FT Tools.exe''' instead will result in an error}}. |
− | # | + | # Pass the videos by clicking on them. |
− | # | + | # Click on {{False button|MORE|color=black|button=yes}}. |
− | # | + | # Click {{False button|ENTITY EDITOR|color=black|button=yes}}. |
− | # | + | # Navigate to the {{False Button|File|color=gray|border=black}} menu then {{False Button|Open|color=gray}}. |
− | # | + | # Open the file of your character previously created which must end with '''.ent'''. |
− | === | + | === Name character === |
− | + | Every character has a name, stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version). | |
− | # | + | # Open the two files '''characters.txt''' and for each of them: |
− | ## | + | ## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//PRÉNOMS DES HABITANTS" |
− | ## | + | ## Directly below, copy/paste the following code: <syntaxhighlight> |
− | + | name__character_code_name = {character name} | |
</syntaxhighlight> | </syntaxhighlight> | ||
− | # [[Mod: | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] |
− | # | + | # Expand the {{False button|Name|color=gray|border=black}} tab. |
− | # | + | # To the right of {{Fake Button|Display Name|color=gray}}, add your character's code name.{{Warning|This name should not include the word "name_", but rather look like this: "_character_code_name". The "_" bar indicates that this is a unique character}} |
− | # | + | # Go to the {{Fake button|File|color=gray|bord=black}} menu and then {{Fake button|Save|color=gray}}. |
− | === | + | === Add a bio (for companions) === |
− | + | If the character you create does not join the player's group as a [[Nous_Aurons:Contenus#Companions|companion]], skip this step. | |
− | + | As for the name, the bio of a character is stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version). | |
− | # | + | # Open the two files '''characters.txt''' and for each of them: |
− | ## | + | ## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//RECRUES" |
− | ## | + | ## Directly below, copy/paste the following code: <syntaxhighlight> |
− | + | name__code_name_of_character = {Name of character} | |
− | + | desc__character_code_name = {<Ck>LOCATION\nPROFESSION\nBiography appearing in the language appropriate to the version of '''characters.txt''} | |
</syntaxhighlight> | </syntaxhighlight> | ||
− | * ''' | + | * '''LOCATION:''' Name of the [[The Sum:Contents#Merica|location]] where the companion is recruited. |
− | * '''PROFESSION :''' [[ | + | * '''PROFESSION:''' Primary or official [[The Sum:Contents#Professions|profession]] of the companion. There may be more than one.{{Idea|If the character_code_name has been correctly assigned in the entity editor, the character's name and bio should appear correctly.}} |
− | # | + | # Save the document. |
− | === | + | === Create a portrait === |
− | + | To create a portrait from an image, see [[Mod:Create a portrait]]. | |
− | === | + | === Assign a portrait === |
− | + | Using the code name of your character, it is easy to assign them a portrait. | |
− | # | + | # Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can not see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']}} |
− | # | + | # Copy/paste this '''.zar''' file in the same folder renaming it "_character_code_name.zar".{{Warning|Don't forget to add a "_" bar before the character code name.}} |
− | === | + | === Change characteristics === |
− | + | There are an infinite number of possible variations for the characteristics of the character you create, and they can have a [[Level of autonomy]] varying from beginner to very high... | |
− | # [[Mod: | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] |
− | # | + | # Click on the {{False button|Make|color=gray|border=black}} button to the right of the top menu. |
− | # | + | # Customize the character by clicking on the {{False button|Name|color=black}}{{False button|Age|color=black}}{{False button|Appearance|color=black}} buttons on top. |
− | # | + | # Using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons as well as the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons, assign any characteristics of your choice to the character and press {{False button|OK|color=white|button=yes}} |
− | #* | + | #*Once this step is completed, expand the {{Fake button|Name|customName|color=gray|bord=black}} tab and delete the name you entered earlier (to the right of {{Fake Button|customName|customName=gray}}). To assign a name to the character, follow [[Mod:Create_a_character#Name_character|these steps]] instead. |
− | # | + | # To add [[Autonomy Level|Levels]] to the character: |
− | ## | + | ## Click the {{False Button|Level|color=gray|bord=black}} button to the right of the menu at the top. |
− | ## | + | ## Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want. |
− | ## | + | ## Select a Perk when prompted. |
− | ## | + | ## Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False Button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}} |
− | ## | + | ## Press {{False button|OK|color=white|button=yes}}. |
− | # | + | # Navigate to the {{False Button|File|color=gray|border=black}} menu and then {{False Button|Save|color=gray}}. |
− | === | + | === Change the colors === |
− | # [[Mod: | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] |
− | # | + | # Expand the {{False button|Image|color=gray|border=black}} tab. |
− | # 4 menus | + | # 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, [[Mod:Create_a_character#Change_character_equipment|change the character's equipment instead]].}} |
+ | {{Warning|Changing the last color will affect the character blood color...}} | ||
=== Équipement (éditeur de niveaux) === | === Équipement (éditeur de niveaux) === |
Revision as of 19:34, 21 September 2022
This tutorial explains how to create and modify a character in The Sum. [[file:Entity Editor.jpg|thumb|This tutorial uses mainly the Entity Editor.
Required tools
Before you start
Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.
Create a new character
Existing character as a base
- Open the Game/ folder then FT Improver.EXE
. - Pass the videos by clicking on them.
- Click on ⦿ MORE.
- Click ⦿ ENTITY EDITOR.
- Navigate to the Template:False Button menu then Template:False Button.
- Open the desired file which must end with .ent (stored in Game/core/entities/Actors/).
- Go to the menu FilethenSave As.
- Save this character under a different name in the same folder.The character should be stored in a folder corresponding to the location where it appears. If the filename of this location does not appear in "___HABITANTS", create this folder first with "Windows Explorer" and then save your character in it.
Editing a character
Open the file (Entity editor)
- Open the Game/ folder then FT Improver.EXE
. - Pass the videos by clicking on them.
- Click on ⦿ MORE.
- Click ⦿ ENTITY EDITOR.
- Navigate to the Template:False Button menu then Template:False Button.
- Open the file of your character previously created which must end with .ent.
Name character
Every character has a name, stored in Game/NousAurons/locale/Game/characters.txt (French version) and Game/core/locale/Game/characters.txt (English version).
- Open the two files characters.txt and for each of them:
- Press ctrl+fand search for "//PRÉNOMS DES HABITANTS"
- Directly below, copy/paste the following code:
name__character_code_name = {character name}
- Press
- Open the character file
- Expand the Nametab.
- To the right of Template:Fake Button, add your character's code name.This name should not include the word "name_", but rather look like this: "_character_code_name". The "_" bar indicates that this is a unique character
- Go to the Filemenu and thenSave.
Add a bio (for companions)
If the character you create does not join the player's group as a companion, skip this step. As for the name, the bio of a character is stored in Game/NousAurons/locale/Game/characters.txt (French version) and Game/core/locale/Game/characters.txt (English version).
- Open the two files characters.txt and for each of them:
- Press ctrl+fand search for "//RECRUES"
- Directly below, copy/paste the following code:
name__code_name_of_character = {Name of character} desc__character_code_name = {<Ck>LOCATION\nPROFESSION\nBiography appearing in the language appropriate to the version of '''characters.txt''}
- Press
- LOCATION: Name of the location where the companion is recruited.
- PROFESSION: Primary or official profession of the companion. There may be more than one.If the character_code_name has been correctly assigned in the entity editor, the character's name and bio should appear correctly.
- Save the document.
Create a portrait
To create a portrait from an image, see Mod:Create a portrait.
Assign a portrait
Using the code name of your character, it is easy to assign them a portrait.
- Open the folder Game/core/gui/char/ then choose a portrait in the list.{{Idea|If you can not see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install Red!Viewer]}}
- Copy/paste this .zar file in the same folder renaming it "_character_code_name.zar".
Change characteristics
There are an infinite number of possible variations for the characteristics of the character you create, and they can have a Level of autonomy varying from beginner to very high...
- Open the character file
- Click on the Makebutton to the right of the top menu.
- Customize the character by clicking on the NameAgeAppearancebuttons on top.
- Using the +and-buttons as well as the ☻ and ☻ buttons, assign any characteristics of your choice to the character and press⦿ OK
- Once this step is completed, expand the Nametab and delete the name you entered earlier (to the right of Template:Fake Button). To assign a name to the character, follow these steps instead.
- Once this step is completed, expand the
- To add Levels to the character:
- Click the Template:False Button button to the right of the menu at the top.
- Press the +button to the right of "Autonomy" the number of times you want.
- Select a Perk when prompted.
- Assign all points earned from the Skills on the right using the +and-buttons.Holding down the Template:False Button key by clicking on these buttons adds or subtracts 10 points for each click
- Press ⦿ OK.
- Navigate to the Template:False Button menu and then Template:False Button.
Change the colors
- Open the character file
- Expand the Imagetab.
- 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, change the character's equipment instead.
Équipement (éditeur de niveaux)
- Ajouter le personnage dans une carteSon fichier .ent devrait être stocké préalablement dans Actors/___Habitants/nom_de_code_du_lieu_ou_il_sera_ajoute/
- Cliquez sur l'onglet Entity Editpuis cliquez sur le personnage.
- Pour ajouter des items portés par le personnage:
- Faites défiler les options à gauche jusqu'au champ Hand1_.
- Les champs Hand1_etHand2_indiquent les objets dans les deux mains du personnage.
- Le champ Armour_indique le vêtement ou l'armure porté.e par le personnage, susceptible de changer son apparence.
- Les champs
- Cliquez sur le bouton ...pour sélectionner un item à ajouter à un de ces champs (les armes se trouvent dans le dossier weapons/, les vêtements se trouvent dans le dossier items/Armor).
- Cochez la case sous les champs *_overrideque vous avez rempli avec un item pour indiquer que cet item sera utilisé.
- Faites défiler les options à gauche jusqu'au champ
- Pour ajouter des items dans le sac du personnage:
- Faites défiler les options à gauche jusqu'au grand rectangle noir avec les boutons addetdelau dessus.
- Cliquez sur le bouton addpour sélectionner un item à ajouter (les items se trouvent dans le dossier items/.
- Faites défiler les options à gauche jusqu'au grand rectangle noir avec les boutons
- Accédez au menu FilepuisSave.
Équipement (éditeur d'entité)
- Ouvrez le fichier du personnage
- Pour ajouter des items portés par le personnage:
- Développez l'onglet Equipped.
- Les champs Hand1etHand2indiquent les objets dans les deux mains du personnage.
- Le champ Armourindique le vêtement ou l'armure porté.e par le personnage, susceptible de changer son apparence.
- Les champs
- Cliquez sur le bouton ...pour sélectionner un item à ajouter à un de ces champs (les armes se trouvent dans le dossier weapons/, les vêtements se trouvent dans le dossier items/Armor).
- Développez l'onglet
- Pour ajouter des items dans le sac du personnage:
- Développez l'onglet Inventory.
- Cliquez sur le bouton addpour sélectionner un item à ajouter (les items se trouvent dans le dossier items/.
- Développez l'onglet
- Accédez au menu FilepuisSave.
Points de vie
Si vous avez ajouté des niveaux d'autonomie à votre personnage, il est important d'ajuster ses points de Vie pour vous assurer qu'il ne soit pas blessé (et par conséquent potentiellement hostile) dès que le joueur le rencontre.
- Calculez le nombre de Points de Vie qu'a besoin le personnage grâce au formulaire suivant.Obtenez la Force, Endurance et Niveau d'autonomie du personnage en cliquant sur le boutonLevelen haut de page dans l'éditeur d'entités.
- Dans l'éditeur d'entités, développez le tout dernier onglet ActorStatus.
- À la droite de hitPoints, remplacez le chiffre présent par le nombre de Points de Vie calculé.
- Accédez au menu FilepuisSave.
Placer un personnage dans un lieu
Consultez le tutoriel à cet emplacement (et suivez les étapes)