Editing Mod:Create a location

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This tutorial will explain you how to create or modify a location in ''[[Wikipedia 2197|The Sum]]''.{{Warning|''The Sum'' already has a very large number of locations, it is not recommended to add new ones. It is better to adapt an ''already existing'' location to your needs by adding content consistently with it.}}
 
This tutorial will explain you how to create or modify a location in ''[[Wikipedia 2197|The Sum]]''.{{Warning|''The Sum'' already has a very large number of locations, it is not recommended to add new ones. It is better to adapt an ''already existing'' location to your needs by adding content consistently with it.}}
[[file:Ecran Level Editor.jpg|thumb|This tutorial uses primarily the Level Editor]]
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[[file:Level Editor.jpg|thumb|This tutorial uses primarily the Level Editor]]
  
 
== Required tools ==
 
== Required tools ==
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== Before you start ==
 
== Before you start ==
Take the time to learn how the Level Editor works by checking out the [http://10projets.org/nousaurons/editor_readme.html#Section2 Fallout Tactics Editor "readme" file]. {{Warning|Locations are referred to as "Mission Map" in the document}}
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Take the time to learn how the Level Editor works by checking out the [[http://10projets.org/nousaurons/editor_readme.html#Section2 Fallout Tactics Editor "readme" file]]. {{Warning|Locations are referred to as "Mission Map" in the document}}
  
 
== Create a new location ==
 
== Create a new location ==
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# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click {{False button|LEVEL EDITOR|color=black|button=yes}}.
 
# Click {{False button|LEVEL EDITOR|color=black|button=yes}}.
# Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray3}}.
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# Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray}}.
 
# Open the desired file which must end with '''.mis''' (stored in ''Game/core/missions/'', the opened folder).
 
# Open the desired file which must end with '''.mis''' (stored in ''Game/core/missions/'', the opened folder).
# Go to the menu {{False button|File|color=gray|border=black}} then {{False button|Save As|color=gray3}}.
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# Go to the menu {{False button|File|color=gray|border=black}} then {{False button|Save As|color=gray}}.
 
# Save this location under another name in the same folder {{Idea|If it is a community, save it in the "communautes" folder. If it's a place that can only be accessed from a quest, save it in the "quests" folder. If it is a special event that will be triggered in the map, save it in the "special" folder}}
 
# Save this location under another name in the same folder {{Idea|If it is a community, save it in the "communautes" folder. If it's a place that can only be accessed from a quest, save it in the "quests" folder. If it is a special event that will be triggered in the map, save it in the "special" folder}}
  
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# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click {{False button|LEVEL EDITOR|color=black|button=yes}}.
 
# Click {{False button|LEVEL EDITOR|color=black|button=yes}}.
# Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray3}}.
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# Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray}}.
 
# Open the previously created location file which must end with '''.mis'''.
 
# Open the previously created location file which must end with '''.mis'''.
  
 
=== Add a character ===
 
=== Add a character ===
 
# [[Mod:Create_a_location#Open_the_location_file.Level_editor.29|Open the location file]]
 
# [[Mod:Create_a_location#Open_the_location_file.Level_editor.29|Open the location file]]
# Click on the {{False button|Entity|color=black2}} tab.
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# Click on the {{False Button|Entity|color=black2}} tab.
 
# In the list on the left, select a character to add to the map (folder ''Actors/___Inhabitants/place_code_name/'')
 
# In the list on the left, select a character to add to the map (folder ''Actors/___Inhabitants/place_code_name/'')
# Drag the cursor [[file:Curseur-Doigts.png|20x20px]] in the place and click to drop the character there.
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# Drag the cursor [[file:Cursor-Fingers.png|20x20px]] in the place and click to drop the character there.
  
 
=== Change the location specifics ===
 
=== Change the location specifics ===
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# [[Mod:Create_a_location#Open_the_location_file.28.C3.A9.Level_editor.29|Open the location file]]
 
# [[Mod:Create_a_location#Open_the_location_file.28.C3.A9.Level_editor.29|Open the location file]]
 
# Click on the {{False button|Level|color=black2}} tab and then the {{False button|Triggers...|color=gray|border=black}} button.
 
# Click on the {{False button|Level|color=black2}} tab and then the {{False button|Triggers...|color=gray|border=black}} button.
# At the top of the list, double click on {{False button|INIT - LOCATION + Danger|color=black}}.
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# At the top of the list, double click on {{False Button|INIT - LOCATION + Danger|color=black}}.
# Click on the {{False button|Actions|color=black2}} tab.
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# Click on the {{False Button|Actions|color=black2}} tab.
 
# Fill in the appropriate fields by double-clicking on each one:
 
# Fill in the appropriate fields by double-clicking on each one:
 
* '''Set Mission ' ' to complete:''' location_code_name (same as location file name).
 
* '''Set Mission ' ' to complete:''' location_code_name (same as location file name).
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* '''Set mission variable 'Condition_pour_habiter_Communaute' to ' ' :''' "oui" = A special condition must be met to inhabit this place; "non" = default option.
 
* '''Set mission variable 'Condition_pour_habiter_Communaute' to ' ' :''' "oui" = A special condition must be met to inhabit this place; "non" = default option.
 
* The other "Actions" ("Eau2", "Peche2", etc.) must correspond to the zones present in the place. They are necessary for the player to harvest water, fish, get electricity, etc.
 
* The other "Actions" ("Eau2", "Peche2", etc.) must correspond to the zones present in the place. They are necessary for the player to harvest water, fish, get electricity, etc.
# If you are making changes to the map, click on the {{False button|Zone|color=black2}} tab and look at the existing zones in the list on the left. Add new areas as needed using the following names: ''EAU, EAU2, EAU3, EAU4, EAU5, PECHE, PECHE2, PECHE3, ELECTRICITE, ELECTRICITE2, ELECTRICITE3''. For each field added, adjust the corresponding variables by replacing the "non" with a "oui".{{Warning|If the variables and fields do not match, the fields will not be functional.}}
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# If you are making changes to the map, click on the {{False Button|Zone|color=black2}} tab and look at the existing zones in the list on the left. Add new areas as needed using the following names: ''EAU, EAU2, EAU3, EAU4, EAU5, PECHE, PECHE2, PECHE3, ELECTRICITE, ELECTRICITE2, ELECTRICITE3''. For each field added, adjust the corresponding variables by replacing the "non" with a "oui".{{Warning|If the variables and fields do not match, the fields will not be functional.}}

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