Editing Mod:Create a location
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* '''Set mission variable 'Condition_pour_habiter_Communaute' to ' ' :''' "oui" = A special condition must be met to inhabit this place; "non" = default option. | * '''Set mission variable 'Condition_pour_habiter_Communaute' to ' ' :''' "oui" = A special condition must be met to inhabit this place; "non" = default option. | ||
* The other "Actions" ("Eau2", "Peche2", etc.) must correspond to the zones present in the place. They are necessary for the player to harvest water, fish, get electricity, etc. | * The other "Actions" ("Eau2", "Peche2", etc.) must correspond to the zones present in the place. They are necessary for the player to harvest water, fish, get electricity, etc. | ||
− | # If you are making changes to the map, click on the {{False | + | # If you are making changes to the map, click on the {{False Button|Zone|color=black2}} tab and look at the existing zones in the list on the left. Add new areas as needed using the following names: ''EAU, EAU2, EAU3, EAU4, EAU5, PECHE, PECHE2, PECHE3, ELECTRICITE, ELECTRICITE2, ELECTRICITE3''. For each field added, adjust the corresponding variables by replacing the "non" with a "oui".{{Warning|If the variables and fields do not match, the fields will not be functional.}} |