Editing Mod:Edit a main character
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− | This tutorial explains how to edit your starting character in ''[[Wikipedia 2197|The Sum]]''. [[file: | + | This tutorial explains how to edit your starting character in ''[[Wikipedia 2197|The Sum]]''. [[file:Entity Editor.jpg|thumb|This tutorial uses the ''Entity Editor''. |
== Required tools == | == Required tools == | ||
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Take some time to learn how the Entity Editor works by checking out the [http://10projets.org/nousaurons/editor_readme.html#Section3 "readme" file of the Fallout Tactics Editor].{{Warning|Characters are referred to as "Actors" in the document.}} | Take some time to learn how the Entity Editor works by checking out the [http://10projets.org/nousaurons/editor_readme.html#Section3 "readme" file of the Fallout Tactics Editor].{{Warning|Characters are referred to as "Actors" in the document.}} | ||
− | === | + | === Choose your starting character === |
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# Open the ''Game''/ folder then '''FT Improver.EXE'''. | # Open the ''Game''/ folder then '''FT Improver.EXE'''. | ||
# Pass the videos by clicking on them. | # Pass the videos by clicking on them. | ||
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}. | # Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}. | ||
− | # Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind | + | # Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind, and click {{False button|BACK|color=white|button=yes}} (not {{False button|MODIFY|color=white|button=yes}}like you might expect). |
− | {{Idea|The | + | {{Idea|The start position and story is fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}} |
− | === | + | === Open the starting character file === |
# Open the ''Game''/ folder then '''FT Improver.EXE'''. | # Open the ''Game''/ folder then '''FT Improver.EXE'''. | ||
# Pass the videos by clicking on them. | # Pass the videos by clicking on them. | ||
# Click on {{False button|MORE|color=black|button=yes}}. | # Click on {{False button|MORE|color=black|button=yes}}. | ||
# Click {{False button|ENTITY EDITOR|color=black|button=yes}}. | # Click {{False button|ENTITY EDITOR|color=black|button=yes}}. | ||
− | # Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color= | + | # Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color=gray}}. |
# Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab''). | # Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab''). | ||
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=== Change the portrait === | === Change the portrait === | ||
+ | Using the code name (or file name) of your character, it is easy to change their portrait. | ||
+ | # Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can not see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']}} | ||
+ | # Remove the '''.zar''' associated with your starting character: ex: '''prefab1.zar'''. | ||
+ | # Copy/paste the portrait '''.zar''' file you want for a portrait and renaming it "prefabX.zar". ex: '''prefab1.zar'''. | ||
− | === | + | === Open the file (Entity editor) === |
− | # | + | # Open the ''Game''/ folder then '''FT Improver.EXE''' {{Warning|Use '''FT Tools.exe''' instead will result in an error}}. |
− | # Click on {{False button| | + | # Pass the videos by clicking on them. |
− | # Click {{False button| | + | # Click on {{False button|MORE|color=black|button=yes}}. |
+ | # Click {{False button|ENTITY EDITOR|color=black|button=yes}}. | ||
+ | # Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray}}. | ||
+ | # Open the file of your character previously created which must end with '''.ent'''. | ||
− | === | + | === Name character === |
− | + | Every character has a name, stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version). | |
− | + | # Open the two files '''characters.txt''' and for each of them: | |
− | + | ## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//PRÉNOMS DES HABITANTS" | |
− | # | + | ## Directly below, copy/paste the following code: <syntaxhighlight> |
− | + | name__character_code_name = {character name} | |
− | = | + | </syntaxhighlight> |
− | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | |
− | + | # Expand the {{False button|Name|color=gray|border=black}} tab. | |
− | # [[Mod: | + | # To the right of {{Fake button|Display Name|color=gray}}, add your character's code name.{{Warning|This name should not include the word "name_", but rather look like this: "_character_code_name". The "_" bar indicates that this is a unique character}} |
− | # | + | # Go to the {{Fake button|File|color=gray|bord=black}} menu and then {{Fake button|Save|color=gray}}. |
− | # | ||
− | # | ||
− | === | + | === Add a bio (for companions) === |
− | # | + | If the character you create does not join the player's group as a [[Nous_Aurons:Contenus#Companions|companion]], skip this step. |
− | ## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for | + | As for the name, the bio of a character is stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version). |
− | ## | + | # Open the two files '''characters.txt''' and for each of them: |
− | + | ## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//RECRUES" | |
+ | ## Directly below, copy/paste the following code: <syntaxhighlight> | ||
+ | name__code_name_of_character = {Name of character} | ||
+ | desc__character_code_name = {<Ck>LOCATION\nPROFESSION\nBiography appearing in the language appropriate to the version of '''characters.txt''} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | # | + | * '''LOCATION:''' Name of the [[The Sum:Contents#Merica|location]] where the companion is recruited. |
+ | * '''PROFESSION:''' Primary or official [[The Sum:Contents#Professions|profession]] of the companion. There may be more than one.{{Idea|If the character_code_name has been correctly assigned in the entity editor, the character's name and bio should appear correctly.}} | ||
+ | # Save the document. | ||
=== Change characteristics === | === Change characteristics === | ||
− | There are an infinite number of possible variations for the characteristics of the | + | There are an infinite number of possible variations for the characteristics of the character you create, and they can have a [[Level of autonomy]] varying from beginner to very high... |
+ | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | ||
+ | # Click on the {{False button|Make|color=gray|border=black}} button to the right of the top menu. | ||
+ | # Customize the character by clicking on the {{False button|Name|color=black}}{{False button|Age|color=black}}{{False button|Appearance|color=black}} buttons on top. | ||
+ | # Using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons as well as the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons, assign any characteristics of your choice to the character and press {{False button|OK|color=white|button=yes}} | ||
+ | #*Once this step is completed, expand the {{Fake button|customName|color=gray|border=black}} tab and delete the name you entered earlier (to the right of {{Fake button|customName|color=gray}}). To assign a name to the character, follow [[Mod:Create_a_character#Name_character|these steps]] instead. | ||
+ | # To add [[Autonomy Level|Levels]] to the character: | ||
+ | ## Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top. | ||
+ | ## Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want. | ||
+ | ## Select a Perk when prompted. | ||
+ | ## Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}} | ||
+ | ## Press {{False button|OK|color=white|button=yes}}. | ||
+ | # Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray}}. | ||
− | === | + | === Change the colors === |
− | # [[Mod: | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] |
− | # | + | # Expand the {{False button|Image|color=gray|border=black}} tab. |
− | # | + | # 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, [[Mod:Create_a_character#Equipment (level editor)|change the character's equipment instead]].}} |
− | + | {{Warning|Changing the last color will affect the character blood color...}} | |
− | === | + | === Equipment (level editor) === |
− | + | # [[Mod:Create_a_location#Add_a_character|Add a character in a location]]{{Idea|Their ''.ent'' file should be stored beforehand in ''Actors/___Inhabitants/location_code_name/'}} | |
− | # | + | # Click on the tab {{False button|Entity Edit|color=black2}} then click on the character. |
− | # | + | # To add items ''worn'' by the character: |
− | # | + | ## Scroll left to the {{False button|Hand1_|color=gray}} field. |
− | # | + | ##* The {{False button|Hand1_|color=gray}} and {{False button|Hand2_|color=gray}} fields indicate the objects in the character's two hands. |
+ | ##* The {{False button|Armour_|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance. | ||
+ | ## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder). | ||
+ | ## Check the box under the fields {{False button|*_override|color=gray}} that you have filled with an item to indicate that this item will be used. | ||
+ | # To add items ''in the bag'' of the character: | ||
+ | ## Scroll down to the large black rectangle with the {{False button|add|color=gray|border=black}} and {{False button|del|color=gray|border=black}} buttons on top of it. | ||
+ | ## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder. | ||
+ | # Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}. | ||
− | === | + | === Equipment (Entity editor) === |
− | + | {{Warning|It is not recommended to equip a character in the entity editor, as bugs may occur. [[Mod:Create a character#Equipment (level editor)|Using the ''Level editor'']] is recommanded}} | |
− | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | |
− | + | # To add items '''worn''' by the character: | |
− | * | + | ## Expand the {{False button|Equipped|color=gray|border=black}} tab. |
− | * | + | ##* The {{False button|Hand1|color=gray}} and {{False button|Hand2|color=gray}} fields indicate the objects in the character's two hands. |
− | + | ##* The {{False button|Armour|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance. | |
− | + | ## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder). | |
− | + | # To add items ''in the bag'' of the character: | |
− | + | ## Expand the {{False button|Inventory|color=gray|border=black}} tab. | |
− | + | ## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder). {{Warning|Don't overload the character with items for no good reason because they won't be able to move around}} | |
− | + | # Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}. | |
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− | + | === Life points === | |
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them. | If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them. | ||
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}} | # Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}} | ||
# In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}. | # In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}. | ||
# To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points. | # To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points. | ||
− | # Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save | + | # Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}. |
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− | == | + | == Placing a character in a location == |
− | + | Check out the tutorial at [[Mod:Create_a_location#Add_a_character|there (and follow the steps)]] |