Mod:Edit a main character
This tutorial explains how to edit your starting character in The Sum.
Required tools[edit | edit source]
Before you start[edit | edit source]
Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.
Choosing your starting character[edit | edit source]
- Open the Game/ folder then FT Improver.EXE.
- Pass the videos by clicking on them.
- Click on ⦿ PLAYthen⦿ NEW.
- Click <>to choose a character. Keep their name in mind for later.

Opening the starting character file[edit | edit source]
- Open the Game/ folder then FT Improver.EXE.
- Pass the videos by clicking on them.
- Click on ⦿ MORE.
- Click ⦿ ENTITY EDITOR.
- Navigate to the Filemenu thenOpen.
- Open the desired starting character which must end with .ent (stored in Game/core/entities/Actors/prefab).
Editing the character[edit | edit source]
Change the portrait[edit | edit source]
In game[edit | edit source]
- Choose your starting character.
- Click on ⦿ MODIFY.
- Click <>on the top right corner to browser through various portraits.
Manually[edit | edit source]
Using the code name (or file name) of your character, it is easy to change their portrait.
- Open the folder Game/core/gui/char/ then choose a portrait in the list.
If you can't see the portraits by double-clicking on them, install Red!Viewer
- Delete or rename the .zar associated with your starting character: ex: prefab1.zar.
- Copy/paste the portrait .zar file you want for a portrait, renaming it "prefabX.zar". ex: prefab1.zar.
Rename the character[edit | edit source]
In game[edit | edit source]
- Choose your starting character.
- Click on ⦿ MODIFY.
- Click on their name on the top left corner and change it.
- Click on ⦿ OK.
Manually[edit | edit source]
- Open the file characters.txt located in Game/core/locale/game/.
- Press ctrl+fand search for name_prefabX (X being the number in your prefab character code name).
- Change the name between the "{}" brackets
name_prefab1 = {character name}
- Press
- Go to the Filemenu and thenSave.
Change characteristics[edit | edit source]
There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting Level of autonomy.
In game[edit | edit source]
- Choose your starting character.
- Click on ⦿ MODIFY.
- Use the +and-buttons to relocate the stats, or the ☻ and ☻ buttons to reassign the traits.
There is a maximum of two traits at all time, and sometimes one is hidden, letting you only reasign the visible one.
- Click on ⦿ OK.
Manually[edit | edit source]
Manually altering the starting character offers the most possibilities of change. Instead of relocating the points, perks and skill points, you can choose them freely, and modify many other character's elements like the Level au autonomy. Keep in mind that you can make a God-like character, but it might spoil the game.
- Choose your starting character.
- Open the character file.
- Expand any tab (XXXX) to the left to edit its values (XXXX#). Follow the steps below for more specific modifications.
- Navigate to the Filemenu and thenSave.
Tips on character customization[edit | edit source]
- Do not modify the values under - Modifiers - field.
- Do not change the character's equipment or inventory there. To give your starting character items or weapons, use this method instead.
- Stats: Stats can be set from 1 to 10.
• Most armors need at least 2 of Charisma to be worn, and weapons 2 of Intelligence.
• Luck = Instinct (In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use theMake/Levelbuttons on top to check if you edited the right element. - Traits: Only changeageandsexthere.
- Derived: If you addmaxHitPoints, your actual Life points stays the same. Follow these steps to change that.
- maxCarryWeightcan be negative.
- Skills: You can add or substract any value to any skill skills.
In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
Make/Levelbuttons on top to check if you edited the right element. - Tag Skills: They are not used for any starting character in The Sum, so using them is not recommended.
- Optional Traits:
• Do not uncheck
Human,Ghoul,MutantandDeathclaw
• In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use theMake/Levelbuttons on top to check if you edited the right element. - Perks: Perks can be applied multiple times.
In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
Make/Levelbuttons on top to check if you edited the right element.
Add levels[edit | edit source]
To add levels of autonomy to the starting character:
- Open the character file.
- Click the Levelbutton to the right of the menu at the top.
- Press the +button to the right of "Autonomy" the number of times you want.
- Select a Perk when prompted.
- Assign all points earned from the Skills on the right using the +and-buttons.
- Ajust the starting character's Life points (see below)
- Press ⦿ OK.
Life points[edit | edit source]
If you added Autonomy Levels to your character, it is important to adjust their Life points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
- Calculate the number of Life Points the character needs using the following form.
Get the character's Strength, Endurance and Autonomy Level by clicking the
Levelbutton at the top of the page in the Entity Editor. - In the Entity Editor, expand the very last tab ActorStatus.
- To the right of hitPoints, replace the current number with the calculated number of Life Points.
- Go to the Filemenu thenSave.
Change the character colors[edit | edit source]
- Open the character file.
- Expand the Imagetab.
- 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.
Equipment (Entity editor)[edit | edit source]
To give your starting character items or weapons, see Mod:Starting items.