Editing Mod:Edit a main character

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This tutorial explains how to edit your starting character in ''[[Wikipedia 2197|The Sum]]''. [[file:Ecran Entity Editor.jpg|thumb|This tutorial uses the ''Entity Editor''.]]
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This tutorial explains how to edit your starting character in ''[[Wikipedia 2197|The Sum]]''. [[file:Entity Editor.jpg|thumb|This tutorial uses the ''Entity Editor''.]]
  
 
== Required tools ==
 
== Required tools ==
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=== Choosing your starting character ===
 
=== Choosing your starting character ===
[[file:Screen character choice.jpg|thumb|Character selection screen]]
 
 
# Open the ''Game''/ folder then '''FT Improver.EXE'''.
 
# Open the ''Game''/ folder then '''FT Improver.EXE'''.
 
# Pass the videos by clicking on them.
 
# Pass the videos by clicking on them.
 
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
 
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind for later.
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# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind, and click {{False button|BACK|color=white|button=yes}} (not {{False button|MODIFY|color=white|button=yes}}like you might expect).
{{Idea|The '''start position''' and '''story''' are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
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{{Idea|The start position and story is fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
  
 
=== Opening the starting character file ===
 
=== Opening the starting character file ===
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# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click {{False button|ENTITY EDITOR|color=black|button=yes}}.
 
# Click {{False button|ENTITY EDITOR|color=black|button=yes}}.
# Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color=gray3}}.
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# Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color=gray}}.
 
# Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab'').
 
# Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab'').
  
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=== Change the portrait ===
 
=== Change the portrait ===
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Using the code name (or file name) of your character, it is easy to change their portrait.
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# Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can not see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']}}
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# Remove the '''.zar''' associated with your starting character: ex: '''prefab1.zar'''.
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# Copy/paste the portrait '''.zar''' file you want for a portrait and renaming it "prefabX.zar". ex: '''prefab1.zar'''.
  
==== In game ====
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=== Open the file (Entity editor) ===
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
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# Open the ''Game''/ folder then '''FT Improver.EXE''' {{Warning|Use '''FT Tools.exe''' instead will result in an error}}.
# Click on {{False button|MODIFY|color=black|button=yes}}.
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# Pass the videos by clicking on them.
# Click {{False button|<|color=black}}{{False button|>|color=black}} on the top right corner to browser through various portraits.
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# Click on {{False button|MORE|color=black|button=yes}}.
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# Click {{False button|ENTITY EDITOR|color=black|button=yes}}.
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# Navigate to the {{False button|File|color=gray|border=black}} menu then {{False button|Open|color=gray}}.
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# Open the file of your character previously created which must end with '''.ent'''.
  
==== Manually ====
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=== Name character ===
Using the code name (or file name) of your character, it is easy to change their portrait.{{Idea|This method give access to ALL the game's 1000+ portraits.}}
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Every character has a name, stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version).
# Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can't see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']]}}
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# Open the two files '''characters.txt''' and for each of them:
# Delete or rename the '''.zar''' associated with your starting character: ex: '''prefab1.zar'''.
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## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//PRÉNOMS DES HABITANTS"
# Copy/paste the portrait '''.zar''' file you want for a portrait, renaming it "prefabX.zar". ex: '''prefab1.zar'''.
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## Directly below, copy/paste the following code: <syntaxhighlight>
 
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name__character_code_name = {character name}
=== Rename the character ===
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</syntaxhighlight>
 
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# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
==== In game ====
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# Expand the {{False button|Name|color=gray|border=black}} tab.
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
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# To the right of {{Fake button|Display Name|color=gray}}, add your character's code name.{{Warning|This name should not include the word "name_", but rather look like this: "_character_code_name". The "_" bar indicates that this is a unique character}}
# Click on {{False button|MODIFY|color=black|button=yes}}.
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# Go to the {{Fake button|File|color=gray|bord=black}} menu and then {{Fake button|Save|color=gray}}.
# Click on their name on the top left corner and change it.
 
# Click on {{False button|OK|color=white|button=yes}}.
 
  
==== Manually ====
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=== Add a bio (for companions) ===
# Open the file '''characters.txt''' located in ''Game/core/locale/game/''.
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If the character you create does not join the player's group as a [[Nous_Aurons:Contenus#Companions|companion]], skip this step.
## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for ''name_prefabX'' (X being the number in your prefab character code name).
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As for the name, the bio of a character is stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version).
## Change the name between the "{}" brackets <syntaxhighlight>
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# Open the two files '''characters.txt''' and for each of them:
name_prefab1 = {character name}
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## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//RECRUES"
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## Directly below, copy/paste the following code: <syntaxhighlight>
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name__code_name_of_character = {Name of character}
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desc__character_code_name = {<Ck>LOCATION\nPROFESSION\nBiography appearing in the language appropriate to the version of '''characters.txt''}
 
</syntaxhighlight>
 
</syntaxhighlight>
# Go to the {{Fake button|File|color=black}} menu and then {{Fake button|Save|color=black}}.
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* '''LOCATION:''' Name of the [[The Sum:Contents#Merica|location]] where the companion is recruited.
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* '''PROFESSION:''' Primary or official [[The Sum:Contents#Professions|profession]] of the companion. There may be more than one.{{Idea|If the character_code_name has been correctly assigned in the entity editor, the character's name and bio should appear correctly.}}
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# Save the document.
  
 
=== Change characteristics ===
 
=== Change characteristics ===
There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting [[Level of autonomy]].
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There are an infinite number of possible variations for the characteristics of the character you create, and they can have a [[Level of autonomy]] varying from beginner to very high...
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# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
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# Click on the {{False button|Make|color=gray|border=black}} button to the right of the top menu.
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# Customize the character by clicking on the {{False button|Name|color=black}}{{False button|Age|color=black}}{{False button|Appearance|color=black}} buttons on top.
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# Using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons as well as the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons, assign any characteristics of your choice to the character and press {{False button|OK|color=white|button=yes}}
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#*Once this step is completed, expand the {{Fake button|customName|color=gray|border=black}} tab and delete the name you entered earlier (to the right of {{Fake button|customName|color=gray}}). To assign a name to the character, follow [[Mod:Create_a_character#Name_character|these steps]] instead.
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# To add [[Autonomy Level|Levels]] to the character:
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## Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top.
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## Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want.
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## Select a Perk when prompted.
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## Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}}
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## Press {{False button|OK|color=white|button=yes}}.
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# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray}}.
  
==== In game ====
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=== Change the colors ===
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
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# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
# Click on {{False button|MODIFY|color=black|button=yes}}.
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# Expand the {{False button|Image|color=gray|border=black}} tab.
# Use the {{False button|+|color=white}} and {{False button|-|color=white}} buttons to relocate the stats, or the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons to reassign the [[Traits|traits]].{{Warning|There is a maximum of two [[Traits|traits]] at all time, and sometimes one is hidden, letting you only reasign the visible one.}}
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# 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, [[Mod:Create_a_character#Equipment (level editor)|change the character's equipment instead]].}}
# Click on {{False button|OK|color=white|button=yes}}.
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{{Warning|Changing the last color will affect the character blood color...}}
  
==== Manually ====
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=== Equipment (level editor) ===
Manually altering the starting character offers the most possibilities of change. Instead of relocating the points, [[Perks|perks]] and [[Skills|skill]] points, you can choose them freely, and modify many other character's elements like the [[Level au autonomy]]. Keep in mind that you can make a ''God-like'' character, but it might spoil the game.
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# [[Mod:Create_a_location#Add_a_character|Add a character in a location]]{{Idea|Their ''.ent'' file should be stored beforehand in ''Actors/___Inhabitants/location_code_name/'}}
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
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# Click on the tab {{False button|Entity Edit|color=black2}} then click on the character.
# [[Mod:Edit a main character#Opening the starting character file|Open the character file]].
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# To add items ''worn'' by the character:
# Expand any tab ({{Fake button|XXXX|color=gray|border=black}}) to the left to edit its values ({{Fake button|XXXX|color=gray3}}{{Fake button|#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|color=black2}}). Follow the steps below for more specific modifications.
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## Scroll left to the {{False button|Hand1_|color=gray}} field.
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.
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##* The {{False button|Hand1_|color=gray}} and {{False button|Hand2_|color=gray}} fields indicate the objects in the character's two hands.
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##* The {{False button|Armour_|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance.
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## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder).
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## Check the box under the fields {{False button|*_override|color=gray}} that you have filled with an item to indicate that this item will be used.
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# To add items ''in the bag'' of the character:
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## Scroll down to the large black rectangle with the {{False button|add|color=gray|border=black}} and {{False button|del|color=gray|border=black}} buttons on top of it.
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## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder.
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# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
  
==== Tips on character customization ====
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=== Equipment (Entity editor) ===
* Do not modify the values under <font color = "yellow">- Modifiers -</font> field.
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{{Warning|It is not recommended to equip a character in the entity editor, as bugs may occur. [[Mod:Create a character#Equipment (level editor)|Using the ''Level editor'']] is recommanded}}
* Do not change the character's equipment or inventory there. To give your starting character [[The Sum:Items#Items|items]] or [[The Sum:Items#Weapons|weapons]], [[Mod:Starting items|use this method instead]].
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# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
* '''{{False button|Stats|color=grey}}:''' [[Stats]] can be set from 1 to 10.{{Warning|• Most armors need at least 2 of Charisma to be worn, and weapons 2 of Intelligence.<br>• '''Luck''' &#x3D; '''Instinct''' (In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
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# To add items '''worn''' by the character:
* '''{{False button|Traits|color=grey}}:''' Only change {{False button|age|color=grey3}} and {{False button|sex|color=grey3}} there.
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## Expand the {{False button|Equipped|color=gray|border=black}} tab.
* '''{{False button|Derived|color=grey}}:''' If you add {{False button|maxHitPoints|color=grey3}}, your actual [[Life points]] stays the same. [[Mod:Edit a main character#Life points|Follow these steps]] to change that.
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##* The {{False button|Hand1|color=gray}} and {{False button|Hand2|color=gray}} fields indicate the objects in the character's two hands.
** {{False button|maxCarryWeight|color=grey3}} can be negative.{{Warning|It is not recommanded to change any other {{False button|Derived|color=grey}} values.}}
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##* The {{False button|Armour|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance.
* '''{{False button|Skills|color=grey}}:''' You can add or substract any value to any skill [[Skills|skills]].{{Warning|In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
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## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder).
* '''{{False button|Tag Skills|color=grey}}:''' They are not used for any starting character in [[Wikipedia 2197|The Sum]], so using them is not recommended.
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# To add items ''in the bag'' of the character:
* '''{{False button|Optional Traits|color=grey}}:'''{{Warning|• Do not uncheck {{False button|Human|color=grey3}},{{False button|Ghoul|color=grey3}},{{False button|Mutant|color=grey3}} and {{False button|Deathclaw|color=grey3}}<br>• In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
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## Expand the {{False button|Inventory|color=gray|border=black}} tab.
* '''{{False button|Perks|color=grey}}:''' [[Perks]] can be applied multiple times. {{Warning|In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
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## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder). {{Warning|Don't overload the character with items for no good reason because they won't be able to move around}}
 
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# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
=== Add levels ===
 
To add [[Autonomy Level|levels of autonomy]] to the starting character:
 
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]].
 
# Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top.
 
# Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want.
 
# Select a [[Perks|Perk]] when prompted.
 
# Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}}
 
# [[Mod:Edit a main character#Life points|Ajust the starting character's Life points]] (''see below'')
 
# Press {{False button|OK|color=white|button=yes}}.
 
  
==== Life points ====
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=== Life points ===
 
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
 
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
 
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}}
 
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}}
 
# In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}.
 
# In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}.
 
# To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points.
 
# To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points.
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray3}}.
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# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
 
 
=== Change the character colors ===
 
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]].
 
# Expand the {{False button|Image|color=gray|border=black}} tab.
 
# 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Changing the first color ({{False button|Base|color=gray3}}) will affect the character blood color...}}
 
  
=== Equipment (Entity editor) ===
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== Placing a character in a location ==
To give your starting character items or weapons, ''see [[Mod:Starting items]]''.
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Check out the tutorial at [[Mod:Create_a_location#Add_a_character|there (and follow the steps)]]

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