Difference between revisions of "Mod:Edit a main character"
Anabellebel (talk | contribs) m |
Anabellebel (talk | contribs) m |
||
Line 166: | Line 166: | ||
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]] | # [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]] | ||
# [[Mod:Edit a main character#Opening the starting character file|Open the character file]] | # [[Mod:Edit a main character#Opening the starting character file|Open the character file]] | ||
− | # Expand any tab ({{Fake button|XXXX|color=gray|border=black}}) to the left to edit | + | # Expand any tab ({{Fake button|XXXX|color=gray|border=black}}) to the left to edit its values ({{Fake button|XXXX|color=gray3}}{{Fake button|# |color=black2}}). Follow the steps below for more specific modifications. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}. | # Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}. | ||
− | === | + | === Add levels === |
− | + | To add [[Autonomy Level|levels of autonomy]] to the starting character: | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | ||
− | # | + | # Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top. |
− | + | # Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want. | |
− | # | + | # Select a [[Perks|Perk]] when prompted. |
− | # | + | # Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}} |
− | # | + | # [[Mod:Edit a main character#Life points|Ajust the starting character's Life points]] (''see below'') |
− | + | # Press {{False button|OK|color=white|button=yes}}. | |
− | |||
− | |||
− | # | ||
− | === Life points === | + | ==== Life points ==== |
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them. | If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them. | ||
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}} | # Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}} | ||
Line 217: | Line 186: | ||
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray3}}. | # Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray3}}. | ||
− | == | + | === Change the character colors === |
− | + | # [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]] | |
+ | # Expand the {{False button|Image|color=gray|border=black}} tab. | ||
+ | # 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, [[Mod:Create_a_character#Equipment (level editor)|change the character's equipment instead]].}} | ||
+ | {{Warning|Changing the last color will affect the character blood color...}} | ||
+ | |||
+ | === Equipment (Entity editor) === | ||
+ | To give your starting character items or weapons, ''see [[Mod:Starting items]]''. |
Revision as of 18:56, 22 September 2022
This tutorial explains how to edit your starting character in The Sum.
Required tools
Before you start
Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.
Choosing your starting character
- Open the Game/ folder then FT Improver.EXE.
- Pass the videos by clicking on them.
- Click on ⦿ PLAYthen⦿ NEW.
- Click <>to choose a character. Keep their name in mind for later.
Opening the starting character file
- Open the Game/ folder then FT Improver.EXE.
- Pass the videos by clicking on them.
- Click on ⦿ MORE.
- Click ⦿ ENTITY EDITOR.
- Navigate to the Filemenu thenOpen.
- Open the desired starting character which must end with .ent (stored in Game/core/entities/Actors/prefab).
Editing the character
Change the portrait
In game
- Choose your starting character
- Click on ⦿ MODIFY.
- Click <>on the top right corner to browser through various portraits.
Manually
Using the code name (or file name) of your character, it is easy to change their portrait.
- Open the folder Game/core/gui/char/ then choose a portrait in the list.{{Idea|If you can't see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install Red!Viewer]}}
- Delete or rename the .zar associated with your starting character: ex: prefab1.zar.
- Copy/paste the portrait .zar file you want for a portrait, renaming it "prefabX.zar". ex: prefab1.zar.
- Click on ⦿ OK.
Rename the character
In game
- Choose your starting character
- Click on ⦿ MODIFY.
- Click on their name on the top left corner and change it.
- Click on ⦿ OK.
Manually
- Open the file characters.txt located in Game/core/locale/game/.
- Press ctrl+fand search for name_prefabX (X being the number in your prefab character code name).
- Change the name between the "{}" brackets
name_prefab1 = {character name}
- Press
- Go to the Filemenu and thenSave.
Change characteristics
There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting Level of autonomy.
In game
- Choose your starting character
- Click on ⦿ MODIFY.
- Use the +and-buttons to relocate the stats, or the ☻ and ☻ buttons to reassign the traits.There is a maximum of two traits at all time, and sometimes one is hidden,letting you only reasign the visible one.
- Click on ⦿ OK.
Manually
- Choose your starting character
- Open the character file
- Expand any tab (XXXX) to the left to edit its values (XXXX#). Follow the steps below for more specific modifications.
- Navigate to the Filemenu and thenSave.
Add levels
To add levels of autonomy to the starting character:
- Open the character file
- Click the Levelbutton to the right of the menu at the top.
- Press the +button to the right of "Autonomy" the number of times you want.
- Select a Perk when prompted.
- Assign all points earned from the Skills on the right using the +and-buttons.
- Ajust the starting character's Life points (see below)
- Press ⦿ OK.
Life points
If you added Autonomy Levels to your character, it is important to adjust their Life points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
- Calculate the number of Life Points the character needs using the following form.Get the character's Strength, Endurance and Autonomy Level by clicking theLevelbutton at the top of the page in the Entity Editor.
- In the Entity Editor, expand the very last tab ActorStatus.
- To the right of hitPoints, replace the current number with the calculated number of Life Points.
- Go to the Filemenu thenSave.
Change the character colors
- Open the character file
- Expand the Imagetab.
- 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, change the character's equipment instead.
Equipment (Entity editor)
To give your starting character items or weapons, see Mod:Starting items.