Difference between revisions of "Mod:Edit a main character"

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=== Choosing your starting character ===
 
=== Choosing your starting character ===
 +
[[file:Screen character choice.jpg|thumb|Character selection screen]]
 
# Open the ''Game''/ folder then '''FT Improver.EXE'''.
 
# Open the ''Game''/ folder then '''FT Improver.EXE'''.
 
# Pass the videos by clicking on them.
 
# Pass the videos by clicking on them.
 
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
 
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind for later.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind for later.
{{Idea|The start position and story is fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
+
{{Idea|The '''start position''' and '''story''' are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
  
 
=== Opening the starting character file ===
 
=== Opening the starting character file ===
Line 19: Line 20:
 
# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click on {{False button|MORE|color=black|button=yes}}.
 
# Click {{False button|ENTITY EDITOR|color=black|button=yes}}.
 
# Click {{False button|ENTITY EDITOR|color=black|button=yes}}.
# Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color=gray}}.
+
# Navigate to the {{False button|File|color=gray|bordure=black}} menu then {{False button|Open|color=gray3}}.
 
# Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab'').
 
# Open the desired starting character which must end with '''.ent''' (stored in ''Game/core/entities/Actors/prefab'').
  
Line 125: Line 126:
  
 
==== In game ====
 
==== In game ====
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]]
+
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
 
# Click on {{False button|MODIFY|color=black|button=yes}}.
 
# Click on {{False button|MODIFY|color=black|button=yes}}.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} on the top right corner to browser through various portraits.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} on the top right corner to browser through various portraits.
Line 131: Line 132:
 
==== Manually ====
 
==== Manually ====
 
Using the code name (or file name) of your character, it is easy to change their portrait.{{Idea|This method give access to ALL the game's 1000+ portraits.}}
 
Using the code name (or file name) of your character, it is easy to change their portrait.{{Idea|This method give access to ALL the game's 1000+ portraits.}}
# Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can't see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']}}
+
# Open the folder ''Game/core/gui/char/'' then choose a portrait in the list.{{Idea|If you can't see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install ''Red!Viewer'']]}}
 
# Delete or rename the '''.zar''' associated with your starting character: ex: '''prefab1.zar'''.
 
# Delete or rename the '''.zar''' associated with your starting character: ex: '''prefab1.zar'''.
 
# Copy/paste the portrait '''.zar''' file you want for a portrait, renaming it "prefabX.zar". ex: '''prefab1.zar'''.
 
# Copy/paste the portrait '''.zar''' file you want for a portrait, renaming it "prefabX.zar". ex: '''prefab1.zar'''.
  
 
=== Rename the character ===
 
=== Rename the character ===
 +
 
==== In game ====
 
==== In game ====
 +
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
 +
# Click on {{False button|MODIFY|color=black|button=yes}}.
 +
# Click on their name on the top left corner and change it.
 +
# Click on {{False button|OK|color=white|button=yes}}.
  
 
==== Manually ====
 
==== Manually ====
Line 146: Line 152:
 
# Go to the {{Fake button|File|color=black}} menu and then {{Fake button|Save|color=black}}.
 
# Go to the {{Fake button|File|color=black}} menu and then {{Fake button|Save|color=black}}.
  
=== Add a bio (for companions) ===
+
=== Change characteristics ===
If the character you create does not join the player's group as a [[Nous_Aurons:Contenus#Companions|companion]], skip this step.
+
There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting [[Level of autonomy]].
As for the name, the bio of a character is stored in ''Game/NousAurons/locale/Game/'''characters.txt''''' (French version) and ''Game/core/locale/Game/'''characters.txt''''' (English version).
 
# Open the two files '''characters.txt''' and for each of them:
 
## Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "//RECRUES"
 
## Directly below, copy/paste the following code: <syntaxhighlight>
 
name__code_name_of_character = {Name of character}
 
desc__character_code_name = {<Ck>LOCATION\nPROFESSION\nBiography appearing in the language appropriate to the version of '''characters.txt''}
 
</syntaxhighlight>
 
* '''LOCATION:''' Name of the [[The Sum:Contents#Merica|location]] where the companion is recruited.
 
* '''PROFESSION:''' Primary or official [[The Sum:Contents#Professions|profession]] of the companion. There may be more than one.{{Idea|If the character_code_name has been correctly assigned in the entity editor, the character's name and bio should appear correctly.}}
 
# Save the document.
 
  
=== Change characteristics ===
+
==== In game ====
There are an infinite number of possible variations for the characteristics of the character you create, and they can have a [[Level of autonomy]] varying from beginner to very high...
+
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
+
# Click on {{False button|MODIFY|color=black|button=yes}}.
# Click on the {{False button|Make|color=gray|border=black}} button to the right of the top menu.
+
# Use the {{False button|+|color=white}} and {{False button|-|color=white}} buttons to relocate the stats, or the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons to reassign the [[Traits|traits]].{{Warning|There is a maximum of two [[Traits|traits]] at all time, and sometimes one is hidden, letting you only reasign the visible one.}}
# Customize the character by clicking on the {{False button|Name|color=black}}{{False button|Age|color=black}}{{False button|Appearance|color=black}} buttons on top.
+
# Click on {{False button|OK|color=white|button=yes}}.
# Using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons as well as the <font size="+1" color="yellow">☻</font> and <font size="+1" color="grey">☻</font> buttons, assign any characteristics of your choice to the character and press {{False button|OK|color=white|button=yes}}
 
#*Once this step is completed, expand the {{Fake button|customName|color=gray|border=black}} tab and delete the name you entered earlier (to the right of {{Fake button|customName|color=gray}}). To assign a name to the character, follow [[Mod:Create_a_character#Name_character|these steps]] instead.
 
# To add [[Autonomy Level|Levels]] to the character:
 
## Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top.
 
## Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want.
 
## Select a Perk when prompted.
 
## Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}}
 
## Press {{False button|OK|color=white|button=yes}}.
 
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray}}.
 
  
=== Change the colors ===
+
==== Manually ====
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
+
Manually altering the starting character offers the most possibilities of change. Instead of relocating the points, [[Perks|perks]] and [[Skills|skill]] points, you can choose them freely, and modify many other character's elements like the [[Level au autonomy]]. Keep in mind that you can make a ''God-like'' character, but it might spoil the game.
# Expand the {{False button|Image|color=gray|border=black}} tab.
+
# [[Mod:Edit a main character#Choosing your starting character|Choose your starting character]].
# 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, [[Mod:Create_a_character#Equipment (level editor)|change the character's equipment instead]].}}
+
# [[Mod:Edit a main character#Opening the starting character file|Open the character file]].
{{Warning|Changing the last color will affect the character blood color...}}
+
# Expand any tab ({{Fake button|XXXX|color=gray|border=black}}) to the left to edit its values ({{Fake button|XXXX|color=gray3}}{{Fake button|#&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;|color=black2}}). Follow the steps below for more specific modifications.
 +
# Navigate to the {{False button|File|color=gray|border=black}} menu and then {{False button|Save|color=gray3}}.
  
=== Equipment (level editor) ===
+
==== Tips on character customization ====
# [[Mod:Create_a_location#Add_a_character|Add a character in a location]]{{Idea|Their ''.ent'' file should be stored beforehand in ''Actors/___Inhabitants/location_code_name/'}}
+
* Do not modify the values under <font color = "yellow">- Modifiers -</font> field.
# Click on the tab {{False button|Entity Edit|color=black2}} then click on the character.
+
* Do not change the character's equipment or inventory there. To give your starting character [[The Sum:Items#Items|items]] or [[The Sum:Items#Weapons|weapons]], [[Mod:Starting items|use this method instead]].
# To add items ''worn'' by the character:
+
* '''{{False button|Stats|color=grey}}:''' [[Stats]] can be set from 1 to 10.{{Warning|• Most armors need at least 2 of Charisma to be worn, and weapons 2 of Intelligence.<br>• '''Luck''' &#x3D; '''Instinct''' (In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
## Scroll left to the {{False button|Hand1_|color=gray}} field.
+
* '''{{False button|Traits|color=grey}}:''' Only change {{False button|age|color=grey3}} and {{False button|sex|color=grey3}} there.
##* The {{False button|Hand1_|color=gray}} and {{False button|Hand2_|color=gray}} fields indicate the objects in the character's two hands.
+
* '''{{False button|Derived|color=grey}}:''' If you add {{False button|maxHitPoints|color=grey3}}, your actual [[Life points]] stays the same. [[Mod:Edit a main character#Life points|Follow these steps]] to change that.
##* The {{False button|Armour_|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance.
+
** {{False button|maxCarryWeight|color=grey3}} can be negative.{{Warning|It is not recommanded to change any other {{False button|Derived|color=grey}} values.}}
## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder).
+
* '''{{False button|Skills|color=grey}}:''' You can add or substract any value to any skill [[Skills|skills]].{{Warning|In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
## Check the box under the fields {{False button|*_override|color=gray}} that you have filled with an item to indicate that this item will be used.
+
* '''{{False button|Tag Skills|color=grey}}:''' They are not used for any starting character in [[Wikipedia 2197|The Sum]], so using them is not recommended.
# To add items ''in the bag'' of the character:
+
* '''{{False button|Optional Traits|color=grey}}:'''{{Warning|• Do not uncheck {{False button|Human|color=grey3}},{{False button|Ghoul|color=grey3}},{{False button|Mutant|color=grey3}} and {{False button|Deathclaw|color=grey3}}<br>• In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
## Scroll down to the large black rectangle with the {{False button|add|color=gray|border=black}} and {{False button|del|color=gray|border=black}} buttons on top of it.
+
* '''{{False button|Perks|color=grey}}:''' [[Perks]] can be applied multiple times. {{Warning|In the editor, the orginal ''Fallout Tactics'' terms are used, so they can vary from [[Wikipedia 2197|The Sum]] game. Use the {{False button|Make|color=grey}}/{{False button|Level|color=grey}} buttons on top to check if you edited the right element.}}
## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder.
 
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
 
  
=== Equipment (Entity editor) ===
+
=== Add levels ===
{{Warning|It is not recommended to equip a character in the entity editor, as bugs may occur. [[Mod:Create a character#Equipment (level editor)|Using the ''Level editor'']] is recommanded}}
+
To add [[Autonomy Level|levels of autonomy]] to the starting character:
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]]
+
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]].
# To add items '''worn''' by the character:
+
# Click the {{False button|Level|color=gray|bord=black}} button to the right of the menu at the top.
## Expand the {{False button|Equipped|color=gray|border=black}} tab.
+
# Press the {{False button|+|color=white}} button to the right of "Autonomy" the number of times you want.
##* The {{False button|Hand1|color=gray}} and {{False button|Hand2|color=gray}} fields indicate the objects in the character's two hands.
+
# Select a [[Perks|Perk]] when prompted.
##* The {{False button|Armour|color=gray}} field indicates the clothing or armor worn by the character that may change their appearance.
+
# Assign all points earned from the [[Skills]] on the right using the {{False button|+|color=white}} and {{False button|-|color=white}} buttons. {{Idea|Holding down the {{False button|shift|color=white}} key by clicking on these buttons adds or subtracts 10 points for each click}}
## Click on the {{False button|...|color=gray|bordure=black}} button to select an item to add to one of these fields (weapons are in the ''weapons/'' folder, clothes are in the ''items/Armor'' folder).
+
# [[Mod:Edit a main character#Life points|Ajust the starting character's Life points]] (''see below'')
# To add items ''in the bag'' of the character:
+
# Press {{False button|OK|color=white|button=yes}}.
## Expand the {{False button|Inventory|color=gray|border=black}} tab.
 
## Click on the {{False button|add|color=gray|edge=black}} button to select an item to add (items are located in the ''items/'' folder). {{Warning|Don't overload the character with items for no good reason because they won't be able to move around}}
 
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
 
  
=== Life points ===
+
==== Life points ====
 
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
 
If you added [[Autonomy Level|Autonomy Levels]] to your character, it is important to adjust their [[Life]] points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.
 
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}}
 
# Calculate the number of Life Points the character needs using the [https://docs.google.com/spreadsheets/d/1ERTgH9OsLT_8GCl4E6gcspTy07x-Iab1CWDKbmo5t2o/edit#gid=41039390 following form].{{Idea|Get the character's [[Strength]], [[Endurance]] and [[Autonomy Level]] by clicking the {{False button|Level|color=gray|bord=black}} button at the top of the page in the Entity Editor.}}
 
# In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}.
 
# In the Entity Editor, expand the very last tab {{False button|ActorStatus|color=gray|edge=black}}.
 
# To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points.
 
# To the right of {{False button|hitPoints|color=gray}}, replace the current number with the calculated number of Life Points.
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray}}.
+
# Go to the {{False button|File|color=gray|border=black}} menu then {{False button|Save|color=gray3}}.
 +
 
 +
=== Change the character colors ===
 +
# [[Mod:Create_a_character#Open the file (Entity editor)|Open the character file]].
 +
# Expand the {{False button|Image|color=gray|border=black}} tab.
 +
# 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.{{Warning|Changing the first color ({{False button|Base|color=gray3}}) will affect the character blood color...}}
  
== Placing a character in a location ==
+
=== Equipment (Entity editor) ===
Check out the tutorial at [[Mod:Create_a_location#Add_a_character|there (and follow the steps)]]
+
To give your starting character items or weapons, ''see [[Mod:Starting items]]''.

Latest revision as of 03:20, 23 September 2022

This tutorial explains how to edit your starting character in The Sum.

This tutorial uses the Entity Editor.

Required tools[edit | edit source]

Before you start[edit | edit source]

Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.

Alert.png  Characters are referred to as "Actors" in the document. 



Choosing your starting character[edit | edit source]

Character selection screen
  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  PLAY 
    then
    ⦿  NEW 
    .
  4. Click
     < 
     > 
    to choose a character. Keep their name in mind for later.


Bulb.png  The start position and story are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.) 



Opening the starting character file[edit | edit source]

  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click
    ⦿  ENTITY EDITOR 
    .
  5. Navigate to the
     File 
    menu then
     Open 
    .
  6. Open the desired starting character which must end with .ent (stored in Game/core/entities/Actors/prefab).
Character name Picture File name Character name Picture File name
Mara Mara small portrait.png prefab1.ent Marais Marais small portrait.png prefab2.ent
Veille Veille small portrait.png prefab3.ent Dann Dann small portrait.png prefab4.ent
Chance Chance small portrait.png prefab5.ent Monréal Monréal small portrait.png prefab6.ent
Nouvelle Nouvelle small portrait.png prefab7.ent Basque Basque small portrait.png prefab8.ent
Franche Franche small portrait.png prefab9.ent Hiverse Hiverse small portrait.png prefab10.ent
Isabette Isabette small portrait.png prefab11.ent Géorgy Georgy small portrait.png prefab12.ent
Kadi Kadi small portrait.png prefab13.ent Tempo Tempo small portrait.png prefab14.ent
Épi Epi small portrait.png prefab15.ent Brave Brave small portrait.png prefab16.ent
Amérique Amerique small portrait.png prefab17.ent Leg Leg small portrait.png prefab18.ent
Talée Talee small portrait.png prefab19.ent Read Read small portrait.png prefab20.ent
Mercie Mercie small portrait.png prefab21.ent Vaillant Vaillant small portrait.png prefab22.ent

Editing the character[edit | edit source]

Change the portrait[edit | edit source]

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Click
     < 
     > 
    on the top right corner to browser through various portraits.

Manually[edit | edit source]

Using the code name (or file name) of your character, it is easy to change their portrait.

Bulb.png  This method give access to ALL the game's 1000+ portraits. 



  1. Open the folder Game/core/gui/char/ then choose a portrait in the list.
    Bulb.png  If you can't see the portraits by double-clicking on them, install Red!Viewer 


  2. Delete or rename the .zar associated with your starting character: ex: prefab1.zar.
  3. Copy/paste the portrait .zar file you want for a portrait, renaming it "prefabX.zar". ex: prefab1.zar.

Rename the character[edit | edit source]

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Click on their name on the top left corner and change it.
  4. Click on
    ⦿  OK 
    .

Manually[edit | edit source]

  1. Open the file characters.txt located in Game/core/locale/game/.
    1. Press
       ctrl 
      +
       f 
      and search for name_prefabX (X being the number in your prefab character code name).
    2. Change the name between the "{}" brackets
      name_prefab1 = {character name}
  2. Go to the
     File 
    menu and then
     Save 
    .

Change characteristics[edit | edit source]

There are an infinite number of possible variations for the characteristics of the starting character, you can even change their starting Level of autonomy.

In game[edit | edit source]

  1. Choose your starting character.
  2. Click on
    ⦿  MODIFY 
    .
  3. Use the
     + 
    and
     - 
    buttons to relocate the stats, or the and buttons to reassign the traits.
    Alert.png  There is a maximum of two traits at all time, and sometimes one is hidden, letting you only reasign the visible one. 


  4. Click on
    ⦿  OK 
    .

Manually[edit | edit source]

Manually altering the starting character offers the most possibilities of change. Instead of relocating the points, perks and skill points, you can choose them freely, and modify many other character's elements like the Level au autonomy. Keep in mind that you can make a God-like character, but it might spoil the game.

  1. Choose your starting character.
  2. Open the character file.
  3. Expand any tab (
     XXXX 
    ) to the left to edit its values (
     XXXX 
     #       
    ). Follow the steps below for more specific modifications.
  4. Navigate to the
     File 
    menu and then
     Save 
    .

Tips on character customization[edit | edit source]

  • Do not modify the values under - Modifiers - field.
  • Do not change the character's equipment or inventory there. To give your starting character items or weapons, use this method instead.
  •  Stats 
    :
    Stats can be set from 1 to 10.
    Alert.png  • Most armors need at least 2 of Charisma to be worn, and weapons 2 of Intelligence.
    Luck = Instinct (In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Traits 
    :
    Only change
     age 
    and
     sex 
    there.
  •  Derived 
    :
    If you add
     maxHitPoints 
    , your actual Life points stays the same. Follow these steps to change that.
    •  maxCarryWeight 
      can be negative.
      Alert.png  It is not recommanded to change any other
       Derived 
      values.
       


  •  Skills 
    :
    You can add or substract any value to any skill skills.
    Alert.png  In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Tag Skills 
    :
    They are not used for any starting character in The Sum, so using them is not recommended.
  •  Optional Traits 
    :

    Alert.png  • Do not uncheck
     Human 
    ,
     Ghoul 
    ,
     Mutant 
    and
     Deathclaw 

    • In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


  •  Perks 
    :
    Perks can be applied multiple times.
    Alert.png  In the editor, the orginal Fallout Tactics terms are used, so they can vary from The Sum game. Use the
     Make 
    /
     Level 
    buttons on top to check if you edited the right element.
     


Add levels[edit | edit source]

To add levels of autonomy to the starting character:

  1. Open the character file.
  2. Click the
     Level 
    button to the right of the menu at the top.
  3. Press the
     + 
    button to the right of "Autonomy" the number of times you want.
  4. Select a Perk when prompted.
  5. Assign all points earned from the Skills on the right using the
     + 
    and
     - 
    buttons.
    Bulb.png  Holding down the
     shift 
    key by clicking on these buttons adds or subtracts 10 points for each click
     


  6. Ajust the starting character's Life points (see below)
  7. Press
    ⦿  OK 
    .

Life points[edit | edit source]

If you added Autonomy Levels to your character, it is important to adjust their Life points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.

  1. Calculate the number of Life Points the character needs using the following form.
    Bulb.png  Get the character's Strength, Endurance and Autonomy Level by clicking the
     Level 
    button at the top of the page in the Entity Editor.
     


  2. In the Entity Editor, expand the very last tab
     ActorStatus 
    .
  3. To the right of
     hitPoints 
    , replace the current number with the calculated number of Life Points.
  4. Go to the
     File 
    menu then
     Save 
    .

Change the character colors[edit | edit source]

  1. Open the character file.
  2. Expand the
     Image 
    tab.
  3. 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.
    Alert.png  Changing the first color (
     Base 
    ) will affect the character blood color...
     


Equipment (Entity editor)[edit | edit source]

To give your starting character items or weapons, see Mod:Starting items.