Editing Mod:Modify the worldmap
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place_name = {Name of the location in French} | place_name = {Name of the location in French} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | # Open the folder ''Game/core/locale/game/'' then | + | # Open the folder ''Game/core/locale/game/'' then ''generic_mission.txt''. (english version) |
# Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "// NOM DES LIEUX" | # Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "// NOM DES LIEUX" | ||
# Directly below, copy/paste the following code: <syntaxhighlight> | # Directly below, copy/paste the following code: <syntaxhighlight> | ||
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== Add a random encounter == | == Add a random encounter == | ||
[[File:Random.jpg|thumb|Campaign Editor ''Random'' tab]] | [[File:Random.jpg|thumb|Campaign Editor ''Random'' tab]] | ||
− | === Add the encounter to the list of | + | === Add the encounter to the list of ''encounters.txt'' === |
# Open the folder ''Game/NousAurons/locale/game/'' then '''encounters.txt''' (French version) | # Open the folder ''Game/NousAurons/locale/game/'' then '''encounters.txt''' (French version) | ||
# Copy/paste the following code: <syntaxhighlight> | # Copy/paste the following code: <syntaxhighlight> | ||
encounter_code_name = {Name of the encounter in French} | encounter_code_name = {Name of the encounter in French} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | # Open the folder ''Game/core/locale/game/'' then | + | # Open the folder ''Game/core/locale/game/'' then ''encounters.txt''. |
# Copy/paste the following code: <syntaxhighlight> | # Copy/paste the following code: <syntaxhighlight> | ||
encounter_code_name = {Name of the encounter in English} | encounter_code_name = {Name of the encounter in English} | ||
</syntaxhighlight> | </syntaxhighlight> | ||
− | === Add the encounter to the list of | + | === Add the encounter to the list of ''campaign.txt'' === |
− | # Open the folder ''Game/core/campaigns/'' then | + | # Open the folder ''Game/core/campaigns/'' then ''campaign.txt''. |
− | # In | + | # In ''campaign.txt'', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "forces = {" |
# Follow the list to the end: "}".{{Warning|Do not add an encounter anywhere else but at the end of the list, as this will destroy all existing encounters on the map.}} | # Follow the list to the end: "}".{{Warning|Do not add an encounter anywhere else but at the end of the list, as this will destroy all existing encounters on the map.}} | ||
# Just before the "}" symbol, copy/paste the following code: <syntaxhighlight> | # Just before the "}" symbol, copy/paste the following code: <syntaxhighlight> | ||
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A special encounter (or event) is a hidden location that can be opened by moving around the [[Worldmap]]. Before adding this place to the [[Worldmap]], it is best to [[Mod:Create a location|create it (follow the instructions here)]]. | A special encounter (or event) is a hidden location that can be opened by moving around the [[Worldmap]]. Before adding this place to the [[Worldmap]], it is best to [[Mod:Create a location|create it (follow the instructions here)]]. | ||
− | === Add the encounter to the list of | + | === Add the encounter to the list of ''campaign.txt'' === |
# Open the folder ''Game/core/campaigns/'' then '''campaign.txt'''. | # Open the folder ''Game/core/campaigns/'' then '''campaign.txt'''. | ||
# In '''campaign.txt''', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "specials = {" | # In '''campaign.txt''', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "specials = {" |