Editing Mod:Modify the worldmap

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place_name = {Name of the location in French}
 
place_name = {Name of the location in French}
 
</syntaxhighlight>
 
</syntaxhighlight>
# Open the folder ''Game/core/locale/game/'' then '''generic_mission.txt'''. (english version)
+
# Open the folder ''Game/core/locale/game/'' then ''generic_mission.txt''. (english version)
 
# Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "// NOM DES LIEUX"
 
# Press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "// NOM DES LIEUX"
 
# Directly below, copy/paste the following code: <syntaxhighlight>
 
# Directly below, copy/paste the following code: <syntaxhighlight>
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== Add a random encounter ==
 
== Add a random encounter ==
 
[[File:Random.jpg|thumb|Campaign Editor ''Random'' tab]]
 
[[File:Random.jpg|thumb|Campaign Editor ''Random'' tab]]
=== Add the encounter to the list of '''encounters.txt''' ===  
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=== Add the encounter to the list of ''encounters.txt'' ===  
 
# Open the folder ''Game/NousAurons/locale/game/'' then '''encounters.txt''' (French version)
 
# Open the folder ''Game/NousAurons/locale/game/'' then '''encounters.txt''' (French version)
 
# Copy/paste the following code: <syntaxhighlight>
 
# Copy/paste the following code: <syntaxhighlight>
 
encounter_code_name = {Name of the encounter in French}
 
encounter_code_name = {Name of the encounter in French}
 
</syntaxhighlight>
 
</syntaxhighlight>
# Open the folder ''Game/core/locale/game/'' then '''encounters.txt'''.
+
# Open the folder ''Game/core/locale/game/'' then ''encounters.txt''.
 
# Copy/paste the following code: <syntaxhighlight>
 
# Copy/paste the following code: <syntaxhighlight>
 
encounter_code_name = {Name of the encounter in English}
 
encounter_code_name = {Name of the encounter in English}
 
</syntaxhighlight>
 
</syntaxhighlight>
  
=== Add the encounter to the list of '''campaign.txt''' ===  
+
=== Add the encounter to the list of ''campaign.txt'' ===  
# Open the folder ''Game/core/campaigns/'' then '''campaign.txt'''.
+
# Open the folder ''Game/core/campaigns/'' then ''campaign.txt''.
# In '''campaign.txt''', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "forces = {"
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# In ''campaign.txt'', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "forces = {"
 
# Follow the list to the end: "}".{{Warning|Do not add an encounter anywhere else but at the end of the list, as this will destroy all existing encounters on the map.}}
 
# Follow the list to the end: "}".{{Warning|Do not add an encounter anywhere else but at the end of the list, as this will destroy all existing encounters on the map.}}
 
# Just before the "}" symbol, copy/paste the following code: <syntaxhighlight>
 
# Just before the "}" symbol, copy/paste the following code: <syntaxhighlight>
Line 103: Line 103:
 
A special encounter (or event) is a hidden location that can be opened by moving around the [[Worldmap]]. Before adding this place to the [[Worldmap]], it is best to [[Mod:Create a location|create it (follow the instructions here)]].
 
A special encounter (or event) is a hidden location that can be opened by moving around the [[Worldmap]]. Before adding this place to the [[Worldmap]], it is best to [[Mod:Create a location|create it (follow the instructions here)]].
  
=== Add the encounter to the list of '''campaign.txt''' ===  
+
=== Add the encounter to the list of ''campaign.txt'' ===  
 
# Open the folder ''Game/core/campaigns/'' then '''campaign.txt'''.
 
# Open the folder ''Game/core/campaigns/'' then '''campaign.txt'''.
 
# In '''campaign.txt''', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "specials = {"
 
# In '''campaign.txt''', press {{False button|ctrl|color=white}}+{{False button|f|color=white}} and search for "specials = {"

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