Difference between revisions of "The Sum:Contents"
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− | <h2> | + | <h2>What to do?</h2> |
− | [[#top|↑]] | + | [[#top|↑]] The [[The Sum:About#Goal|game goal]] is to find a place to live. Nevertheless, many other activities can be carried out! |
− | [[ | + | [[Find a place to live (important)|Find a place to live (important)]] |
− | <h3> | + | <h3>Red lines (10)</h3> |
− | [[#top|↑]] | + | [[#top|↑]] The '''red lines''' represent goals that require a specific character. They are triggered when that character is chosen and played, usually at the beginning of the game. |
− | [[ | + | [[Become an adult|'''Become an adult''' (Mara)]] |
− | [[ | + | [[Offer you services as a medic|'''Offer you services as a medic''' (Chance)]] |
− | [[ | + | [[Leave home for good|'''Leave home for good''' (Amérique, Basque, Franche, Isabette, Nouvelle, Tempo)]] |
− | [[ | + | [[Recover from your injuries|'''Recover from your injuries''' (Géorgy, Talée)]] |
− | [[ | + | [[Reach the sea|'''Reach the sea''' (Marais, Vaillant)]] |
− | [[ | + | [[Return home|'''Return home''' (Géorgy, Read)]] |
− | [[ | + | [[Escape|'''Escape''' (Brave, Dann, Monréal, Veille)]] |
− | [[ | + | [[Make a friend|'''Make a friend''' (Mercie, Talée)]] |
− | [[ | + | [[Survive the HaNa virus|'''Survive the HaNa virus''' (Épi, Leg)]] |
− | [[ | + | [[Find what you need to live|'''Find what you need to live''' (Brave, Kadi, Hiverse)]] |
− | <h3> | + | <h3>Quests (45)</h3> |
− | [[#top|↑]] | + | [[#top|↑]] Quests (or tasks) are scenarios that can be experienced by any main character and involve moving across the map to another (sometimes distant) locations. |
− | [[ | + | [[Address the reproductive problem|Address the reproductive problem]] |
− | [[ | + | [[Help a pirate's son|Help a pirate's son escape from Poston prison]] |
− | [[ | + | [[Help the Red Panthers|Help the Red Panthers find the missing women]] |
− | [[ | + | [[Assassinate Her Majesty|Assassinate Her Majesty]] |
− | [[ | + | [[Reach the desert|Reach the desert to see the extent of it]] |
− | [[ | + | [[Drive out the looters from Corpses|Drive out the looters from Corpses]] |
− | [[ | + | [[Conclude an agreement between Patria and the Brotherhood|Conclude an agreement between Patria and the Brotherhood]] |
− | [[ | + | [[Confronting Carmor's dangerous member|Confronting Carmor's dangerous member]] |
− | [[ | + | [[Convince a community to build a wall|Convince a community to build a wall]] |
− | [[ | + | [[Pick up two bodies at SILO|Pick up two bodies at SILO and place them in the Coral Green Water Extractor]] |
− | [[ | + | [[Dismantle Givehub|Dismantle Givehub, the unfair competitor]] |
− | [[ | + | [[Destroy the war machine|Destroy the war machine that was rebuilt in Salvage]] |
− | [[ | + | [[Unlock all locations|Unlock all locations]] |
− | [[ | + | [[Provide access to ex-US buildings|Provide access to ex-US government buildings]] |
− | [[ | + | [[Eliminate the Serial Killer|Eliminate the Serial Killer]] |
− | [[ | + | [[Investigate Capital's new robots|Enquêter sur les nouveaux robots de Capital]] |
[[Espionner ou Obtenir des informations sur la police de Capital|Espionner / Obtenir des informations sur la police de Capital]] | [[Espionner ou Obtenir des informations sur la police de Capital|Espionner / Obtenir des informations sur la police de Capital]] |
Revision as of 18:03, 18 September 2022
Merica
Worldmap
Communities
↑ The communities are organized inhabited places that have a certain importance and influence on the other places of Merica.
Occupied locations
↑ Occupied locations are places inhabited by several organized individuals (or just one person), which have minor importance and influence within Merica and have been recently developed.
Ghost towns (ex-cities)
↑ The ex-cities are ghost towns with the most traces of the Predation and dangers. Generally, these places, whether visited often or not, remain abandoned and show little sign of transformation over the years.
- 3 rivers
- Albany
- Alpena
- Anarres
- Aréna
- Asbest
- Ashland
- Bloomington
- Cami
- Camion
- Camping
- Cannibales
- Champaign
- Chapleau
- Cleveland
- Convoi
- Cubes
- Cycliste
- Davenport
- Disraeli
- Douglas
- Drapeaux
- Drum
- Eau Claire
- Enclot
- Flat Rock
- Forest city
- Friendship
- Gagnon
- Gaylord
- Georges
- Gilles
- Gladstone
- Grove
- Iroquois
- Ithaca
- Kennebec
- Kenosha
- Kettle
- L'autre Baie
- L'Étape
- La porte 2
- Labbattoir
- Lac Seul
- Lac carré
- Land O' Lake
- Laval
- Lazare
- Longlong
- Manistee
- Mara lake
- Massif
- Maïs
- Mentor
- Montagne
- Métro
- Nemaska
- Nipissing
- Patten
- Pintendre
- Piste
- Plattsburgh
- Porcupine
- Portsmouth
- Powassan
- Prairie farm
- Presque-Villa
- Providence
- Resolute
- Rich
- Scène
- Shack
- Springfield
- Stitt
- Sudbury
- Superior
- Syracuse
- Sépulture
- Tantie
- Techny
- Telado
- Thessalon
- Tomahawk
- Watersmeet
- Watertown
- Wawa
- Wilderness
- Ypsilanti
Hidden locations
↑ The secret or hidden locations are small places, easy to miss, difficult to access or deliberately hidden. They often require the help of a map or the prior discovery of a clue to be found.
- Autel
- Avion
- Bangor
- Battle
- Brookline
- Brûlé
- Burg
- Cache (canyon)
- Cache (missile)
- Cache (ours)
- Cache (patriotique)
- Cache (petite)
- Cache (petite)
- Camp
- Caverne
- Crypte
- Ermite
- Franklin
- Golden arches
- Grayling
- Hartford
- La Liberté
- Lead
- Maison (Ottawawa)
- Maison (Sault)
- Marines
- Mir
- Monument
- Peoria
- Plymouth
- Pyramide
- Silo 2
- Vault
Special events
↑ The special events are scenarios that are suddenly triggered while exploring the map. They can be very dangerous.
Groups
Groups
↑ The following groups have a particular influence within Merica:
- Knights of Colombus (Joan of Arc's guard)
- Unlockers
- Esclavage Qc
- Gang (Blades)
- Gang (Brotherhood)
- Gang (Cirques du Soleil)
- Gang (Corpses)
- Gang (Hand)
- Gang (Mad Dogs)
- Gang (The Postmen)
- Gang (Trashkhans)
- Golden archers
- Dwellers
- Jarrêts noirs
- Joggers
- Leaders (Sums of Jacob)
- Materialists
- Meute
- Milicians
- Monks
- Erasers
- Red panthers
- Paramilitaries
- Patriots
- Painted skins
- Pirates
- Road Warriors
- Skins (dealers)
- Sumists
- The Invisible hand
- VHEMT
- Wendigos
- WWW (Win-Win-Wirlwind)
Professions
↑ The following professions were developed after the Predation era:
- Acquirer
- Elder
- Attributor
- Black-blocker
- Conqueror of bread
- Runner
- Cruiser
- Deliberator
- Unlocker
- Embroker
- Exptrapolator/Speculator
- Keeper of knowledge
- Gleaner
- Jogger
- Medic
- Neo-missionnary
- Eraser
- Newser
- Peacemaker
- Stalker
- Trapper
- Pirate
- Poisoner
- Carrier
- Prosecutor
- Recycler
- Refugeer
- Road Warrior
- Greenhouser
- Sumist
- Speculator
- Taxi
- Invisible hand
- VHEMT
- Wendigo
Characters
Main characters
↑ The 22 main characters of the game:
Chronology
↑ Diagram : Movement of the main characters through time
Companions
↑ These characters can join the player's team:
- Adriana
- Aidan
- Alain
- Ali
- Alicia
- Alina
- Anaïs
- Armée
- Art
- Atasá:ta
- Atironta
- Audrey
- Aurore
- Ben
- Big
- Boris
- Byron
- Carl
- Carlos
- Chancelle
- Chantal
- Charles
- Chloé
- Christine
- Cindy
- Clara
- Claude-Ève
- Claude
- Cullen
- Danielle
- Darwin
- Davide
- Deux
- Dhon
- Édith
- Elena
- Élise
- Elliot
- Elmer
- Emily
- Emmanuel
- Essence
- Esther
- Eva
- Eye
- Gaston
- George
- Gilbert
- Gont
- Guy
- Halle
- Hanna
- Hélène
- Heure
- Hope
- Hugo
- Idem
- Irvin
- Isis
- Jacqueline
- Jay
- Jean
- Jeffrey
- Jésus
- Jimmy
- Joachim
- Joe
- Joëlle
- Jonathan
- Josie
- Julie
- Juliette
- Kailey
- Kateri
- Kenna
- Kenny
- Kiev
- Kin
- Kobe
- Lance
- Lark
- Larry
- Lena
- Lily
- Line
- Lloyd
- Louise
- Lua
- Maci
- Maïche
- Maikan
- Manon
- Marco
- Marcot
- Mari
- Mariage
- Mario
- Maura
- Métusse
- Mie
- Miracle
- Mort
- Mune
- Nadège
- Neil
- Nipiushkaiats
- Olathe
- Oliva
- Olivia
- Oujé
- Owen
- Pari
- Paul
- Peck
- Phar
- Pierre
- Priscilla
- Randy
- Rigatoni
- Rina
- Ripley
- Ristourne
- Rive
- Robin
- Roger
- Sabrina
- Sierra
- Silva
- Simon
- Ski
- Sonia
- Stella
- Stella
- Tac
- Tierre
- Tiokwenhi
- Tomas
- Topie
- Trevor
- Wabis
- Walmarthe
- Youcef
- Zack
Companion animals
↑These animals can join the player's team:
- Abandog (dog)
- Aldous (cow)
- Banania (monkey)
- Beard (singe)
- Bilou (cat)
- Blood (dog)
- Chaga (cow)
- Charlotte (pig)
- Coke (dog)
- Cordon bleu (monkey)
- Disquette (dog)
- Dogmeat (dog)
- Doom (dog)
- Emergency (dog)
- Hugo Ball (cow)
- Indiana II (cat)
- Jésus (dog)
- Jugger (dog)
- Lost (cow)
- Louve (wolf)
- Maline (cat)
- Michèle (monkey)
- Mishka (cow)
- Moon (cow)
- Mou (cow)
- Mouton (dog)
- Natoo (cow)
- Nature (wolf)
- Ninja (cow)
- No name (cow)
- Pebble (monkey)
- Pi (cow)
- Popolice (cat)
- Radio (dog)
- Raoul (bear)
- River (cow)
- Smell (dog)
- Wind (pig)
- Zora (cat)
Companion robots
↑ These robots can join the player's team:
Other characters
↑ Many other characters populate Merica. They can be either the inhabitants of a community, autonomous survivors, people in need who entrust a task to the main character, enemies, etc.
- 987AV...
- Adrienne
- Afrah
- Agitée
- Aisance
- Aisance
- Alain
- Alexise
- Alme
- Alvaro
- Amma
- Ananda
- Angélis
- Annan
- Annika
- Aoi
- Arkadi
- Auve
- Beth
- Bienvenue
- Boscavo
- Brindacier & Mr. Dupont
- Businesse
- Caitlin
- Calgary
- Chancelle
- Christmas
- Chumski
- Corride
- Davide
- Devorée
- Dhon
- Dian
- Dimanchard
- Do
- Écharde
- Ecotopie
- Eden
- Efraïm
- Eliane
- Emmanuel
- Éthane
- Expédibus
- Fantastic Mr. Fox
- Fée
- Florencia
- Forrest
- Frances
- Gammorin
- Ged
- Gertru
- Goha
- Gont
- Gorga
- Guélionne
- Guyennette
- Hugh
- Hugo Nadeau 3
- Hunter
- Iga
- Iga
- Inée
- Jacob
- Janick
- Jessage
- Jésus
- Jimmy Taylor, Hugo Molly & Carlos Dakota
- Josephe
- Kafkane
- Kawczak
- Klein
- L'autoursier
- Labadie
- Landry
- Laureau
- Lavauto
- Léann
- Léonde
- Liet
- Lindan
- Louise
- Maïche
- Maire Embaume
- Maïse
- Maleine
- Maphalde
- Marie-Ourse
- Marilyne
- Mèche
- Médee
- Melindil
- Météo
- Mi
- Naomi
- Neigée
- News
- Oeuvre
- Ogion
- Olivière
- Pablo
- Paprice
- Paranoid android
- Paryse
- Penthe
- Phillip
- Pia
- Pia
- Pietro
- Pride
- Princet
- Rêvaméricain
- Reverdie
- Rogère
- Roke
- Rosalien
- Roshambo
- Sarahje
- Scott
- Sel
- Semi-guru
- Sergio
- Siesta
- Silex
- Simon
- Ski
- Skidoo
- Sol
- Sopli
- Soulage
- Sov
- Spensonia
- Sujuq
- Survivor
- Taiaiake
- Tandi
- Tantie Mammon
- Therru
- Thomase
- Traylor
- Tristane
- Unatherbomber
- Ursula
- Utopia
- Vaniale
- Victare
- Violon
- Walmarthe
- Wilco
- Williamme
Characters (stats)
Skills
↑ Each Skill evolves with autonomy and experience.
- Combat (Pistol, Gun, Big Gun, Unarmed, Melee)
- Survival (Read, Survival, Medecine, Sneak, Lockpick, Steal)
- Profession (Traps, Science, Repair, Pilot, Exchange, Scavenge, Travel)
Bio
↑ What sets you apart, including the organizations you've joined and the Perks you get after certain levels of autonomy.
- Circumstantial (Biodigest, Cannibal, Contagious, Child, Illiterate, Milk maker, Radiated, Parasitized, Loner, Killer, Vegetarian)
- Communities (Federated, Knight, Farmer, Member, Patriot, Pirate, Proprietarian, Resistant, Road warrior, Royalist, Syndic, Wendigo, Witch)
- Exclusive (Auto-sacrificed, Connoisseur, Embroker, Unlocker, Jugger, Marked, Materialist, Medic, Monk, Mykobrewer, Panther, Saboteur, Sister, Vehement)
- From items (Informed, Helmeted, Masked, Shod, Warned, Long view, Night vision)
- Normal (Attentive, Bolder, Bracing, Changed, Faster, Boxer, Harder, Dark vision, Bluffer, Collectivist, Cowboy.girl, Drunken Master, Illuminated, Heroic, Higher, Hitter, Hygienic, Hardened, Independant, Nomad, One Day at a Time, One with the universe, Passionnate, Precise, Quick Recovery, Rambo, Recycler, Runner, Self-Educated, Sharper, Silent Running, Slumdog, Smarter, Snakelike, Specialized, Stronger, Thrower, Without mercy)
- ultimate (Alert,Amoral,Combo attacks,Duelist,Gunner,Hunter-gatherer,Lead Foot, Leader, Living Anatomy, Manual, Marginal, Miraculous, Native, Pyromaniac, Sadistic, Sly, Sniper, Weapon Geek)
Traits
↑ Traits describe you in more detail. They have positive and negative effects.
What to do?
↑ The game goal is to find a place to live. Nevertheless, many other activities can be carried out!
Find a place to live (important)
Red lines (10)
↑ The red lines represent goals that require a specific character. They are triggered when that character is chosen and played, usually at the beginning of the game.
Offer you services as a medic (Chance)
Leave home for good (Amérique, Basque, Franche, Isabette, Nouvelle, Tempo)
Recover from your injuries (Géorgy, Talée)
Reach the sea (Marais, Vaillant)
Escape (Brave, Dann, Monréal, Veille)
Survive the HaNa virus (Épi, Leg)
Find what you need to live (Brave, Kadi, Hiverse)
Quests (45)
↑ Quests (or tasks) are scenarios that can be experienced by any main character and involve moving across the map to another (sometimes distant) locations.
Address the reproductive problem
Help a pirate's son escape from Poston prison
Help the Red Panthers find the missing women
Reach the desert to see the extent of it
Drive out the looters from Corpses
Conclude an agreement between Patria and the Brotherhood
Confronting Carmor's dangerous member
Convince a community to build a wall
Pick up two bodies at SILO and place them in the Coral Green Water Extractor
Dismantle Givehub, the unfair competitor
Destroy the war machine that was rebuilt in Salvage
Provide access to ex-US government buildings
Enquêter sur les nouveaux robots de Capital
Espionner / Obtenir des informations sur la police de Capital
Explorer l'abri nucléaire et rapporter de l'équipement de surveillance
Faire don des archives du C.A.C.H.E. aux Archives de l'Humanité
Libérer les esclaves de l'Île-aux-courges
Libérer / Tuer les animaux d'élevage pour qu'ils ne soient plus exploités
Livrer les doigts de Shevèque à Rouge
Obtenir plus d'informations sur la Prédation
Offrir l'asile à Apocalypso aux habitant.e.s de Cap-Lévis
Partager les archives de l'anarchisme
Partager les archives du féminisme
Pavaner avec une armure de Carmor dans les communautés avoisinantes
Piller la réserve de nourriture de Mistissini
Prendre part au conflit d'Estrie
Provoquer une panne générale à Capital
Récupérer les affaires d'Iga dans sa maison à Corpses
Récupérer les affaires de Corride à Powassan
Sacrifier / Sauver les bébés mutants
Trouver et saboter le camion nucléaire
Trouver l'emplacement d'Apocalypso
Trouver un fournisseur de sucre pour Reverdie
Trouver un spéculateur pour Trans
Trouver une photo du mari de Mammon
Voler des armes à Cartier ou Patria
Voler l'épée de la paix du roi Denys 1er à La Baie
Quêtes locales (30)
↑ Les quêtes (ou tâches) locales sont de petits scénarios pouvant être vécus par n'importe quel personnage joué. Elles ne concernent qu'un emplacement spécifique et se complètent en général rapidement.
Administrer un sérum de mutation à un guerrier de Patria
Aider un enfant de la communauté à tuer sa première bête
Apporter 1 000 billets de banque pour un projet artistique
Apporter 4 artefacts à un collectionneur
Attaquer Rêvaméricain pour détruire son spéculateur
Bouillir une tête de chien pour le jeu de Jog
Chasser la police de Capital en bordure de Cap-Lévis
Chasser les pauvres installés à proximité de La Porte
Convaincre la Meute de quitter Capital
Convaincre les survivants de joindre Carmor
Dépecer un membre de la communauté de La Baie
Déposer le corps de Sylvain au sommet de la tour du silence
Détruire / Désactiver les serveurs qui draînent l'électricité du carré
Optimiser le système électrique d'Ouyn
Parler aux sommistes concernant l'aide de Scott pour réparer le toit de l'église
Persuader le groupe conflictuel de quitter Terrace
Rapporter au moins 2 journaux de la Prédation à Tristane
Récupérer un objet des mains d'un vendeur
Régler, temporairement du moins, l’infestation de vermines dans les archives
Rejoindre la communauté anarchiste en création à Sabbenay
Réparer / Détruire les serveurs
Retrouver les lunettes de Phillip
Sauver Abbenée d'une intoxication
Trouver / Chasser les activistes de Capital
Quêtes du DivLab (10)
↑ Le DivLab est un système informatique en réseau qui propose des tâches en fonction des besoins des communautés fédérées du Mérique, des compétences et de l'emplacement de ses utilisateurs. Il faut visiter chaque communauté fédérée si on veut y compléter toutes les tâches.
Aider la médecine de Cap-Lévis qui est débordée
Apporter des vêtements pour la parade de la fête annuelle
Apporter une lettre de fédération à Waskaganish
Assister Kofun pour récupérer les données des serveurs du centre de recherches
Devenir porte-parole des communautés fédérées du Mérique
Réparer le système de filtration d'eau du centre de recherches
Transmettre les informations nécessaires à Sabbenay pour leur communauté
Trouver une experte en culture
Emplois (10)
↑ Les emplois ne peuvent être accomplis qu'en étant d'abord accepté.e dans une communauté. Ils sont habituellement répétitifs et parfois payés (en caps, monnaie locale, vracs ou pépites d'or).
Atelier (Carmor, Noranda, Rouge, Terrace, Sumbridge)
Bureau (Carmor, Noranda, La Porte, La Vallée, Sumbridge)
Dortoir (Capital, Noranda, Ottawawa)
Élevage (Archipel, Cartier, Fat, La Baie, Mistissini, Noranda, Patria)
Magasin (Apocalypso, La Vallée, Noranda, Ottawawa, Poston, Sault)