Difference between revisions of "The Sum:Contents"

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* [[Perks (normal)|'''Normal''']] (Attentive, Bluffer, Bolder, Boxer, Bracing, Changed, Collectivist, Cowboy.girl, Dark vision, Drunken master, Faster, Hardened, Harder, Heroic, Higher, Hitter, Hygienic, Illuminated, Independant, Nomad, One Day at a Time, One with the universe,  
 
* [[Perks (normal)|'''Normal''']] (Attentive, Bluffer, Bolder, Boxer, Bracing, Changed, Collectivist, Cowboy.girl, Dark vision, Drunken master, Faster, Hardened, Harder, Heroic, Higher, Hitter, Hygienic, Illuminated, Independant, Nomad, One Day at a Time, One with the universe,  
 
Passionnate, Precise, Quick Recovery, Rambo, Recycler, Runner, Self-Educated, Sharper, Silent Running, Slumdog, Smarter, Snakelike, Specialized, Stronger, Thrower, Without mercy)
 
Passionnate, Precise, Quick Recovery, Rambo, Recycler, Runner, Self-Educated, Sharper, Silent Running, Slumdog, Smarter, Snakelike, Specialized, Stronger, Thrower, Without mercy)
* [[Perks (ultimate)|'''ultimate''']] (Alert,Amoral,Combo attacks,Duelist,Gunner,Hunter-gatherer,Lead Foot, Leader, Living Anatomy, Manual, Marginal, Miraculous, Native, Pyromaniac, Sadistic, Sly, Sniper, Weapon Geek)
+
* [[Perks (ultimate)|'''Ultimate''']] (Alert,Amoral,Combo attacks,Duelist,Gunner,Hunter-gatherer,Lead Foot, Leader, Living Anatomy, Manual, Marginal, Miraculous, Native, Pyromaniac, Sadistic, Sly, Sniper, Weapon Geek)
  
 
<h3>Traits</h3>
 
<h3>Traits</h3>
[[#top|↑]] Traits describe you in more detail. They have positive and negative effects.
+
[[#top|↑]] '''Traits''' describe you in more detail. They have positive and negative effects.
 
{{début de colonnes|class=liste-simple|nombre=5|taille=10|écart=1em}}
 
{{début de colonnes|class=liste-simple|nombre=5|taille=10|écart=1em}}
 
* [[Agressive]]
 
* [[Agressive]]

Revision as of 18:38, 18 September 2022

The Sum

Radical camping simulator


Merica

Worldmap


Communities

The communities are organized inhabited places that have a certain importance and influence on the other places of Merica.


Occupied locations

Occupied locations are places inhabited by several organized individuals (or just one person), which have minor importance and influence within Merica and have been recently developed.


Ghost towns (ex-cities)

The ex-cities are ghost towns with the most traces of the Predation and dangers. Generally, these places, whether visited often or not, remain abandoned and show little sign of transformation over the years.


Hidden locations

The secret or hidden locations are small places, easy to miss, difficult to access or deliberately hidden. They often require the help of a map or the prior discovery of a clue to be found.


Special events

The special events are scenarios that are suddenly triggered while exploring the map. They can be very dangerous.

Groups

Groups

The following groups have a particular influence within Merica:


Professions

The following professions were developed after the Predation era:

Characters

Main characters

The 22 main characters of the game:

Chronology

Diagram : Movement of the main characters through time


Companions

These characters can join the player's team:


Companion animals

These animals can join the player's team:


Companion robots

These robots can join the player's team:


Other characters

Many other characters populate Merica. They can be either the inhabitants of a community, autonomous survivors, people in need who entrust a task to the main character, enemies, etc.

Characters (stats)

Skills

Each Skill evolves with autonomy and experience.

Bio

What sets you apart, including the organizations you've joined and the Perks you get after certain levels of autonomy.

  • Circumstantial (Biodigest, Cannibal, Child, Contagious, Illiterate, Killer, Loner, Milk maker, Parasitized,

Radiated, Vegetarian)

  • Communities (Farmer, Federated, Knight, Member, Patriot, Pirate, Proprietarian, Resistant, Road warrior, Royalist, Syndic, Wendigo, Witch)
  • Exclusive (Auto-sacrificed, Connoisseur, Embroker, Jugger, Marked, Materialist, Medic, Monk, Mykobrewer, Panther, Saboteur, Sister, Unlocker, Vehement)
  • From items (Helmeted, Informed, Long view, Masked, Night vision, Shod, Warned)
  • Normal (Attentive, Bluffer, Bolder, Boxer, Bracing, Changed, Collectivist, Cowboy.girl, Dark vision, Drunken master, Faster, Hardened, Harder, Heroic, Higher, Hitter, Hygienic, Illuminated, Independant, Nomad, One Day at a Time, One with the universe,

Passionnate, Precise, Quick Recovery, Rambo, Recycler, Runner, Self-Educated, Sharper, Silent Running, Slumdog, Smarter, Snakelike, Specialized, Stronger, Thrower, Without mercy)

  • Ultimate (Alert,Amoral,Combo attacks,Duelist,Gunner,Hunter-gatherer,Lead Foot, Leader, Living Anatomy, Manual, Marginal, Miraculous, Native, Pyromaniac, Sadistic, Sly, Sniper, Weapon Geek)

Traits

Traits describe you in more detail. They have positive and negative effects.

What to do?

The game goal is to find a place to live. Nevertheless, many other activities can be carried out!

Find a place to live (important)

Red lines (10)

The red lines represent goals that require a specific character. They are triggered when that character is chosen and played, usually at the beginning of the game.

Become an adult (Mara)

Offer you services as a medic (Chance)

Leave home for good (Amérique, Basque, Franche, Isabette, Nouvelle, Tempo)

Recover from your injuries (Géorgy, Talée)

Reach the sea (Marais, Vaillant)

Return home (Géorgy, Read)

Escape (Brave, Dann, Monréal, Veille)

Make a friend (Mercie, Talée)

Survive the HaNa virus (Épi, Leg)

Find what you need to live (Brave, Kadi, Hiverse)

Quests (45)

Quests (or tasks) are scenarios that can be experienced by any main character and involve moving across the map to another (sometimes distant) locations.

Address the reproductive problem

Help a pirate's son escape from Poston prison

Help the Red Panthers find the missing women

Assassinate Her Majesty

Reach the desert to see the extent of it

Drive out the looters from Corpses

Conclude an agreement between Patria and the Brotherhood

Confronting Carmor's dangerous member

Convince a community to build a wall

Pick up two bodies at SILO and place them in the Coral Green Water Extractor

Dismantle Givehub, the unfair competitor

Destroy the war machine that was rebuilt in Salvage

Unlock all locations

Provide access to ex-US government buildings

Eliminate the Serial Killer

Enquêter sur les nouveaux robots de Capital

Spy / Get information on Capital's policy

Explore the nuclear shelter and bring back surveillance equipment

Donate the C.A.C.H.E. archives to the Archives de l'Humanité

Print the DSM-8

Freeing the slaves of Île-aux-courges

Freeing / Killing farm animals so that they are no longer exploited

Delivering boxes of cards

Delivering Shevèque's fingers to Rouge

Cleaning up Red's shelters

Get more information on the Predation

Offering asylum in Apocalypso to the residents of Cap-Lévis

Share the anarchism archives

Share the feminism archives

Strut around in a suit of Carmor in the surrounding communities

Loot the Mistissini food reserve

Take part in the Estrie conflict

Cause a blackout in Capital

Retrieve Iga's belongings from her house in Corpses

Retrieve Corride's belongings in Powassan

Find the missing Melindil

Sacrifice / Save the mutant babies

Secure the Kettle Hotel

Find and sabotage the nuclear truck

Find the location of Apocalypso

Find a sugar supplier for Reverdie

Find a speculator for Trans

Find a picture of Mammon's husband

Steal weapons from Cartier or Patria

Steal the sword of peace from King Denys I at The Bay

Local quests (30)

Local quests (or tasks) are small scenarios that can be experienced by any character. They only concern a specific location and are usually completed quickly.

Administer a mutation serum to a Patria warrior

Help a child in the community kill his first animal

Bring 1,000 bank bills for an art project

Bring 4 artifacts to a collector

Attack Rêvaméricain to destroy its speculator

Boil a dog head for the Jug game

Drive out the Capital Police from the edge of Cap-Lévis

Drive out the poor settled near La Porte

Convince the Pack to leave Capital

Convince the durvivors to Join Carmor

Skin a member of La Baie community

Deposit Sylvain's body at the top of the tower of silence

Destroy / Disable the servers that drain electricity from the square

Teaching Violin how to read

Clean the sensors

Get 5 repcoins

Optimize Ouyn's electrical system

Talk to the summits about Scott's help in repairing the church roof.

Convince the conflicting group to leave Terrace

Bring at least 2 newspapers from the Predation to Tristane

Recovering a stolen item from a seller

Solve, at least temporarily, the infestation of vermin in the archives

Join the anarchist community being created in Sabbenay

Repair / Destroy the servers

Find Phillip's glasses

Amputate two of your own fingers

Save Abbenée from an intoxication

Following the peaceful path

Find / Drive out Capital activists

Find a toilet key

DivLab's quests (10)

The DivLab is a networked computer system that offers tasks based on the needs of the Federated Communities of Merica, skills and location of its users. Each federated community must be visited if all tasks are to be completed.

Help the overworked medical staff of Cap-Lévis

Bring clothes for the annual parade

Bring a federation letter to Waskaganish

Assist Kofun to recover data from the research center servers

Demining the City of Noranda

Become a spokesperson for the federated communities of the Mericas

Repair the water filtration system of the research center

Transmit the necessary information to Sabbenay for their community

Find a seed bank

Find and recruit a crop expert

Jobs (10)

Jobs can only be accomplished by first being accepted into a community. They are usually repetitive and sometimes paid (in caps, local money, trinks or gold bits).

Workshop (Carmor, Noranda, Rouge, Terrace, Sumbridge)

Offices (Carmor, Noranda, La Porte, The Valley, Sumbridge)

Culture (Apocalypso, Archipel, Cap-Lévis, Coral, Fat, Kofun, La Baie, La main tendue, The Valley, Mistissini, Noranda, Patria, Rouge, Salvage, Terrace)

Clinic (Win-Win)

Landfill (Capital, La Porte)

Dormitory (Capital, Noranda, Ottawawa)

Livestock (Archipel, Cartier, Fat, La Baie, Mistissini, Noranda, Patria)

Shop (Apocalypso, The Valley, Noranda, Ottawawa, Poston, Sault)

Security (Capital, Cap-Lévis, Cartier, Poston)

Research (Kofun, Noranda)