Difference between revisions of "The Sum:Consumables"
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| + | = Consommables = | ||
| + | '''Many inhabitants of [[Merica]] have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the [[Predation]], eschewing consumption of them and collecting them instead.''' | ||
| + | * This explains the higher exchange price for consumable items from the [[Predation]]. | ||
| + | This list contains a mixture of industrial and craft items. | ||
| + | |||
| + | __TOC__ | ||
| + | |||
| + | == Consumables == | ||
| + | Items that can only be used once, disappearing after use. | ||
| + | |||
| + | <iframe key="mykey" height="940px" level="www" path="wikipedia2197/tables/CONSUMABLES.html"/> | ||
| + | |||
| + | == Drinks == | ||
| + | Consumable items that reduce hunger when used. They disappear after use. | ||
| + | |||
| + | <iframe height="680px" key="mykey" level="www" path="wikipedia2197/tables/DRINKS.html"/> | ||
| + | |||
| + | == Food == | ||
| + | Consumable items that reduce hunger when used. They disappear after use. | ||
| + | |||
| + | <iframe key="mykey" height="1840px" level="www" path="wikipedia2197/tables/FOOD.html"/> | ||
| + | |||
| + | == Drugs == | ||
| + | Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]]. | ||
| + | |||
| + | <iframe key="mykey" height="1340px" level="www" path="wikipedia2197/tables/DRUGS.html"/> | ||
| + | |||
| + | == Enhancements == | ||
| + | Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]]. | ||
| + | |||
| + | <iframe key="mykey" height="2510px" level="www" path="wikipedia2197/tables/LEARNING.html"/> | ||
Latest revision as of 01:31, 21 December 2025
Consommables[edit | edit source]
Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.
- This explains the higher exchange price for consumable items from the Predation.
This list contains a mixture of industrial and craft items.
Consumables[edit | edit source]
Items that can only be used once, disappearing after use.
Drinks[edit | edit source]
Consumable items that reduce hunger when used. They disappear after use.
Food[edit | edit source]
Consumable items that reduce hunger when used. They disappear after use.
Drugs[edit | edit source]
Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.
Enhancements[edit | edit source]
Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.