Difference between revisions of "The Sum:Consumables"
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Items that can only be used once, disappearing after use. | Items that can only be used once, disappearing after use. | ||
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== Drinks == | == Drinks == | ||
Consumable items that reduce hunger when used. They disappear after use. | Consumable items that reduce hunger when used. They disappear after use. | ||
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== Food == | == Food == | ||
Consumable items that reduce hunger when used. They disappear after use. | Consumable items that reduce hunger when used. They disappear after use. | ||
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== Drugs == | == Drugs == | ||
Latest revision as of 01:31, 21 December 2025
Consommables[edit | edit source]
Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.
- This explains the higher exchange price for consumable items from the Predation.
This list contains a mixture of industrial and craft items.
Consumables[edit | edit source]
Items that can only be used once, disappearing after use.
Drinks[edit | edit source]
Consumable items that reduce hunger when used. They disappear after use.
Food[edit | edit source]
Consumable items that reduce hunger when used. They disappear after use.
Drugs[edit | edit source]
Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.
Enhancements[edit | edit source]
Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.