Difference between revisions of "The Sum:Consumables"

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Items that can only be used once, disappearing after use.
 
Items that can only be used once, disappearing after use.
  
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<iframe key="mykey" height="940px" level="www" path="wikipedia2197/tables/CONSUMABLES.html"/>
  
 
== Drinks ==
 
== Drinks ==
 
Consumable items that reduce hunger when used. They disappear after use.
 
Consumable items that reduce hunger when used. They disappear after use.
  
<iframe height="650px" key="mykey" level="www" path="wikipedia2197/tables/DRINKS.html"/>
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== Food ==
 
== Food ==
 
Consumable items that reduce hunger when used. They disappear after use.
 
Consumable items that reduce hunger when used. They disappear after use.
  
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<iframe key="mykey" height="1840px" level="www" path="wikipedia2197/tables/FOOD.html"/>
  
 
== Drugs ==
 
== Drugs ==
 
Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]].
 
Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]].
  
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== Enhancements ==
 
== Enhancements ==
 
Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]].
 
Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]].
  
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Latest revision as of 01:31, 21 December 2025

Consommables[edit | edit source]

Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.

  • This explains the higher exchange price for consumable items from the Predation.

This list contains a mixture of industrial and craft items.

Consumables[edit | edit source]

Items that can only be used once, disappearing after use.

Drinks[edit | edit source]

Consumable items that reduce hunger when used. They disappear after use.

Food[edit | edit source]

Consumable items that reduce hunger when used. They disappear after use.

Drugs[edit | edit source]

Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.

Enhancements[edit | edit source]

Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.