Difference between revisions of "The Sum:Consumables"

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{{Idea|'''Many inhabitants of [[Merica]] have developed, over time, a quasi-religious relation to [[Predation]] industrial-made items of all kinds, repairing them endlessly.'''
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* This explains the higher exchange price for consumable items of the [[Predation]].
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= Consommables =
* They sometimes found especially challenging (to impossible) to reproduce or even understand some of them.
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'''Many inhabitants of [[Merica]] have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the [[Predation]], eschewing consumption of them and collecting them instead.'''
* Although most item names have been passed down from person to person (sometimes a bit distorted), a lot of information is lost to the average person, including the former country of their original maker}}
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* This explains the higher exchange price for consumable items from the [[Predation]].
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This list contains a mixture of industrial and craft items.
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__TOC__
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== Consumables ==
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Items that can only be used once, disappearing after use.
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<iframe key="mykey" level="www" path="wikipedia2197/tables/CONSUMABLES.html"/>
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== Drinks ==
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Consumable items that reduce hunger when used. They disappear after use.
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<iframe height="650px" key="mykey" level="www" path="wikipedia2197/tables/DRINKS.html"/>
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== Food ==
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Consumable items that reduce hunger when used. They disappear after use.
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<iframe key="mykey" level="www" path="wikipedia2197/tables/FOOD.html"/>
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== Drugs ==
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Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]].
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<iframe key="mykey" level="www" path="wikipedia2197/tables/DRUGS.html"/>
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== Enhancements ==
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Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]].
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<iframe key="mykey" level="www" path="wikipedia2197/tables/LEARNING.html"/>

Revision as of 04:17, 2 November 2022

Consommables

Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.

  • This explains the higher exchange price for consumable items from the Predation.

This list contains a mixture of industrial and craft items.

Consumables

Items that can only be used once, disappearing after use.

Drinks

Consumable items that reduce hunger when used. They disappear after use.

Food

Consumable items that reduce hunger when used. They disappear after use.

Drugs

Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.

Enhancements

Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.