Difference between revisions of "The Sum:Consumables"
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| − | {{Items/ | + | {{Items/Titre}} |
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| − | * This explains the higher exchange price for consumable items | + | = Consommables = |
| − | + | '''Many inhabitants of [[Merica]] have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the [[Predation]], eschewing consumption of them and collecting them instead.''' | |
| − | + | * This explains the higher exchange price for consumable items from the [[Predation]]. | |
| + | This list contains a mixture of industrial and craft items. | ||
| + | |||
| + | __TOC__ | ||
| + | |||
| + | == Consumables == | ||
| + | Items that can only be used once, disappearing after use. | ||
| + | |||
| + | <iframe key="mykey" level="www" path="wikipedia2197/tables/CONSUMABLES.html"/> | ||
| + | |||
| + | == Drinks == | ||
| + | Consumable items that reduce hunger when used. They disappear after use. | ||
| + | |||
| + | <iframe height="650px" key="mykey" level="www" path="wikipedia2197/tables/DRINKS.html"/> | ||
| + | |||
| + | == Food == | ||
| + | Consumable items that reduce hunger when used. They disappear after use. | ||
| + | |||
| + | <iframe key="mykey" level="www" path="wikipedia2197/tables/FOOD.html"/> | ||
| + | |||
| + | == Drugs == | ||
| + | Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]]. | ||
| + | |||
| + | <iframe key="mykey" level="www" path="wikipedia2197/tables/DRUGS.html"/> | ||
| + | |||
| + | == Enhancements == | ||
| + | Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]]. | ||
| + | |||
| + | <iframe key="mykey" level="www" path="wikipedia2197/tables/LEARNING.html"/> | ||
Revision as of 04:17, 2 November 2022
Consommables
Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.
- This explains the higher exchange price for consumable items from the Predation.
This list contains a mixture of industrial and craft items.
Consumables
Items that can only be used once, disappearing after use.
Drinks
Consumable items that reduce hunger when used. They disappear after use.
Food
Consumable items that reduce hunger when used. They disappear after use.
Drugs
Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.
Enhancements
Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.