Difference between revisions of "Mod:Edit a main character"

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# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
 
# Click on {{False button|PLAY|color=black|button=yes}} then {{False button|NEW|color=black|button=yes}}.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind for later.
 
# Click {{False button|<|color=black}}{{False button|>|color=black}} to choose a character. Keep their name in mind for later.
{{Idea|The start position and story is fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
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{{Idea|The start position and story are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.)}}
  
 
=== Opening the starting character file ===
 
=== Opening the starting character file ===

Revision as of 17:23, 22 September 2022

This tutorial explains how to edit your starting character in The Sum.

This tutorial uses the Entity Editor.

Required tools

Before you start

Take some time to learn how the Entity Editor works by checking out the "readme" file of the Fallout Tactics Editor.

Alert.png  Characters are referred to as "Actors" in the document. 



Choosing your starting character

Character selection screen
  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  PLAY 
    then
    ⦿  NEW 
    .
  4. Click
     < 
     > 
    to choose a character. Keep their name in mind for later.


Bulb.png  The start position and story are fixed to the character. So best might be to pick a start position you prefer, or a character that looks most sympatic to you (though you can change their portrait and name.) 



Opening the starting character file

  1. Open the Game/ folder then FT Improver.EXE.
  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click
    ⦿  ENTITY EDITOR 
    .
  5. Navigate to the
     File 
    menu then
     Open 
    .
  6. Open the desired starting character which must end with .ent (stored in Game/core/entities/Actors/prefab).
Character name Picture File name Character name Picture File name
Mara Mara small portrait.png prefab1.ent Marais Marais small portrait.png prefab2.ent
Veille Veille small portrait.png prefab3.ent Dann Dann small portrait.png prefab4.ent
Chance Chance small portrait.png prefab5.ent Monréal Monréal small portrait.png prefab6.ent
Nouvelle Nouvelle small portrait.png prefab7.ent Basque Basque small portrait.png prefab8.ent
Franche Franche small portrait.png prefab9.ent Hiverse Hiverse small portrait.png prefab10.ent
Isabette Isabette small portrait.png prefab11.ent Géorgy Georgy small portrait.png prefab12.ent
Kadi Kadi small portrait.png prefab13.ent Tempo Tempo small portrait.png prefab14.ent
Épi Epi small portrait.png prefab15.ent Brave Brave small portrait.png prefab16.ent
Amérique Amerique small portrait.png prefab17.ent Leg Leg small portrait.png prefab18.ent
Talée Talee small portrait.png prefab19.ent Read Read small portrait.png prefab20.ent
Mercie Mercie small portrait.png prefab21.ent Vaillant Vaillant small portrait.png prefab22.ent

Editing the character

Change the portrait

In game

  1. Choose your starting character
  2. Click on
    ⦿  MODIFY 
    .
  3. Click
     < 
     > 
    on the top right corner to browser through various portraits.

Manually

Using the code name (or file name) of your character, it is easy to change their portrait.

Bulb.png  This method give access to ALL the game's 1000+ portraits. 



  1. Open the folder Game/core/gui/char/ then choose a portrait in the list.{{Idea|If you can't see the portraits by double-clicking on them, [[Mod:Programs_recommended#Red.21Viewer|install Red!Viewer]}}
  2. Delete or rename the .zar associated with your starting character: ex: prefab1.zar.
  3. Copy/paste the portrait .zar file you want for a portrait, renaming it "prefabX.zar". ex: prefab1.zar.
  4. Click on
    ⦿  OK 
    .

Rename the character

In game

  1. Choose your starting character
  2. Click on
    ⦿  MODIFY 
    .
  3. Click on their name on the top left corner and change it.
  4. Click on
    ⦿  OK 
    .

Manually

  1. Open the file characters.txt located in Game/core/locale/game/.
    1. Press
       ctrl 
      +
       f 
      and search for name_prefabX (X being the number in your prefab character code name).
    2. Change the name between the "{}" brackets
      name_prefab1 = {character name}
  2. Go to the
     File 
    menu and then
     Save 
    .

Change characteristics

There are an infinite number of possible variations for the characteristics of the character you create, and they can have a Level of autonomy varying from beginner to very high...

  1. Open the character file
  2. Click on the
     Make 
    button to the right of the top menu.
  3. Customize the character by clicking on the
     Name 
     Age 
     Appearance 
    buttons on top.
  4. Using the
     + 
    and
     - 
    buttons as well as the and buttons, assign any characteristics of your choice to the character and press
    ⦿  OK 
    • Once this step is completed, expand the
       customName 
      tab and delete the name you entered earlier (to the right of
       customName 
      ). To assign a name to the character, follow these steps instead.
  5. To add Levels to the character:
    1. Click the
       Level 
      button to the right of the menu at the top.
    2. Press the
       + 
      button to the right of "Autonomy" the number of times you want.
    3. Select a Perk when prompted.
    4. Assign all points earned from the Skills on the right using the
       + 
      and
       - 
      buttons.
      Bulb.png  Holding down the
       shift 
      key by clicking on these buttons adds or subtracts 10 points for each click
       


    5. Press
      ⦿  OK 
      .
  6. Navigate to the
     File 
    menu and then
     Save 
    .

Change the colors

  1. Open the character file
  2. Expand the
     Image 
    tab.
  3. 4 menus allow you to change the character's colors, with two dimmers, the first controlling the saturation and the second the color level.
    Alert.png  Don't change the "Sprite" just above, this data will immediately revert to its default value following a save. To change the character's appearance, change the character's equipment instead. 



Alert.png  Changing the last color will affect the character blood color... 



Equipment (level editor)

  1. Add a character in a location
    Bulb.png  Their .ent file should be stored beforehand in Actors/___Inhabitants/location_code_name/' 


  2. Click on the tab
     Entity Edit 
    then click on the character.
  3. To add items worn by the character:
    1. Scroll left to the
       Hand1_ 
      field.
      • The
         Hand1_ 
        and
         Hand2_ 
        fields indicate the objects in the character's two hands.
      • The
         Armour_ 
        field indicates the clothing or armor worn by the character that may change their appearance.
    2. Click on the
       ... 
      button to select an item to add to one of these fields (weapons are in the weapons/ folder, clothes are in the items/Armor folder).
    3. Check the box under the fields
       *_override 
      that you have filled with an item to indicate that this item will be used.
  4. To add items in the bag of the character:
    1. Scroll down to the large black rectangle with the
       add 
      and
       del 
      buttons on top of it.
    2. Click on the
       add 
      button to select an item to add (items are located in the items/ folder.
  5. Go to the
     File 
    menu then
     Save 
    .

Equipment (Entity editor)


Alert.png  It is not recommended to equip a character in the entity editor, as bugs may occur. Using the Level editor is recommanded 



  1. Open the character file
  2. To add items worn by the character:
    1. Expand the
       Equipped 
      tab.
      • The
         Hand1 
        and
         Hand2 
        fields indicate the objects in the character's two hands.
      • The
         Armour 
        field indicates the clothing or armor worn by the character that may change their appearance.
    2. Click on the
       ... 
      button to select an item to add to one of these fields (weapons are in the weapons/ folder, clothes are in the items/Armor folder).
  3. To add items in the bag of the character:
    1. Expand the
       Inventory 
      tab.
    2. Click on the
       add 
      button to select an item to add (items are located in the items/ folder).
      Alert.png  Don't overload the character with items for no good reason because they won't be able to move around 


  4. Go to the
     File 
    menu then
     Save 
    .

Life points

If you added Autonomy Levels to your character, it is important to adjust their Life points to ensure that they are not injured (and therefore potentially hostile) as soon as the player encounters them.

  1. Calculate the number of Life Points the character needs using the following form.
    Bulb.png  Get the character's Strength, Endurance and Autonomy Level by clicking the
     Level 
    button at the top of the page in the Entity Editor.
     


  2. In the Entity Editor, expand the very last tab
     ActorStatus 
    .
  3. To the right of
     hitPoints 
    , replace the current number with the calculated number of Life Points.
  4. Go to the
     File 
    menu then
     Save 
    .

Placing a character in a location

Check out the tutorial at there (and follow the steps)