Difference between revisions of "The Sum:Consumables"

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= Consommables =
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'''Many inhabitants of [[Merica]] have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the [[Predation]], eschewing consumption of them and collecting them instead.'''
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* This explains the higher exchange price for consumable items from the [[Predation]].
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This list contains a mixture of industrial and craft items.
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__TOC__
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== Consumables ==
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Items that can only be used once, disappearing after use.
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<iframe key="mykey" level="www" path="wikipedia2197/tables/CONSUMABLES.html"/>
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== Drinks ==
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Consumable items that reduce hunger when used. They disappear after use.
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<iframe height="650px" key="mykey" level="www" path="wikipedia2197/tables/DRINKS.html"/>
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== Food ==
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Consumable items that reduce hunger when used. They disappear after use.
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<iframe key="mykey" level="www" path="wikipedia2197/tables/FOOD.html"/>
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== Drugs ==
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Consumable items that produce a special effect when used. They disappear after use. They can cause an [[Addiction|addiction]] or an [[Overdose|overdose]].
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<iframe key="mykey" level="www" path="wikipedia2197/tables/DRUGS.html"/>
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== Enhancements ==
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Manuals, USB keys and medical modules, items to be consumed that improve a character's [[Skills|Skills]] and [[Characteristics|Characteristics]].
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<iframe key="mykey" level="www" path="wikipedia2197/tables/LEARNING.html"/>

Latest revision as of 04:17, 2 November 2022

Consommables[edit | edit source]

Many inhabitants of Merica have developed, over time, a quasi-religious relationship with industrially designed items of all kinds from the Predation, eschewing consumption of them and collecting them instead.

  • This explains the higher exchange price for consumable items from the Predation.

This list contains a mixture of industrial and craft items.

Consumables[edit | edit source]

Items that can only be used once, disappearing after use.

Drinks[edit | edit source]

Consumable items that reduce hunger when used. They disappear after use.

Food[edit | edit source]

Consumable items that reduce hunger when used. They disappear after use.

Drugs[edit | edit source]

Consumable items that produce a special effect when used. They disappear after use. They can cause an addiction or an overdose.

Enhancements[edit | edit source]

Manuals, USB keys and medical modules, items to be consumed that improve a character's Skills and Characteristics.