Difference between revisions of "Mod:Editors"
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This game engine was used to create ''Fallout Tactics'' and is therefore the basic system to modify it. It comes in 3 editors (''Campaign, Level, Entity'') | This game engine was used to create ''Fallout Tactics'' and is therefore the basic system to modify it. It comes in 3 editors (''Campaign, Level, Entity'') | ||
− | === Campaign editor === | + | === ''Campaign editor'' === |
[[file:Ecran Campaign Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Campaign Editor'').]] | [[file:Ecran Campaign Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Campaign Editor'').]] | ||
The Campaign editor allows you to modify the game map: | The Campaign editor allows you to modify the game map: | ||
Line 15: | Line 15: | ||
===== How to use ===== | ===== How to use ===== | ||
− | # | + | # Open the folder ''Game''/ then ''FT Tools.EXE''.{{Avertissement|Never use ''FT Improver.exe'' to modify the worldmap. Strange bugs will occur.}} |
− | # | + | # Click on {{Faux bouton|OK|couleur=blanc|bouton=oui}}. |
− | # | + | # Click on {{Faux bouton|GAME EDITOR|couleur=noir|bouton=oui}}. |
− | # | + | # Access the menu {{Faux bouton|File|couleur=gris}} then {{Faux bouton|Open|couleur=gris}}. |
− | # | + | # Open the file ''bos.cam'' located in ''core/campaigns/''.. |
− | === | + | === ''Level editor'' === |
− | [[file:Ecran Level Editor.jpg|thumb| | + | [[file:Ecran Level Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Level Editor'').]] |
− | + | The ''Level Editor'' allows you to create or modify a place, be it a [[Community]], an [[Ex-city|ex-city]] or else: | |
− | * [[Mod: | + | * [[Mod:Create a location|Create and modify a location]] |
− | * [[Mod:Scripts| | + | * [[Mod:Scripts|Programming a location]] |
− | [[file:bolt.svg|35x35px]] <font color="#fff657"> | + | [[file:bolt.svg|35x35px]] <font color="#fff657">Included with the game.</font> |
− | ===== | + | ===== How to use ===== |
− | # | + | # Open the folder ''Game''/ then '''FT Improver.EXE'''.{{Avertissement|Using '''FT Tools.exe''' instead will result in an error.}} |
− | # | + | # Play the videos by clicking on them. |
− | # | + | # Click on {{Faux bouton|MORE|couleur=noir|bouton=oui}}. |
− | # | + | # Click on {{Faux bouton|LEVEL EDITOR|couleur=noir|bouton=oui}}. |
− | # | + | # Access the menu {{Faux bouton|File|couleur=gris}} puis {{Faux bouton|Open|couleur=gris}}. |
− | # | + | # Open the desired file which must end with '''.mis''' (stored in ''Game/core/missions/'', the open folder). |
− | === | + | === ''Entity editor'' === |
− | [[file:Ecran Entity Editor.jpg|thumb| | + | [[file:Ecran Entity Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Entity Editor'').]] |
− | + | The '''Entity Editor''' allows you to create or modify characters, items and interactive objects (doors, computers, etc.): | |
− | * [[Mod: | + | * [[Mod:Create a character|Create and modify a character]] |
− | * [[Mod: | + | * [[Mod:Create an item|Create and modify an item]] |
− | [[file:bolt.svg|35x35px]] <font color="#fff657"> | + | [[file:bolt.svg|35x35px]] <font color="#fff657">Included with the game.</font> |
− | ===== | + | ===== How to use ===== |
− | # | + | # Open the folder ''Game''/ then '''FT Improver.EXE'''.{{Avertissement|Using '''FT Tools.exe''' instead will result in an error.}} |
− | # | + | # Play the videos by clicking on them. |
− | # | + | # Click on {{Faux bouton|MORE|couleur=noir|bouton=oui}}. |
− | # | + | # Click on {{Faux bouton|ENTITY EDITOR|couleur=noir|bouton=oui}}. |
− | # | + | # Access the menu {{Faux bouton|File|couleur=gris}} then {{Faux bouton|Open|couleur=gris}}. |
− | # | + | # Open the desired file which must end with '''.ent''' (stored in ''Game/core/entities/'', the default folder). |
== [https://www.nma-fallout.com/resources/sprite-creator.3/ Sprite Creator] == | == [https://www.nma-fallout.com/resources/sprite-creator.3/ Sprite Creator] == | ||
− | [[file:Ecran Sprite Creator.jpg|thumb| | + | [[file:Ecran Sprite Creator.jpg|thumb|Screenshot of the interface of ''Sprite Creator'' while editing a '''.spr''' file of ''Nous Aurons''.]] |
− | + | This editor allows you to create from images '''.bmp''' a ''sprite'' (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game. | |
− | [[file:Toolbox.svg|35x35px]] [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 | + | [[file:Toolbox.svg|35x35px]] [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download] |
− | ===== | + | ===== How to use ===== |
− | # [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 | + | # [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download the software]. |
− | # | + | # Unzip the '''.zip''' file. |
− | # | + | # Launch '''Sprite Creator.exe'''. |
− | # | + | # Access the menu {{Faux bouton|File|couleur=win}} then {{Faux bouton|Open...|couleur=win}}. |
− | # | + | # Open the desired file which must end with '''.spr''' (stored in ''C:/TheSum/Game/core/sprites/''). |
− | # | + | # Read the file '''Readme.txt''' for more information on the use of ''Sprite Editor''. |
== [https://notepad-plus-plus.org/ Notepad++] == | == [https://notepad-plus-plus.org/ Notepad++] == | ||
− | [[file:Ecran Notepad++.jpg|thumb| | + | [[file:Ecran Notepad++.jpg|thumb|Screenshot of the ''Notepad++'' interface while editing a '''.txt''' file of ''Nous Aurons''.]] |
− | + | This advanced text editor allows you to edit all the text files ('''.txt''') of the game with ''Search and Replace'' features that allow you to find and even replace portions of text in the entire game. Very useful to find a portion of text whose location is not known. | |
− | [[file:Toolbox.svg|35x35px]] [https://notepad-plus-plus.org/downloads/ | + | [[file:Toolbox.svg|35x35px]] [https://notepad-plus-plus.org/downloads/ Download] |
− | ===== | + | ===== How to use ===== |
− | # [https://notepad-plus-plus.org/downloads/ | + | # [https://notepad-plus-plus.org/downloads/ Download and install the software]. |
− | # | + | # Read the [https://npp-user-manual.org ''User Manual'']. |
− | # | + | # Launch'''notepad++.exe'''. |
− | # | + | # Access the menu {{Faux bouton|File|couleur=win}} then {{Faux bouton|Open...|couleur=win}}. |
# Ouvrez le fichier désiré qui doit se terminer par '''.txt''' (stocké dans ''C:/TheSum/Game/NousAurons/locale/'' pour la version française du jeu et ''C:/TheSum/Game/core/locale/'' pour la version anglaise).{{Avertissement|Le jeu existe en deux versions, ''Française'' et ''Anglaise'', donc chaque entrée de texte et fichier '''.txt''' doit exister à la fois dans ces deux emplacements.}} | # Ouvrez le fichier désiré qui doit se terminer par '''.txt''' (stocké dans ''C:/TheSum/Game/NousAurons/locale/'' pour la version française du jeu et ''C:/TheSum/Game/core/locale/'' pour la version anglaise).{{Avertissement|Le jeu existe en deux versions, ''Française'' et ''Anglaise'', donc chaque entrée de texte et fichier '''.txt''' doit exister à la fois dans ces deux emplacements.}} | ||
== [http://www.radgametools.com/bnkdown.htm The RAD Video Tools] == | == [http://www.radgametools.com/bnkdown.htm The RAD Video Tools] == | ||
− | [[file:Ecran RAD.jpg|thumb| | + | [[file:Ecran RAD.jpg|thumb|Screenshot of the ''RAD Video Tools'' interface.]] |
− | '' | + | ''The Sum'' Use videos in '''.bink''' format that can be produced by these programs. |
− | [[file:Toolbox.svg|35x35px]] [http://www.radgametools.com/bnkdown.htm | + | [[file:Toolbox.svg|35x35px]] [http://www.radgametools.com/bnkdown.htm Download] |
− | ===== | + | ===== How to use ===== |
− | # [http://www.radgametools.com/bnkdown.htm | + | # [http://www.radgametools.com/bnkdown.htm Download and install the software]. |
− | # | + | # Consult : [http://www.radgametools.com/binkhlp2.htm online help]. |
− | # | + | # Open '''radvideo.exe'''. |
− | # | + | # Select a video from the box. |
− | # | + | # Click on {{Faux bouton|Bink it!|couleur=win}}.{{Avertissement|Add 100 to the ''Compress Level'' under the option ''Compress audio:'', otherwise the video will have no sound in the game.}} |
== [https://github.com/melindil/FTSE FTSE (Fallout Tactics Scripting Engine)] == | == [https://github.com/melindil/FTSE FTSE (Fallout Tactics Scripting Engine)] == | ||
− | [[file:Ecran LUA.jpg |thumb| | + | [[file:Ecran LUA.jpg |thumb|Screenshot of the ''Notepad++'' interface when editing a '''.lua''' file produced by ''FTSE'' (''Fallout Tactic's Scripting Engine'').]] |
− | + | This module combining [https://www.lua.org/ LUA programming] and decryption patches inside the [https://fallout.fandom.com/wiki/Phoenix_engine Phoenix engine], and thus allows to dramatically extend the possibilities of modifications of [[Wikipedia 2197|''The Sum'']]: | |
− | * [[ | + | * [[Programming (LUA)|LUA programming]]{{Avertissement|For advanced programmers}} |
− | [[file:bolt.svg|35x35px]] <font color="#fff657"> | + | [[file:bolt.svg|35x35px]] <font color="#fff657">Included with the game.</font> |
− | ===== | + | ===== How to use ===== |
− | # | + | # Open the folder ''Game''/ then double-click on '''ftse.lua'''. |
− | # | + | # In the list "More applications ↓", select '''Notepad++: a free (GPL) source code editor'''. |
− | # | + | # Click on {{Faux bouton| OK |couleur=blanc}}. |
− | # | + | # The edited file is a '''.lua''' file (stored in ''Game/'').{{Idée|By also opening the '''FTSE_config.json''' file with ''notepad++.exe'', a number of '''exe''' patches can be activated/deactivated in the Phoenix engine.}} |
Revision as of 05:08, 20 September 2022
Modding The Sum requires creation tools from various sources, accumulated through trial and error over the years. They greatly facilitate the modification of the game from which it was created: Fallout Tactics, and should not be substituted without advanced knowledge.
Phoenix engine
This game engine was used to create Fallout Tactics and is therefore the basic system to modify it. It comes in 3 editors (Campaign, Level, Entity)
Campaign editor
The Campaign editor allows you to modify the game map:
- Add, place, hide/reveal a location (to be created in the Level editor)
- Add and place a random encounter (characters to meet on the worldmap)
- Add and place a special encounter (special event that is triggered on the worldmap)
How to use
- Open the folder Game/ then FT Tools.EXE.
- Click on ⦿ OK.
- Click on ⦿ GAME EDITOR.
- Access the menu FilethenOpen.
- Open the file bos.cam located in core/campaigns/..
Level editor
The Level Editor allows you to create or modify a place, be it a Community, an ex-city or else:
How to use
- Open the folder Game/ then FT Improver.EXE.
- Play the videos by clicking on them.
- Click on ⦿ MORE.
- Click on ⦿ LEVEL EDITOR.
- Access the menu FilepuisOpen.
- Open the desired file which must end with .mis (stored in Game/core/missions/, the open folder).
Entity editor
The Entity Editor allows you to create or modify characters, items and interactive objects (doors, computers, etc.):
How to use
- Open the folder Game/ then FT Improver.EXE.
- Play the videos by clicking on them.
- Click on ⦿ MORE.
- Click on ⦿ ENTITY EDITOR.
- Access the menu FilethenOpen.
- Open the desired file which must end with .ent (stored in Game/core/entities/, the default folder).
Sprite Creator
This editor allows you to create from images .bmp a sprite (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.
How to use
- Download the software.
- Unzip the .zip file.
- Launch Sprite Creator.exe.
- Access the menu FilethenOpen....
- Open the desired file which must end with .spr (stored in C:/TheSum/Game/core/sprites/).
- Read the file Readme.txt for more information on the use of Sprite Editor.
Notepad++
This advanced text editor allows you to edit all the text files (.txt) of the game with Search and Replace features that allow you to find and even replace portions of text in the entire game. Very useful to find a portion of text whose location is not known.
How to use
- Download and install the software.
- Read the User Manual.
- Launchnotepad++.exe.
- Access the menu FilethenOpen....
- Ouvrez le fichier désiré qui doit se terminer par .txt (stocké dans C:/TheSum/Game/NousAurons/locale/ pour la version française du jeu et C:/TheSum/Game/core/locale/ pour la version anglaise).Le jeu existe en deux versions, Française et Anglaise, donc chaque entrée de texte et fichier .txt doit exister à la fois dans ces deux emplacements.
The RAD Video Tools
The Sum Use videos in .bink format that can be produced by these programs.
How to use
- Download and install the software.
- Consult : online help.
- Open radvideo.exe.
- Select a video from the box.
- Click on Bink it!.Add 100 to the Compress Level under the option Compress audio:, otherwise the video will have no sound in the game.
FTSE (Fallout Tactics Scripting Engine)
This module combining LUA programming and decryption patches inside the Phoenix engine, and thus allows to dramatically extend the possibilities of modifications of The Sum:
How to use
- Open the folder Game/ then double-click on ftse.lua.
- In the list "More applications ↓", select Notepad++: a free (GPL) source code editor.
- Click on OK.
- The edited file is a .lua file (stored in Game/).By also opening the FTSE_config.json file with notepad++.exe, a number of exe patches can be activated/deactivated in the Phoenix engine.