Difference between revisions of "Mod:Editors"

From Wikipedia 2197
Jump to navigation Jump to search
m
m
Line 12: Line 12:
 
* [[Mod:Modify the worldmap|Add and place a special encounter]] (special event that is triggered on the worldmap)
 
* [[Mod:Modify the worldmap|Add and place a special encounter]] (special event that is triggered on the worldmap)
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
 
===== How to use =====
 
===== How to use =====
Line 28: Line 28:
 
* [[Mod:Scripts|Programming a location]]
 
* [[Mod:Scripts|Programming a location]]
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
 
===== How to use =====
 
===== How to use =====
Line 45: Line 45:
 
* [[Mod:Create an item|Create and modify an item]]
 
* [[Mod:Create an item|Create and modify an item]]
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
 
===== How to use =====
 
===== How to use =====
Line 59: Line 59:
 
This editor allows you to create from images '''.bmp''' a ''sprite'' (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.
 
This editor allows you to create from images '''.bmp''' a ''sprite'' (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download]
+
[[file:Toolbox.png|35x35px]]&nbsp;[https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download]
  
 
===== How to use =====
 
===== How to use =====
Line 73: Line 73:
 
This advanced text editor allows you to edit all the text files ('''.txt''') of the game with ''Search and Replace'' features that allow you to find and even replace portions of text in the entire game. Very useful to find a portion of text whose location is not known.
 
This advanced text editor allows you to edit all the text files ('''.txt''') of the game with ''Search and Replace'' features that allow you to find and even replace portions of text in the entire game. Very useful to find a portion of text whose location is not known.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[https://notepad-plus-plus.org/downloads/ Download]
+
[[file:Toolbox.png|35x35px]]&nbsp;[https://notepad-plus-plus.org/downloads/ Download]
  
 
===== How to use =====
 
===== How to use =====
Line 86: Line 86:
 
''The Sum'' Use videos in '''.bink''' format that can be produced by these programs.
 
''The Sum'' Use videos in '''.bink''' format that can be produced by these programs.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[http://www.radgametools.com/bnkdown.htm Download]
+
[[file:Toolbox.png|35x35px]]&nbsp;[http://www.radgametools.com/bnkdown.htm Download]
  
 
===== How to use =====
 
===== How to use =====
Line 101: Line 101:
 
* [[Programming (LUA)|LUA programming]]{{Avertissement|For advanced programmers}}
 
* [[Programming (LUA)|LUA programming]]{{Avertissement|For advanced programmers}}
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
 
===== How to use =====
 
===== How to use =====

Revision as of 04:50, 21 September 2022

Modding The Sum requires creation tools from various sources, accumulated through trial and error over the years. They greatly facilitate the modification of the game from which it was created: Fallout Tactics, and should not be substituted without advanced knowledge.

Phoenix engine

This game engine was used to create Fallout Tactics and is therefore the basic system to modify it. It comes in 3 editors (Campaign, Level, Entity)

Campaign editor

Screenshot of the Phoenix Engine interface (Campaign Editor).

The Campaign editor allows you to modify the game map:

Bolt.png Included with the game.

How to use
  1. Open the folder Game/ then FT Tools.EXE.
    Alert.png  Never use FT Improver.exe to modify the worldmap. Strange bugs will occur. 


  2. Click on
    ⦿  OK 
    .
  3. Click on
    ⦿  GAME EDITOR 
    .
  4. Access the menu
     File 
    then
     Open 
    .
  5. Open the file bos.cam located in core/campaigns/..

Level editor

Screenshot of the Phoenix Engine interface (Level Editor).

The Level Editor allows you to create or modify a place, be it a Community, an ex-city or else:

Bolt.png Included with the game.

How to use
  1. Open the folder Game/ then FT Improver.EXE.
    Alert.png  Using FT Tools.exe instead will result in an error. 


  2. Play the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click on
    ⦿  LEVEL EDITOR 
    .
  5. Access the menu
     File 
    puis
     Open 
    .
  6. Open the desired file which must end with .mis (stored in Game/core/missions/, the open folder).

Entity editor

Screenshot of the Phoenix Engine interface (Entity Editor).

The Entity Editor allows you to create or modify characters, items and interactive objects (doors, computers, etc.):

Bolt.png Included with the game.

How to use
  1. Open the folder Game/ then FT Improver.EXE.
    Alert.png  Using FT Tools.exe instead will result in an error. 


  2. Play the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click on
    ⦿  ENTITY EDITOR 
    .
  5. Access the menu
     File 
    then
     Open 
    .
  6. Open the desired file which must end with .ent (stored in Game/core/entities/, the default folder).

Sprite Creator

Screenshot of the interface of Sprite Creator while editing a .spr file of Nous Aurons.

This editor allows you to create from images .bmp a sprite (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.

Toolbox.png Download

How to use
  1. Download the software.
  2. Unzip the .zip file.
  3. Launch Sprite Creator.exe.
  4. Access the menu
     File 
    then
     Open... 
    .
  5. Open the desired file which must end with .spr (stored in C:/TheSum/Game/core/sprites/).
  6. Read the file Readme.txt for more information on the use of Sprite Editor.

Notepad++

Screenshot of the Notepad++ interface while editing a .txt file of Nous Aurons.

This advanced text editor allows you to edit all the text files (.txt) of the game with Search and Replace features that allow you to find and even replace portions of text in the entire game. Very useful to find a portion of text whose location is not known.

Toolbox.png Download

How to use
  1. Download and install the software.
  2. Read the User Manual.
  3. Launchnotepad++.exe.
  4. Access the menu
     File 
    then
     Open... 
    .
  5. Ouvrez le fichier désiré qui doit se terminer par .txt (stocké dans C:/TheSum/Game/NousAurons/locale/ pour la version française du jeu et C:/TheSum/Game/core/locale/ pour la version anglaise).
    Alert.png  Le jeu existe en deux versions, Française et Anglaise, donc chaque entrée de texte et fichier .txt doit exister à la fois dans ces deux emplacements. 


The RAD Video Tools

Screenshot of the RAD Video Tools interface.

The Sum Use videos in .bink format that can be produced by these programs.

Toolbox.png Download

How to use
  1. Download and install the software.
  2. Consult : online help.
  3. Open radvideo.exe.
  4. Select a video from the box.
  5. Click on
     Bink it! 
    .
    Alert.png  Add 100 to the Compress Level under the option Compress audio:, otherwise the video will have no sound in the game. 


FTSE (Fallout Tactics Scripting Engine)

Screenshot of the Notepad++ interface when editing a .lua file produced by FTSE (Fallout Tactic's Scripting Engine).

This module combining LUA programming and decryption patches inside the Phoenix engine, and thus allows to dramatically extend the possibilities of modifications of The Sum:

Bolt.png Included with the game.

How to use
  1. Open the folder Game/ then double-click on ftse.lua.
  2. In the list "More applications ↓", select Notepad++: a free (GPL) source code editor.
  3. Click on
       OK   
    .
  4. The edited file is a .lua file (stored in Game/).
    Bulb.png  By also opening the FTSE_config.json file with notepad++.exe, a number of exe patches can be activated/deactivated in the Phoenix engine.