Difference between revisions of "Mod:Editors"

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This game engine was used to create ''Fallout Tactics'' and is therefore the basic system to modify it. It comes in 3 editors (''Campaign, Level, Entity'')  
 
This game engine was used to create ''Fallout Tactics'' and is therefore the basic system to modify it. It comes in 3 editors (''Campaign, Level, Entity'')  
  
=== Campaign editor ===
+
=== ''Campaign editor'' ===
 
[[file:Ecran Campaign Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Campaign Editor'').]]
 
[[file:Ecran Campaign Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Campaign Editor'').]]
 
The Campaign editor allows you to modify the game map:
 
The Campaign editor allows you to modify the game map:
Line 12: Line 12:
 
* [[Mod:Modify the worldmap|Add and place a special encounter]] (special event that is triggered on the worldmap)
 
* [[Mod:Modify the worldmap|Add and place a special encounter]] (special event that is triggered on the worldmap)
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
 
===== How to use =====
 
===== How to use =====
# Ouvrez le dossier ''Game''/ puis '''FT Tools.EXE'''.{{Avertissement|N'utilisez jamais '''FT Improver.exe''' pour modifier la carte. D'étranges bogues vont survenir.}}
+
# Open the folder ''Game''/ then ''FT Tools.EXE''.{{Avertissement|Never use ''FT Improver.exe'' to modify the worldmap. Strange bugs will occur.}}
# Cliquez sur {{Faux bouton|OK|couleur=blanc|bouton=oui}}.
+
# Click on {{Faux bouton|OK|couleur=blanc|bouton=oui}}.
# Cliquez sur {{Faux bouton|GAME EDITOR|couleur=noir|bouton=oui}}.
+
# Click on {{Faux bouton|GAME EDITOR|couleur=noir|bouton=oui}}.
# Accédez au menu {{Faux bouton|File|couleur=gris}} puis {{Faux bouton|Open|couleur=gris}}.
+
# Access the menu {{Faux bouton|File|couleur=gris}} then {{Faux bouton|Open|couleur=gris3}}.
# Ouvrez le fichier '''bos.cam''' situé dans ''core/campaigns/''.
+
# Open the file ''bos.cam'' located in ''core/campaigns/''..
  
=== Éditeur de niveaux (''Level editor'') ===
+
=== ''Level editor'' ===
[[file:Ecran Level Editor.jpg|thumb|Capture d'écran de l'interface du ''Phoenix Engine'' (''Level Editor'').]]
+
[[file:Ecran Level Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Level Editor'').]]
L''''éditeur de niveaux''' permet de créer ou modifier un lieu, que ce soit une [[Communauté]], une [[Ex-ville|ex-ville]] ou autre :
+
The ''Level Editor'' allows you to create or modify a location, be it a [[Community]], an [[Ex-city|ex-city]] or else:
  
* [[Mod:Créer un lieu|Créer et modifier un lieu]]
+
* [[Mod:Create a location|Create and modify a location]]
* [[Mod:Scripts|Programmer à l'intérieur d'un lieu]]
+
* [[Mod:Scripts|Program (script) a location]]
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Inclus avec le jeu.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
===== Comment utiliser =====
+
===== How to use =====
# Ouvrez le dossier ''Game''/ puis '''FT Improver.EXE'''.{{Avertissement|Utiliser '''FT Tools.exe''' à la place résultera en une erreur.}}
+
# Open the folder ''Game''/ then '''FT Improver.EXE'''.{{Avertissement|Using '''FT Tools.exe''' instead will result in an error.}}
# Passez les vidéos en cliquant dessus.
+
# Pass the videos by clicking on them.
# Cliquez sur {{Faux bouton|MORE|couleur=noir|bouton=oui}}.
+
# Click on {{Faux bouton|MORE|couleur=noir|bouton=oui}}.
# Cliquez sur {{Faux bouton|LEVEL EDITOR|couleur=noir|bouton=oui}}.
+
# Click on {{Faux bouton|LEVEL EDITOR|couleur=noir|bouton=oui}}.
# Accédez au menu {{Faux bouton|File|couleur=gris}} puis {{Faux bouton|Open|couleur=gris}}.
+
# Access the menu {{Faux bouton|File|couleur=gris}} then {{Faux bouton|Open|couleur=gris3}}.
# Ouvrez le fichier désiré qui doit se terminer par '''.mis''' (stocké dans ''Game/core/missions/'', le dossier ouvert).
+
# Open the desired file which must end with '''.mis''' (stored in ''Game/core/missions/'', the open folder).
  
=== Éditeur d'entités (''Entity editor'') ===
+
=== ''Entity editor'' ===
[[file:Ecran Entity Editor.jpg|thumb|Capture d'écran de l'interface du ''Phoenix Engine'' (''Entity Editor'').]]
+
[[file:Ecran Entity Editor.jpg|thumb|Screenshot of the ''Phoenix Engine'' interface (''Entity Editor'').]]
L''''éditeur d'entités''' permet de créer ou modifier personnages, items et objets interactifs (portes, ordinateurs, etc.) :
+
The '''Entity Editor''' allows you to create or modify characters, items and interactive objects (doors, computers, etc.):
  
* [[Mod:Créer un personnage|Créer et modifier un personnage]]
+
* [[Mod:Create a character|Create and modify a character]]
* [[Mod:Créer un objet|Créer et modifier un item]]
+
* [[Mod:Create an item|Create and modify an item]]
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Inclus avec le jeu.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
===== Comment utiliser =====
+
===== How to use =====
# Ouvrez le dossier ''Game''/ puis '''FT Improver.EXE'''.{{Avertissement|Utiliser '''FT Tools.exe''' à la place résultera en une erreur.}}
+
# Open the folder ''Game''/ then '''FT Improver.EXE'''.{{Avertissement|Using '''FT Tools.exe''' instead will result in an error.}}
# Passez les vidéos en cliquant dessus.
+
# Pass the videos by clicking on them.
# Cliquez sur {{Faux bouton|MORE|couleur=noir|bouton=oui}}.
+
# Click on {{Faux bouton|MORE|couleur=noir|bouton=oui}}.
# Cliquez sur {{Faux bouton|ENTITY EDITOR|couleur=noir|bouton=oui}}.
+
# Click on {{Faux bouton|ENTITY EDITOR|couleur=noir|bouton=oui}}.
# Accédez au menu {{Faux bouton|File|couleur=gris}} puis {{Faux bouton|Open|couleur=gris}}.
+
# Access the menu {{Faux bouton|File|couleur=gris}} then {{Faux bouton|Open|couleur=gris3}}.
# Ouvrez le fichier désiré qui doit se terminer par '''.ent''' (stocké dans ''Game/core/entities/'', le dossier ouvert).
+
# Open the desired file which must end with '''.ent''' (stored in ''Game/core/entities/'', the default folder).
  
 
== [https://www.nma-fallout.com/resources/sprite-creator.3/ Sprite Creator] ==
 
== [https://www.nma-fallout.com/resources/sprite-creator.3/ Sprite Creator] ==
[[file:Ecran Sprite Creator.jpg|thumb|Capture d'écran de l'interface de ''Sprite Creator'' lors de l'édition d'un fichier '''.spr''' de ''Nous Aurons''.]]
+
[[file:Ecran Sprite Creator.jpg|thumb|Screenshot of the interface of ''Sprite Creator'' while editing a '''.spr''' file of ''Nous Aurons''.]]
Cet éditeur permet de créer à partir d'images '''.bmp''' un ''sprite'' (animé ou non) pouvant servir à un item, un personnage ou tout objet avec lequel il est possible d'interagir dans le jeu.
+
This editor allows you to create from '''.bmp''' images a ''sprite'' (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Télécharger]
+
[[file:Toolbox.png|35x35px]]&nbsp;[https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download]
  
===== Comment utiliser =====
+
===== How to use =====
# [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Téléchargez le logiciel].
+
# [https://www.nma-fallout.com/resources/sprite-creator.3/download?version=3 Download the software].
# Décompressez le fichier '''.zip'''.
+
# Unzip the '''.zip''' file.
# Ouvrez '''Sprite Creator.exe'''.
+
# Launch '''Sprite Creator.exe'''.
# Accédez au menu {{Faux bouton|File|couleur=win}} puis {{Faux bouton|Open...|couleur=win}}.
+
# Access the menu {{Faux bouton|File|couleur=win}} then {{Faux bouton|Open...|couleur=win}}.
# Ouvrez le fichier désiré qui doit se terminer par '''.spr''' (stocké dans ''C:/TheSum/Game/core/sprites/'').
+
# Open the desired file which must end with '''.spr''' (stored in ''C:/TheSum/Game/core/sprites/'').
# Lisez le fichier '''Readme.txt''' pour plus d'informations sur l'utilisation de ''Sprite Editor''.
+
# Read the file '''Readme.txt''' for more information on the use of ''Sprite Editor''.
  
 
== [https://notepad-plus-plus.org/ Notepad++] ==
 
== [https://notepad-plus-plus.org/ Notepad++] ==
[[file:Ecran Notepad++.jpg|thumb|Capture d'écran de l'interface de ''Notepad++'' pendant l'édition d'un fichier '''.txt''' de ''Nous Aurons''.]]
+
[[file:Ecran Notepad++.jpg|thumb|Screenshot of the ''Notepad++'' interface while editing a '''.txt''' file of ''Nous Aurons''.]]
Cet éditeur de textes avancé permet de modifier tous les fichiers texte ('''.txt''') du jeu avec des fonctionalités de ''Recherche et remplacement'' qui permettent de trouver, voire remplacer des portions de texte dans le jeu entier. Très utile pour repérer une portion de texte dont on ne connaît pas l'emplacement.
+
This advanced text editor allows you to edit all the text files ('''.txt''') of the game with ''Search and Replace'' features that allow you to find and even replace portions of text in the entire game. Very useful to find and replace a portion of text whose location is not known.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[https://notepad-plus-plus.org/downloads/ Télécharger]
+
[[file:Toolbox.png|35x35px]]&nbsp;[https://notepad-plus-plus.org/downloads/ Download]
  
===== Comment utiliser =====
+
===== How to use =====
# [https://notepad-plus-plus.org/downloads/ Téléchargez et installez le logiciel].
+
# [https://notepad-plus-plus.org/downloads/ Download and install the software].
# Lisez le [https://npp-user-manual.org ''User Manual''].
+
# Read the [https://npp-user-manual.org ''User Manual''].
# Ouvrez '''notepad++.exe'''.
+
# Launch '''notepad++.exe'''.
# Accédez au menu {{Faux bouton|File|couleur=win}} puis {{Faux bouton|Open...|couleur=win}}.
+
# Access the menu {{Faux bouton|File|couleur=win}} then {{Faux bouton|Open...|couleur=win}}.
# Ouvrez le fichier désiré qui doit se terminer par '''.txt''' (stocké dans ''C:/TheSum/Game/NousAurons/locale/'' pour la version française du jeu et ''C:/TheSum/Game/core/locale/'' pour la version anglaise).{{Avertissement|Le jeu existe en deux versions, ''Française'' et ''Anglaise'', donc chaque entrée de texte et fichier '''.txt''' doit exister à la fois dans ces deux emplacements.}}
+
# Open the desired file which must end in '''.txt''' (stored in ''C:/TheSum/Game/NousAurons/locale/'' for the French version of the game and ''C:/TheSum/Game/core/locale/'' for the English version).{{Avertissement|The game exists in two versions, ''French'' and ''English'', so each text entry and ''.txt'' file must exist in both locations.}}
  
 
== [http://www.radgametools.com/bnkdown.htm The RAD Video Tools] ==
 
== [http://www.radgametools.com/bnkdown.htm The RAD Video Tools] ==
[[file:Ecran RAD.jpg|thumb|Capture d'écran de l'interface de ''RAD Video Tools''.]]
+
[[file:Ecran RAD.jpg|thumb|Screenshot of the ''RAD Video Tools'' interface.]]
''Nous Aurons'' utilise des vidéos au format '''.bink'' qui peuvent être produits par ces logiciels.
+
''The Sum'' Uses videos in the '''.bink''' format, that can be produced by these programs.
  
[[file:Toolbox.svg|35x35px]]&nbsp;[http://www.radgametools.com/bnkdown.htm Télécharger]
+
[[file:Toolbox.png|35x35px]]&nbsp;[http://www.radgametools.com/bnkdown.htm Download]
  
===== Comment utiliser =====
+
===== How to use =====
# [http://www.radgametools.com/bnkdown.htm Téléchargez et installez le logiciel].
+
# [http://www.radgametools.com/bnkdown.htm Download and install the software].
# Consultez : [http://www.radgametools.com/binkhlp2.htm l'aide en ligne].
+
# Consult : [http://www.radgametools.com/binkhlp2.htm online help].
# Ouvrez '''radvideo.exe'''.
+
# Open '''radvideo.exe'''.
# Sélectionnez une vidéo dans la boîte.
+
# Select a video from the dialog box.
# Cliquez sur {{Faux bouton|Bink it!|couleur=win}}.{{Avertissement|Ajoutez 100 au ''Compress Level'' sous l'option ''Compress audio:'', sinon la vidéo n'aura pas de son dans le jeu.}}
+
# Click on {{Faux bouton|Bink it!|couleur=win}}.{{Avertissement|Add 100 to the ''Compress Level'' under the option ''Compress audio:'', otherwise the video will have no sound in the game.}}
  
 
== [https://github.com/melindil/FTSE FTSE (Fallout Tactics Scripting Engine)] ==
 
== [https://github.com/melindil/FTSE FTSE (Fallout Tactics Scripting Engine)] ==
[[file:Ecran LUA.jpg |thumb|Capture d'écran de l'interface de ''Notepad++'' lors de l'édition d'un fichier '''.lua''' produit par ''FTSE'' (''Fallout Tactic's Scripting Engine'').]]
+
[[file:Ecran LUA.jpg |thumb|Screenshot of the ''Notepad++'' interface when editing a '''.lua''' file produced by ''FTSE'' (''Fallout Tactic's Scripting Engine'').]]
Ce module combinant de la [https://www.lua.org/ programmation LUA] et des patches de décryptage à l'intérieur du [https://fallout.fandom.com/wiki/Phoenix_engine Phoenix engine], et permet ainsi d'étendre dramatiquement les possibilités de modifications de [[Wikipédia 2197|''Nous Aurons'']]:
+
This module combe [https://www.lua.org/ LUA programming] and decryption patches inside the [https://fallout.fandom.com/wiki/Phoenix_engine Phoenix engine], and thus allows to dramatically extend the possibilities of modifications of [[Wikipedia 2197|''The Sum'']]:
  
* [[Programmation (LUA)|Programmation LUA]]{{Avertissement|Pour programmeurs avancés}}
+
* [[Programming (LUA)|LUA programming]]{{Avertissement|For advanced programmers only.}}
  
[[file:bolt.svg|35x35px]]&nbsp;<font color="#fff657">Inclus avec le jeu.</font>
+
[[file:bolt.png|35x35px]]&nbsp;<font color="#fff657">Included with the game.</font>
  
===== Comment utiliser =====
+
===== How to use =====
# Ouvrez le dossier ''Game''/ puis double-cliquez sur '''ftse.lua'''.
+
# Open the folder ''Game''/ then double-click on '''ftse.lua'''.
# Dans la liste "Plus d'applications ↓", sélectionnez '''Notepad++: a free (GPL) source code editor'''.
+
# In the list "More applications ↓", select '''Notepad++: a free (GPL) source code editor'''.
# Appuyez sur {{Faux bouton|&nbsp;&nbsp;OK&nbsp;&nbsp;|couleur=blanc}}.
+
# Click on {{Faux bouton|&nbsp;&nbsp;OK&nbsp;&nbsp;|couleur=blanc}}.
# Le fichier édité est un fichier '''.lua''' (stocké dans ''Game/'').{{Idée|En ouvrant également le fichier '''FTSE_config.json''' avec '''notepad++.exe''', un certain nombre de patches '''.exe''' peuvent être activés/désactivés dans le Phoenix engine.}}
+
# The edited file is a '''.lua''' file (stored in ''Game/'').{{Idée|By also opening the '''FTSE_config.json''' file with ''notepad++.exe'', a number of '''exe''' patches can be activated/deactivated in the Phoenix engine.}}

Latest revision as of 17:40, 22 September 2022

Modding The Sum requires creation tools from various sources, accumulated through trial and error over the years. They greatly facilitate the modification of the game from which it was created: Fallout Tactics, and should not be substituted without advanced knowledge.

Phoenix engine[edit | edit source]

This game engine was used to create Fallout Tactics and is therefore the basic system to modify it. It comes in 3 editors (Campaign, Level, Entity)

Campaign editor[edit | edit source]

Screenshot of the Phoenix Engine interface (Campaign Editor).

The Campaign editor allows you to modify the game map:

Bolt.png Included with the game.

How to use[edit | edit source]
  1. Open the folder Game/ then FT Tools.EXE.
    Alert.png  Never use FT Improver.exe to modify the worldmap. Strange bugs will occur. 


  2. Click on
    ⦿  OK 
    .
  3. Click on
    ⦿  GAME EDITOR 
    .
  4. Access the menu
     File 
    then
     Open 
    .
  5. Open the file bos.cam located in core/campaigns/..

Level editor[edit | edit source]

Screenshot of the Phoenix Engine interface (Level Editor).

The Level Editor allows you to create or modify a location, be it a Community, an ex-city or else:

Bolt.png Included with the game.

How to use[edit | edit source]
  1. Open the folder Game/ then FT Improver.EXE.
    Alert.png  Using FT Tools.exe instead will result in an error. 


  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click on
    ⦿  LEVEL EDITOR 
    .
  5. Access the menu
     File 
    then
     Open 
    .
  6. Open the desired file which must end with .mis (stored in Game/core/missions/, the open folder).

Entity editor[edit | edit source]

Screenshot of the Phoenix Engine interface (Entity Editor).

The Entity Editor allows you to create or modify characters, items and interactive objects (doors, computers, etc.):

Bolt.png Included with the game.

How to use[edit | edit source]
  1. Open the folder Game/ then FT Improver.EXE.
    Alert.png  Using FT Tools.exe instead will result in an error. 


  2. Pass the videos by clicking on them.
  3. Click on
    ⦿  MORE 
    .
  4. Click on
    ⦿  ENTITY EDITOR 
    .
  5. Access the menu
     File 
    then
     Open 
    .
  6. Open the desired file which must end with .ent (stored in Game/core/entities/, the default folder).

Sprite Creator[edit | edit source]

Screenshot of the interface of Sprite Creator while editing a .spr file of Nous Aurons.

This editor allows you to create from .bmp images a sprite (animated or not) that can be used for an item, a character or any object with which it is possible to interact in the game.

Toolbox.png Download

How to use[edit | edit source]
  1. Download the software.
  2. Unzip the .zip file.
  3. Launch Sprite Creator.exe.
  4. Access the menu
     File 
    then
     Open... 
    .
  5. Open the desired file which must end with .spr (stored in C:/TheSum/Game/core/sprites/).
  6. Read the file Readme.txt for more information on the use of Sprite Editor.

Notepad++[edit | edit source]

Screenshot of the Notepad++ interface while editing a .txt file of Nous Aurons.

This advanced text editor allows you to edit all the text files (.txt) of the game with Search and Replace features that allow you to find and even replace portions of text in the entire game. Very useful to find and replace a portion of text whose location is not known.

Toolbox.png Download

How to use[edit | edit source]
  1. Download and install the software.
  2. Read the User Manual.
  3. Launch notepad++.exe.
  4. Access the menu
     File 
    then
     Open... 
    .
  5. Open the desired file which must end in .txt (stored in C:/TheSum/Game/NousAurons/locale/ for the French version of the game and C:/TheSum/Game/core/locale/ for the English version).
    Alert.png  The game exists in two versions, French and English, so each text entry and .txt file must exist in both locations. 


The RAD Video Tools[edit | edit source]

Screenshot of the RAD Video Tools interface.

The Sum Uses videos in the .bink format, that can be produced by these programs.

Toolbox.png Download

How to use[edit | edit source]
  1. Download and install the software.
  2. Consult : online help.
  3. Open radvideo.exe.
  4. Select a video from the dialog box.
  5. Click on
     Bink it! 
    .
    Alert.png  Add 100 to the Compress Level under the option Compress audio:, otherwise the video will have no sound in the game. 


FTSE (Fallout Tactics Scripting Engine)[edit | edit source]

Screenshot of the Notepad++ interface when editing a .lua file produced by FTSE (Fallout Tactic's Scripting Engine).

This module combe LUA programming and decryption patches inside the Phoenix engine, and thus allows to dramatically extend the possibilities of modifications of The Sum:

Bolt.png Included with the game.

How to use[edit | edit source]
  1. Open the folder Game/ then double-click on ftse.lua.
  2. In the list "More applications ↓", select Notepad++: a free (GPL) source code editor.
  3. Click on
       OK   
    .
  4. The edited file is a .lua file (stored in Game/).
    Bulb.png  By also opening the FTSE_config.json file with notepad++.exe, a number of exe patches can be activated/deactivated in the Phoenix engine.